Player Matchup

Ah Puch
Ah Puch
BIGforn
Ah Puch
Level 96
God Stats
1W - 0L
1,509 SR
Queue Stats
22W - 31L
1,325 Elo+
Party 2
Guan Yu
Guan Yu
Dragon-SlayerY2K
Guan Yu
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 47L
1,263 Elo+
Party 2
Hun Batz
Hun Batz
JackalPsychosis
Hun Batz
Level 87
God Stats
1W - 1L
1,669 SR
Queue Stats
30W - 34L
1,382 Elo+
Party 2
Team Averages
Level 71
1,559 SR
1,323 Elo+

VS

Team Averages
Level 46
1,675 SR
1,339 Elo+
Danzaburou
Danzaburou
HilltownSavage
Danzaburou
Level 83
God Stats
67W - 60L
1,552 SR
Queue Stats
256W - 380L
1,385 Elo+
Party 1
Neith
Neith
T1koune Buss
Neith
Level 8
God Stats
0W - 1L
1,750 SR
Queue Stats
1W - 5L
1,319 Elo+
Solo
Nemesis
Nemesis
natsu_uzumaki
Nemesis
Level 46
God Stats
3W - 4L
1,723 SR
Queue Stats
150W - 269L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BIGforn
Ah Puch
18
11 / 2 / 12
13,843
814
19,647
10,729
2,943
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
12 / 2 / 11
13,099
771
13,086
17,475
18,787
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
16
7 / 3 / 15
13,180
775
12,650
15,595
5,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HilltownSavage
Danzaburou
14
4 / 12 / 1
11,871
698
12,968
19,845
5,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
3 / 9 / 3
10,921
642
11,683
15,535
4,948
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nemesis
13
0 / 9 / 6
10,393
611
8,321
16,412
6,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
17
30
Kills
7
7
Deaths
30
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BIGforn
Ah Puch
11
2
12
8.5
W
12
2
11
8.75
L
Danzaburou
HilltownSavage
Danzaburou
4
12
1
0.38
W
Hun Batz
7
3
15
4.83
L
3
9
3
0.5
L
Nemesis
0
9
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,383
Damage
32,972
43,799
Taken
51,792
27,586
Mitigated
16,515
16,801
Healing
6,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BIGforn
Ah Puch
19,647
387
1,834
4,688
10,729
2,943
486
336
10,393
79,755
0
W
13,086
2,466
1,834
4,508
17,475
18,787
807
43
17,432
0
37,310
L
Danzaburou
HilltownSavage
Danzaburou
12,968
6,209
0
2,415
19,845
5,486
0
8,503
11,342
0
42,575
W
Hun Batz
12,650
5,000
0
3,937
15,595
5,856
973
63
15,532
0
60,977
L
11,683
5,768
0
1,396
15,535
4,948
0
5,998
9,537
0
38,845
L
Nemesis
8,321
3,884
669
2,148
16,412
6,081
0
5,214
11,198
0
32,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,122
Gold Earned
33,185
212
Minions Killed
163
0
Camps Cleared
0
916,103
Distance Traveled
720,764
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
13,843
814
115
7
0
295,942
2
W
Guan Yu
13,099
771
32
2
0
334,765
5
L
Danzaburou
11,871
698
55
3
0
237,438
2
W
Hun Batz
13,180
775
65
4
0
285,396
3
L
Neith
10,921
642
49
3
0
196,099
0
L
Nemesis
10,393
611
59
3
0
287,227
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role