Player Matchup

Xing Tian
Xing Tian
Gold III
 
Xing Tian
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vulcan
Vulcan
Gold IV
CpT PoussiQc
Vulcan
Gold IV
Level 154
God Stats
44W - 36L
1,558 SR
Queue Stats
636W - 620L
1,469 MMR
Party 2
Apollo
Apollo
Gold V
DG Jackel
Apollo
Gold V
Level 131
God Stats
4W - 1L
1,647 SR
Queue Stats
12W - 7L
1,569 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,568 SR
1,513 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 141
1,643 SR
1,400 MMR
Cerberus
Cerberus
Silver I
CassTete
Cerberus
Silver I
Level 138
God Stats
2W - 2L
1,499 SR
Queue Stats
40W - 43L
1,282 MMR
Party 1
Ah Puch
Ah Puch
Silver I
Hkblais
Ah Puch
Silver I
Level 144
God Stats
8W - 7L
1,468 SR
Queue Stats
55W - 54L
1,344 MMR
Party 1
Chiron
Chiron
Gold V
thaskill
Chiron
Gold V
Level 142
God Stats
6W - 4L
1,964 SR
Queue Stats
39W - 39L
1,574 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
16
3 / 2 / 8
13,062
726
7,490
20,331
25,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
16
5 / 4 / 6
11,924
662
17,150
8,436
3,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apollo
DG Jackel
Apollo
14
3 / 6 / 4
11,066
615
5,497
18,829
7,402
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
CthulhuZeusTiamatDanzaburouAthena

VS

Bans
ChaacAresCu ChulainnSobekMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CassTete
Cerberus
13
0 / 5 / 6
9,734
541
5,390
14,578
12,832
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
Hkblais
Ah Puch
15
5 / 3 / 4
11,775
654
17,281
11,392
4,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
thaskill
Chiron
14
6 / 3 / 3
11,514
640
14,202
13,014
5,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
24
11
Kills
11
12
Deaths
11
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
3
2
8
3.5
L
Cerberus
CassTete
Cerberus
0
5
6
0.6
W
Vulcan
5
4
6
2
W
Apollo
DG Jackel
Apollo
3
6
4
0.83
L
Ah Puch
Hkblais
Ah Puch
5
3
4
2.33
L
Chiron
thaskill
Chiron
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,137
Damage
36,873
47,596
Taken
38,984
36,539
Mitigated
23,098
10,608
Healing
11,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
7,490
392
0
3,889
20,331
25,539
149
8,422
11,371
26,674
0
L
Cerberus
CassTete
Cerberus
5,390
37
0
2,003
14,578
12,832
23
9,348
5,230
22,662
0
W
Vulcan
17,150
4,889
0
1,789
8,436
3,598
1,454
4,299
3,831
69,158
0
W
Apollo
DG Jackel
Apollo
5,497
2,622
0
4,930
18,829
7,402
1,747
8,690
9,641
0
53,905
L
Ah Puch
Hkblais
Ah Puch
17,281
545
0
3,477
11,392
4,766
142
8,290
3,102
56,036
0
L
Chiron
thaskill
Chiron
14,202
5,082
825
5,370
13,014
5,500
210
7,124
5,880
0
55,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,052
Gold Earned
33,023
223
Minions Killed
212
0
Camps Cleared
0
966,178
Distance Traveled
887,186
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
13,062
726
23
1
0
343,957
3
L
Cerberus
9,734
541
41
2
0
291,873
1
W
Vulcan
11,924
662
115
6
0
314,091
3
W
Apollo
11,066
615
85
5
0
308,130
1
L
Ah Puch
11,775
654
88
5
0
300,159
5
L
Chiron
11,514
640
83
5
0
295,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role