Player Matchup

Nike
Nike
 
Nike
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
AViciousSealion
Tsukuyomi
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 93L
1,574 Elo+
Party 2
Sol
Sol
CallMeKevi
Sol
Level 126
God Stats
9W - 8L
1,508 SR
Queue Stats
80W - 95L
1,531 Elo+
Party 2
Gilgamesh
Gilgamesh
Creepêr
Gilgamesh
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
kaperserifis
Zeus
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 104L
1,557 Elo+
Party 2
Team Averages
Level 128
1,502 SR
1,532 Elo+

VS

Team Averages
Level 113
1,480 SR
1,471 Elo+
Kumbhakarna
Kumbhakarna
CM JacintoMx
Kumbhakarna
Level 103
God Stats
0W - 3L
1,500 SR
Queue Stats
52W - 49L
1,647 Elo+
Party 1
Hercules
Hercules
FIL7884
Hercules
Level 160
God Stats
7W - 11L
1,446 SR
Queue Stats
194W - 214L
1,496 Elo+
Solo
Hel
Hel
MASTERMONKEYTEN
Hel
Level 87
God Stats
4W - 5L
1,459 SR
Queue Stats
411W - 525L
1,368 Elo+
Party 1
Xbalanque
Xbalanque
MAU3437
Xbalanque
Level 109
God Stats
2W - 5L
1,550 SR
Queue Stats
983W - 1,135L
1,466 Elo+
Party 1
Horus
Horus
gvgcajeco
Horus
Level 104
God Stats
3W - 4L
1,443 SR
Queue Stats
410W - 499L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
2 / 1 / 5
8,689
483
9,949
16,832
9,169
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tsukuyomi
AViciousSealion
Tsukuyomi
16
5 / 2 / 5
9,723
540
15,387
11,020
3,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 3 / 3
8,071
448
4,982
8,183
3,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gilgamesh
Creepêr
Gilgamesh
17
6 / 2 / 4
10,228
568
12,669
14,672
9,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
7 / 4 / 2
10,684
594
11,024
10,094
3,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CM JacintoMx
Kumbhakarna
12
1 / 2 / 2
7,467
415
3,390
16,187
10,324
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
FIL7884
Hercules
16
3 / 4 / 2
9,659
537
10,657
16,733
22,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 4 / 2
8,113
451
6,535
12,865
4,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
MAU3437
Xbalanque
13
3 / 2 / 1
8,033
446
11,215
11,579
3,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
gvgcajeco
Horus
14
4 / 8 / 3
9,004
500
6,983
16,812
7,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
20
Kills
12
12
Deaths
20
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
2
1
5
4.5
W
Tsukuyomi
AViciousSealion
Tsukuyomi
5
2
5
3.75
L
Kumbhakarna
CM JacintoMx
Kumbhakarna
1
2
2
1
W
0
3
3
0.5
W
Gilgamesh
Creepêr
Gilgamesh
6
2
4
4
L
Hercules
FIL7884
Hercules
3
4
2
1
L
1
4
2
0.5
L
Xbalanque
MAU3437
Xbalanque
3
2
1
1.75
L
Horus
gvgcajeco
Horus
4
8
3
0.69
W
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,011
Damage
38,780
60,801
Taken
74,176
29,718
Mitigated
48,298
18,724
Healing
24,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
9,949
954
0
5,217
16,832
9,169
464
2,509
14,266
0
50,190
W
Tsukuyomi
AViciousSealion
Tsukuyomi
15,387
4,357
0
3,624
11,020
3,928
245
2,460
8,389
0
67,666
L
Kumbhakarna
CM JacintoMx
Kumbhakarna
3,390
521
0
4,055
16,187
10,324
0
3,945
12,158
15,068
0
W
4,982
1,425
0
2,885
8,183
3,349
2,377
1,364
6,794
35,818
3,175
W
Gilgamesh
Creepêr
Gilgamesh
12,669
3,973
0
4,192
14,672
9,659
1,431
241
13,931
0
63,274
L
Hercules
FIL7884
Hercules
10,657
3,667
0
5,540
16,733
22,357
338
1,898
14,733
249
58,323
L
6,535
884
1,215
5,921
12,865
4,180
43
3,794
8,765
48,961
0
L
Xbalanque
MAU3437
Xbalanque
11,215
4,745
0
2,609
11,579
3,747
0
2,703
8,872
0
55,140
L
Horus
gvgcajeco
Horus
6,983
3,610
777
4,140
16,812
7,690
42
2,867
13,829
0
36,470
W
11,024
355
0
2,806
10,094
3,613
0
3,151
6,674
69,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,395
Gold Earned
42,276
501
Minions Killed
397
0
Camps Cleared
0
1,734,743
Distance Traveled
1,673,494
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,689
483
83
5
0
345,172
1
W
Tsukuyomi
9,723
540
110
6
0
414,874
6
L
Kumbhakarna
7,467
415
11
1
0
335,458
2
W
Sol
8,071
448
78
4
0
315,262
2
W
Gilgamesh
10,228
568
87
5
0
353,449
2
L
Hercules
9,659
537
117
7
0
330,453
3
L
Hel
8,113
451
109
6
0
321,164
3
L
Xbalanque
8,033
446
96
5
0
339,189
0
L
Horus
9,004
500
64
4
0
347,230
5
W
Zeus
10,684
594
143
8
0
305,986
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role