Player Matchup

Hou Yi
Hou Yi
DeathSim
Hou Yi
Level 156
God Stats
1W - 1L
1,242 SR
Queue Stats
41W - 39L
1,647 Elo+
Party 1
Gilgamesh
Gilgamesh
Illrous
Gilgamesh
Level 139
God Stats
10W - 9L
1,522 SR
Queue Stats
55W - 47L
1,639 Elo+
Party 1
Vulcan
Vulcan
philgpag
Vulcan
Level 145
God Stats
9W - 3L
1,677 SR
Queue Stats
66W - 60L
1,644 Elo+
Party 1
Team Averages
Level 147
1,480 SR
1,643 Elo+

VS

Team Averages
Level 116
1,533 SR
1,544 Elo+
Ganesha
Ganesha
IDark Sirius
Ganesha
Level 118
God Stats
332W - 316L
1,517 SR
Queue Stats
388W - 446L
1,468 Elo+
Solo
Janus
Janus
Ladman-19
Janus
Level 126
God Stats
11W - 18L
1,508 SR
Queue Stats
261W - 304L
1,575 Elo+
Party 2
Mercury
Mercury
MatrixSlide
Mercury
Level 105
God Stats
17W - 22L
1,574 SR
Queue Stats
259W - 317L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DeathSim
Hou Yi
15
5 / 1 / 8
11,131
696
8,669
7,083
2,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Illrous
Gilgamesh
15
4 / 4 / 10
12,396
775
19,504
16,806
7,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
philgpag
Vulcan
14
6 / 2 / 5
10,857
679
16,054
9,906
3,628
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
IDark Sirius
Ganesha
11
0 / 5 / 7
9,746
609
6,062
19,530
18,420
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Janus
Ladman-19
Janus
14
4 / 3 / 3
10,524
658
11,317
14,870
6,317
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
MatrixSlide
Mercury
12
3 / 7 / 2
9,626
602
6,298
17,222
8,485
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
15
Kills
7
7
Deaths
15
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
DeathSim
Hou Yi
5
1
8
9
L
Ganesha
IDark Sirius
Ganesha
0
5
7
0.7
W
Gilgamesh
Illrous
Gilgamesh
4
4
10
2.25
L
Janus
Ladman-19
Janus
4
3
3
1.83
L
Mercury
MatrixSlide
Mercury
3
7
2
0.57
W
Vulcan
philgpag
Vulcan
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,227
Damage
23,677
33,795
Taken
51,622
14,356
Mitigated
33,222
7,618
Healing
9,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
DeathSim
Hou Yi
8,669
3,157
0
678
7,083
2,859
1,635
4,480
2,603
0
43,706
L
Ganesha
IDark Sirius
Ganesha
6,062
245
612
1,565
19,530
18,420
0
5,235
14,295
14,699
0
W
Gilgamesh
Illrous
Gilgamesh
19,504
5,880
0
2,741
16,806
7,869
680
6,854
9,952
0
50,008
L
Janus
Ladman-19
Janus
11,317
36
0
4,403
14,870
6,317
45
6,624
8,246
59,051
0
L
Mercury
MatrixSlide
Mercury
6,298
2,619
1,089
1,654
17,222
8,485
198
4,265
12,957
0
33,931
W
Vulcan
philgpag
Vulcan
16,054
4,438
0
4,199
9,906
3,628
547
6,097
3,809
44,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,384
Gold Earned
29,896
156
Minions Killed
170
0
Camps Cleared
0
893,501
Distance Traveled
893,146
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,131
696
71
4
0
279,206
1
L
Ganesha
9,746
609
1
0
0
298,749
9
W
Gilgamesh
12,396
775
48
3
0
308,714
4
L
Janus
10,524
658
119
7
0
280,796
0
L
Mercury
9,626
602
50
3
0
313,601
0
W
Vulcan
10,857
679
37
2
0
305,581
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role