Player Matchup

Ares
Ares
Bronze III
Coolguyicis
Ares
Bronze III
Level 32
God Stats
0W - 2L
1,811 SR
Queue Stats
0W - 4L
1,400 MMR
Party 1
Tyr
Tyr
Bronze III
Duffy101
Tyr
Bronze III
Level 60
God Stats
0W - 1L
1,631 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Raijin
Raijin
Silver I
NotoriousAisac
Raijin
Silver I
Level 132
God Stats
0W - 3L
1,734 SR
Queue Stats
29W - 38L
1,463 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 75
1,725 SR
1,421 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,542 SR
1,450 MMR
Nox
Nox
Silver I
Exarion
Nox
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Gold V
KingKris
Bacchus
Gold V
Level 160
God Stats
18W - 23L
1,586 SR
Queue Stats
44W - 52L
1,464 MMR
Party 2
Bellona
Bellona
Silver II
santi381
Bellona
Silver II
Level 108
God Stats
3W - 5L
1,540 SR
Queue Stats
10W - 27L
1,387 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 2
10,402
612
6,828
18,091
15,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
1 / 7 / 3
9,862
580
6,453
18,627
12,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 2 / 0
10,406
612
15,219
10,731
7,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
ScyllaThothAthenaSetDanzaburou

VS

Bans
GebCupidSkadiTsukuyomiNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
15
6 / 3 / 8
11,672
687
16,124
12,140
4,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
KingKris
Bacchus
15
5 / 1 / 12
11,430
672
14,098
14,322
15,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
santi381
Bellona
16
6 / 0 / 11
12,074
710
8,948
11,135
9,139
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
4
Kills
17
17
Deaths
4
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
L
1
7
3
0.36
W
Nox
6
3
8
3.33
W
Bacchus
KingKris
Bacchus
5
1
12
11
L
2
2
0
1
W
Bellona
santi381
Bellona
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,500
Damage
39,170
47,449
Taken
37,597
35,000
Mitigated
28,776
8,625
Healing
7,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,828
477
0
2,088
18,091
15,729
0
10,689
6,712
24,429
0
L
6,453
474
0
3,947
18,627
12,153
0
13,276
4,633
0
18,779
W
Nox
16,124
1,670
0
1,700
12,140
4,369
352
6,536
4,982
69,802
0
W
Bacchus
KingKris
Bacchus
14,098
1,166
1,465
2,658
14,322
15,268
50
8,380
5,199
34,199
0
L
15,219
751
0
2,590
10,731
7,118
141
4,544
5,797
63,834
0
W
Bellona
santi381
Bellona
8,948
3,123
558
978
11,135
9,139
1,779
5,805
4,808
35
42,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,670
Gold Earned
35,176
159
Minions Killed
200
0
Camps Cleared
0
873,647
Distance Traveled
970,231
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,402
612
20
1
0
283,366
2
L
Tyr
9,862
580
30
2
0
309,427
1
W
Nox
11,672
687
115
7
0
281,434
3
W
Bacchus
11,430
672
32
2
0
351,407
3
L
Raijin
10,406
612
109
6
0
280,854
3
W
Bellona
12,074
710
53
3
0
337,390
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role