Player Matchup

Sylvanus
Sylvanus
RayMond357
Sylvanus
Level 36
God Stats
4W - 0L
1,785 SR
Queue Stats
87W - 92L
1,466 Elo+
Party 1
Ymir
Ymir
Terito246
Ymir
Level 12
God Stats
1W - 1L
1,240 SR
Queue Stats
19W - 30L
1,317 Elo+
Party 1
Cabrakan
Cabrakan
YESIDO434
Cabrakan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,553 Elo+
Party 1
Cthulhu
Cthulhu
dioskanikas
Cthulhu
Level 69
God Stats
4W - 4L
1,544 SR
Queue Stats
299W - 328L
1,435 Elo+
Party 1
Yemoja
Yemoja
pieroboquitapapa
Yemoja
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,357 Elo+
Party 1
Team Averages
Level 29
1,514 SR
1,426 Elo+

VS

Team Averages
Level 16
1,451 SR
1,441 Elo+
Medusa
Medusa
Bedoya920
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,433 Elo+
Party 2
Set
Set
ChiChiOppai
Set
Level 29
God Stats
5W - 9L
1,321 SR
Queue Stats
150W - 177L
1,475 Elo+
Solo
Sun Wukong
Sun Wukong
DawnBringer08
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,454 Elo+
Solo
Sylvanus
Sylvanus
gentlecthulu
Sylvanus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,411 Elo+
Solo
Tiamat
Tiamat
mdemarin
Tiamat
Level 22
God Stats
5W - 11L
1,433 SR
Queue Stats
309W - 339L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
RayMond357
Sylvanus
13
2 / 5 / 18
9,522
433
9,590
17,596
19,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ymir
14
0 / 3 / 12
9,249
420
3,468
17,022
17,516
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cabrakan
YESIDO434
Cabrakan
19
18 / 3 / 8
12,935
588
28,459
19,692
21,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cthulhu
dioskanikas
Cthulhu
17
8 / 1 / 12
11,259
512
16,211
19,844
25,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 8 / 0
8,499
386
1,281
11,289
4,467
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bedoya920
Medusa
11
0 / 9 / 3
7,901
359
9,023
15,033
5,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
12 / 7 / 2
12,611
573
14,486
20,869
8,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
DawnBringer08
Sun Wukong
16
6 / 2 / 6
10,447
475
14,560
16,572
16,195
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
gentlecthulu
Sylvanus
9
2 / 1 / 1
7,530
342
3,681
5,726
2,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
mdemarin
Tiamat
13
0 / 9 / 4
8,951
407
7,881
18,150
11,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
36
28
Kills
20
20
Deaths
28
50
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
Bedoya920
Medusa
0
9
3
0.17
L
12
7
2
1.86
L
Sun Wukong
DawnBringer08
Sun Wukong
6
2
6
4.5
W
Sylvanus
RayMond357
Sylvanus
2
5
18
2.2
W
Ymir
0
3
12
2
W
Cabrakan
YESIDO434
Cabrakan
18
3
8
7.33
W
Cthulhu
dioskanikas
Cthulhu
8
1
12
14
L
Sylvanus
gentlecthulu
Sylvanus
2
1
1
2.5
L
Tiamat
mdemarin
Tiamat
0
9
4
0.22
W
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,009
Damage
49,631
85,443
Taken
76,350
88,615
Mitigated
43,394
22,498
Healing
15,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Bedoya920
Medusa
9,023
5,425
0
750
15,033
5,383
166
12,667
2,266
0
31,324
L
14,486
7,251
0
3,779
20,869
8,272
2,528
15,654
5,040
0
71,476
L
Sun Wukong
DawnBringer08
Sun Wukong
14,560
2,376
0
2,279
16,572
16,195
1,212
10,166
6,306
0
60,961
W
Sylvanus
RayMond357
Sylvanus
9,590
2,911
2,804
2,591
17,596
19,225
1,270
2,756
14,840
25,992
4,641
W
Ymir
3,468
556
0
1,166
17,022
17,516
1,624
2,272
14,750
34,226
0
W
Cabrakan
YESIDO434
Cabrakan
28,459
4,449
0
6,371
19,692
21,969
4,195
3,134
16,558
81,799
0
W
Cthulhu
dioskanikas
Cthulhu
16,211
883
706
8,213
19,844
25,438
1,134
2,985
16,859
57,276
0
L
Sylvanus
gentlecthulu
Sylvanus
3,681
1,844
1,061
3,092
5,726
2,318
58
3,492
2,009
17,619
2,680
L
Tiamat
mdemarin
Tiamat
7,881
2,036
231
4,556
18,150
11,226
1,033
15,624
2,256
50,209
0
W
1,281
805
388
259
11,289
4,467
696
77
11,212
23,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,464
Gold Earned
47,440
365
Minions Killed
415
0
Camps Cleared
0
1,794,865
Distance Traveled
1,626,075
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,901
359
58
3
0
296,026
1
L
Set
12,611
573
136
6
0
376,988
0
L
Sun Wukong
10,447
475
91
4
0
440,454
7
W
Sylvanus
9,522
433
44
2
0
359,325
2
W
Ymir
9,249
420
65
3
0
348,901
0
W
Cabrakan
12,935
588
112
5
0
370,404
4
W
Cthulhu
11,259
512
99
5
0
444,915
1
L
Sylvanus
7,530
342
37
2
0
178,159
0
L
Tiamat
8,951
407
93
4
0
334,448
1
W
Yemoja
8,499
386
45
2
0
271,320
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role