Player Matchup

Baron Samedi
Baron Samedi
Dj5557
Baron Samedi
Level 133
God Stats
3W - 1L
1,205 SR
Queue Stats
118W - 124L
1,438 Elo+
Solo
Neith
Neith
MisterCreat
Neith
Level 80
God Stats
43W - 26L
1,582 SR
Queue Stats
225W - 250L
1,461 Elo+
Solo
Sobek
Sobek
Snuffleupugus
Sobek
Level 122
God Stats
15W - 16L
1,388 SR
Queue Stats
126W - 136L
1,424 Elo+
Solo
Chernobog
Chernobog
Stimmyy
Chernobog
Level 67
God Stats
8W - 4L
1,591 SR
Queue Stats
356W - 353L
1,531 Elo+
Solo
Fenrir
Fenrir
TTVOptikonn
Fenrir
Level 97
God Stats
10W - 3L
1,766 SR
Queue Stats
263W - 257L
1,518 Elo+
Solo
Team Averages
Level 100
1,506 SR
1,474 Elo+

VS

Team Averages
Level 82
1,487 SR
1,388 Elo+
Apollo
Apollo
Gazarok
Apollo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Hazard32
Ra
Level 51
God Stats
0W - 2L
1,731 SR
Queue Stats
1,103W - 1,372L
1,330 Elo+
Party 1
Nemesis
Nemesis
Kshago00
Nemesis
Level 8
God Stats
1W - 4L
1,382 SR
Queue Stats
3W - 9L
1,277 Elo+
Party 1
Hades
Hades
bananainpigiama
Hades
Level 88
God Stats
16W - 26L
1,323 SR
Queue Stats
637W - 1,137L
1,334 Elo+
Party 1
Gilgamesh
Gilgamesh
kerytal
Gilgamesh
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dj5557
Baron Samedi
13
3 / 2 / 7
8,287
552
7,682
5,909
2,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
3 / 2 / 9
8,473
565
9,571
8,766
4,707
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 0 / 13
8,170
545
7,315
14,062
13,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
Stimmyy
Chernobog
15
7 / 0 / 6
9,172
611
9,205
6,071
1,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
15
10 / 1 / 4
9,542
636
6,406
10,057
4,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Gazarok
Apollo
14
2 / 3 / 1
8,494
566
7,687
12,310
3,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 6 / 1
6,556
437
2,389
7,851
2,597
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Kshago00
Nemesis
13
2 / 3 / 0
7,832
522
5,515
10,213
4,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 7 / 2
6,926
462
3,948
12,350
7,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
kerytal
Gilgamesh
11
0 / 5 / 1
7,283
486
3,006
11,841
7,444
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
10
24
Kills
5
5
Deaths
24
39
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Dj5557
Baron Samedi
3
2
7
3.25
L
Apollo
Gazarok
Apollo
2
3
1
0.83
L
0
6
1
0.08
L
Nemesis
Kshago00
Nemesis
2
3
0
0.67
W
3
2
9
3.75
W
1
0
13
7.5
W
Chernobog
Stimmyy
Chernobog
7
0
6
10
W
Fenrir
10
1
4
12
L
1
7
2
0.29
L
Gilgamesh
kerytal
Gilgamesh
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,179
Damage
22,545
44,865
Taken
54,565
27,292
Mitigated
25,147
20,990
Healing
11,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Dj5557
Baron Samedi
7,682
693
320
1,395
5,909
2,772
1,043
1,626
4,283
40,000
0
L
Apollo
Gazarok
Apollo
7,687
5,315
0
4,885
12,310
3,739
0
2,211
10,037
0
56,556
L
2,389
296
227
725
7,851
2,597
0
2,858
4,961
28,372
0
L
Nemesis
Kshago00
Nemesis
5,515
1,769
0
1,241
10,213
4,295
0
1,752
8,337
0
47,959
W
9,571
4,438
0
4,495
8,766
4,707
1,559
1,213
7,553
0
51,074
W
7,315
1,131
0
6,099
14,062
13,620
327
2,117
11,945
18,671
0
W
Chernobog
Stimmyy
Chernobog
9,205
4,780
0
3,735
6,071
1,991
511
761
5,310
0
61,836
W
Fenrir
6,406
1,810
0
4,946
10,057
4,202
138
620
9,437
0
47,416
L
3,948
57
20
2,874
12,350
7,072
0
3,947
8,115
28,424
0
L
Gilgamesh
kerytal
Gilgamesh
3,006
254
0
1,112
11,841
7,444
0
3,631
8,118
0
16,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,644
Gold Earned
37,091
402
Minions Killed
340
0
Camps Cleared
0
1,413,350
Distance Traveled
1,433,679
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,287
552
76
5
0
256,453
7
L
Apollo
8,494
566
102
7
0
298,001
1
L
Ra
6,556
437
53
4
0
281,440
4
L
Nemesis
7,832
522
98
7
0
311,847
5
W
Neith
8,473
565
104
7
0
229,292
3
W
Sobek
8,170
545
18
1
0
325,300
3
W
Chernobog
9,172
611
119
8
0
281,758
3
W
Fenrir
9,542
636
85
6
0
320,547
2
L
Hades
6,926
462
56
4
0
228,725
2
L
Gilgamesh
7,283
486
31
2
0
313,666
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role