Player Matchup

Pele
Pele
BlueJellyBean
Pele
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 53L
1,504 Elo+
Party 1
Artemis
Artemis
DevilDenny15
Artemis
Level 7
God Stats
7W - 9L
1,503 SR
Queue Stats
16W - 30L
1,437 Elo+
Party 1
Gilgamesh
Gilgamesh
MicCh1cken
Gilgamesh
Level 107
God Stats
3W - 3L
1,497 SR
Queue Stats
180W - 179L
1,486 Elo+
Party 1
Ymir
Ymir
SM1I3Y
Ymir
Level 69
God Stats
5W - 6L
1,347 SR
Queue Stats
81W - 92L
1,419 Elo+
Party 1
Bellona
Bellona
cherrylulu
Bellona
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 26L
1,437 Elo+
Party 1
Team Averages
Level 43
1,469 SR
1,457 Elo+

VS

Team Averages
Level 22
1,538 SR
1,343 Elo+
Neith
Neith
FeSoCa
Neith
Level 10
God Stats
1W - 1L
1,618 SR
Queue Stats
1W - 1L
1,184 Elo+
Solo
Ganesha
Ganesha
GreekEh
Ganesha
Level 27
God Stats
3W - 2L
1,697 SR
Queue Stats
190W - 211L
1,396 Elo+
Solo
Artemis
Artemis
ITorukmaktoI
Artemis
Level 14
God Stats
12W - 12L
1,319 SR
Queue Stats
36W - 36L
1,395 Elo+
Solo
Serqet
Serqet
MakiRonin
Serqet
Level 29
God Stats
15W - 15L
1,575 SR
Queue Stats
142W - 153L
1,404 Elo+
Solo
Tiamat
Tiamat
cyrij
Tiamat
Level 28
God Stats
39W - 41L
1,480 SR
Queue Stats
447W - 477L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 7 / 6
13,971
559
19,420
17,384
6,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
DevilDenny15
Artemis
15
1 / 10 / 3
10,429
417
10,813
17,304
5,503
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
MicCh1cken
Gilgamesh
20
10 / 5 / 5
15,470
619
18,315
27,102
13,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
SM1I3Y
Ymir
20
7 / 6 / 11
13,927
557
12,964
28,029
12,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
cherrylulu
Bellona
13
1 / 10 / 3
9,489
380
2,816
17,056
12,114
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FeSoCa
Neith
19
7 / 12 / 8
13,411
536
11,246
15,877
4,644
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Ganesha
GreekEh
Ganesha
17
0 / 5 / 22
13,086
523
10,634
21,477
17,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Artemis
ITorukmaktoI
Artemis
20
18 / 4 / 7
15,851
634
27,316
19,656
10,086
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serqet
MakiRonin
Serqet
20
7 / 4 / 10
13,840
554
11,712
16,419
9,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
cyrij
Tiamat
20
6 / 7 / 14
14,015
561
18,753
21,105
23,937
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
99
32
Kills
38
38
Deaths
32
28
Assists
61
Player
Kills
Deaths
Assists
KDA
L
13
7
6
2.29
L
Artemis
DevilDenny15
Artemis
1
10
3
0.25
W
Neith
FeSoCa
Neith
7
12
8
0.92
W
Ganesha
GreekEh
Ganesha
0
5
22
2.2
W
Artemis
ITorukmaktoI
Artemis
18
4
7
5.38
W
Serqet
MakiRonin
Serqet
7
4
10
3
L
Gilgamesh
MicCh1cken
Gilgamesh
10
5
5
2.5
L
Ymir
SM1I3Y
Ymir
7
6
11
2.08
L
Bellona
cherrylulu
Bellona
1
10
3
0.25
W
Tiamat
cyrij
Tiamat
6
7
14
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,328
Damage
79,661
106,875
Taken
94,534
50,526
Mitigated
65,455
22,049
Healing
24,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,420
5,908
0
2,747
17,384
6,569
822
3,262
13,994
0
76,405
L
Artemis
DevilDenny15
Artemis
10,813
4,383
0
1,699
17,304
5,503
3,789
6,863
10,441
0
44,717
W
Neith
FeSoCa
Neith
11,246
6,515
0
940
15,877
4,644
3,639
1,774
14,103
0
47,562
W
Ganesha
GreekEh
Ganesha
10,634
1,797
0
5,355
21,477
17,532
909
811
20,666
65,256
0
W
Artemis
ITorukmaktoI
Artemis
27,316
14,965
0
7,209
19,656
10,086
5,553
2,541
17,115
0
103,083
W
Serqet
MakiRonin
Serqet
11,712
3,578
0
5,606
16,419
9,256
1,578
2,512
13,907
0
69,986
L
Gilgamesh
MicCh1cken
Gilgamesh
18,315
6,428
0
10,954
27,102
13,535
2,314
2,853
23,499
0
143,143
L
Ymir
SM1I3Y
Ymir
12,964
2,119
0
6,446
28,029
12,805
1,437
11,653
15,941
76,078
0
L
Bellona
cherrylulu
Bellona
2,816
810
0
203
17,056
12,114
138
4,756
11,959
0
14,307
W
Tiamat
cyrij
Tiamat
18,753
2,410
0
5,572
21,105
23,937
1,596
5,326
15,779
78,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,286
Gold Earned
70,203
548
Minions Killed
543
0
Camps Cleared
0
2,020,942
Distance Traveled
2,177,399
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
13,971
559
127
5
0
389,087
2
L
Artemis
10,429
417
75
3
0
401,200
0
W
Neith
13,411
536
88
4
0
353,846
4
W
Ganesha
13,086
523
27
1
0
468,642
8
W
Artemis
15,851
634
162
6
0
420,979
0
W
Serqet
13,840
554
119
5
0
500,983
2
L
Gilgamesh
15,470
619
193
8
0
447,608
1
L
Ymir
13,927
557
128
5
0
374,806
3
L
Bellona
9,489
380
25
1
0
408,241
1
W
Tiamat
14,015
561
147
6
0
432,949
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role