Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BAR_Shy
Ah Muzen Cab
Level 45
God Stats
6W - 13L
1,407 SR
Queue Stats
34W - 46L
1,269 Elo+
Party 1
Gilgamesh
Gilgamesh
BAR_Titanos
Gilgamesh
Level 89
God Stats
3W - 7L
1,038 SR
Queue Stats
159W - 181L
1,304 Elo+
Party 1
Hades
Hades
BrokenGameing16
Hades
Level 65
God Stats
2W - 3L
1,335 SR
Queue Stats
117W - 138L
1,312 Elo+
Party 1
Pele
Pele
KyloRebirth
Pele
Level 30
God Stats
2W - 2L
1,791 SR
Queue Stats
25W - 55L
1,152 Elo+
Party 1
Ymir
Ymir
tntdabomb69
Ymir
Level 13
God Stats
1W - 4L
1,189 SR
Queue Stats
7W - 14L
1,295 Elo+
Party 1
Team Averages
Level 48
1,352 SR
1,266 Elo+

VS

Team Averages
Level 56
1,496 SR
1,383 Elo+
Apollo
Apollo
Frizzle_Fry23
Apollo
Level 46
God Stats
3W - 2L
1,448 SR
Queue Stats
83W - 68L
1,449 Elo+
Solo
Achilles
Achilles
ItWasMeCatty
Achilles
Level 85
God Stats
9W - 10L
1,546 SR
Queue Stats
241W - 309L
1,358 Elo+
Party 2
Thor
Thor
ItWasMeDio7377
Thor
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 206L
1,355 Elo+
Party 2
Merlin
Merlin
Justini
Merlin
Level 61
God Stats
12W - 12L
1,558 SR
Queue Stats
42W - 57L
1,389 Elo+
Party 2
Ares
Ares
ianjack
Ares
Level 44
God Stats
17W - 22L
1,428 SR
Queue Stats
323W - 383L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BAR_Shy
Ah Muzen Cab
1
0 / 1 / 0
6,055
252
0
565
0
Gilgamesh
BAR_Titanos
Gilgamesh
17
4 / 10 / 5
11,090
462
16,946
29,712
18,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
6 / 3 / 4
11,624
484
26,584
20,779
13,185
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 12 / 3
10,601
442
11,229
28,616
11,440
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 8 / 1
8,941
373
2,382
18,657
10,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 6
13,551
565
15,407
13,916
6,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
ItWasMeCatty
Achilles
20
18 / 1 / 6
14,650
610
25,087
22,639
28,773
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
0 / 5 / 10
11,127
464
5,926
18,756
8,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
Justini
Merlin
19
4 / 5 / 7
13,177
549
15,382
16,821
8,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
ianjack
Ares
18
4 / 2 / 10
13,136
547
14,543
18,540
21,971
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
73
14
Kills
34
34
Deaths
14
13
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BAR_Shy
Ah Muzen Cab
0
1
0
0
L
Gilgamesh
BAR_Titanos
Gilgamesh
4
10
5
0.65
L
6
3
4
2.67
W
8
1
6
11
W
Achilles
ItWasMeCatty
Achilles
18
1
6
21
W
0
5
10
1
W
Merlin
Justini
Merlin
4
5
7
1.5
L
4
12
3
0.46
W
Ares
ianjack
Ares
4
2
10
4.5
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,141
Damage
76,345
98,329
Taken
90,672
53,241
Mitigated
73,570
18,431
Healing
25,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BAR_Shy
Ah Muzen Cab
0
0
0
0
565
0
0
0
565
0
0
L
Gilgamesh
BAR_Titanos
Gilgamesh
16,946
3,768
0
4,224
29,712
18,470
0
6,345
23,227
183
50,668
L
26,584
1,774
850
6,768
20,779
13,185
0
9,657
10,763
67,383
0
W
15,407
11,559
0
7,584
13,916
6,127
7,134
3,778
9,800
0
98,873
W
Achilles
ItWasMeCatty
Achilles
25,087
10,658
0
5,370
22,639
28,773
1,578
6,300
15,943
0
86,812
W
5,926
1,203
0
6,000
18,756
8,287
0
4,142
14,614
0
66,842
W
Merlin
Justini
Merlin
15,382
1,600
0
2,220
16,821
8,412
3,287
9,441
7,314
87,674
0
L
11,229
3,070
486
5,278
28,616
11,440
0
7,807
20,612
0
54,477
W
Ares
ianjack
Ares
14,543
1,947
0
4,223
18,540
21,971
2,226
5,132
13,206
40,981
0
L
2,382
388
0
825
18,657
10,146
1,044
5,328
13,237
40,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,311
Gold Earned
65,641
323
Minions Killed
618
0
Camps Cleared
0
1,663,094
Distance Traveled
2,138,200
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,055
252
0
0
0
0
0
L
Gilgamesh
11,090
462
74
3
0
425,674
4
L
Hades
11,624
484
90
4
0
444,101
2
W
Apollo
13,551
565
166
7
0
433,684
1
W
Achilles
14,650
610
152
6
0
470,529
1
W
Thor
11,127
464
102
4
0
399,829
3
W
Merlin
13,177
549
145
6
0
380,677
3
L
Pele
10,601
442
92
4
0
458,807
3
W
Ares
13,136
547
53
2
0
453,481
1
L
Ymir
8,941
373
67
3
0
334,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role