Player Matchup

Cernunnos
Cernunnos
CuentaSmurf5953
Cernunnos
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 29L
1,489 Elo+
Party 3
Hel
Hel
Hx7maN
Hel
Level 26
God Stats
7W - 7L
1,500 SR
Queue Stats
99W - 97L
1,550 Elo+
Party 1
Cerberus
Cerberus
N3xXuZ Gc
Cerberus
Level 25
God Stats
18W - 6L
1,788 SR
Queue Stats
40W - 39L
1,488 Elo+
Party 3
Osiris
Osiris
darkvader80
Osiris
Level 29
God Stats
7W - 4L
1,496 SR
Queue Stats
258W - 211L
1,575 Elo+
Solo
Bakasura
Bakasura
manmen25
Bakasura
Level 29
God Stats
30W - 24L
1,627 SR
Queue Stats
194W - 202L
1,534 Elo+
Party 1
Team Averages
Level 29
1,582 SR
1,527 Elo+

VS

Team Averages
Level 23
1,523 SR
1,629 Elo+
Scylla
Scylla
BoundIess Storm
Scylla
Level 29
God Stats
27W - 33L
1,500 SR
Queue Stats
134W - 142L
1,563 Elo+
Solo
Medusa
Medusa
FlameCreazer
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,637 Elo+
Solo
Gilgamesh
Gilgamesh
Imortalsson1
Gilgamesh
Level 26
God Stats
20W - 10L
1,646 SR
Queue Stats
36W - 25L
1,547 Elo+
Party 2
Ganesha
Ganesha
LOLOTOMMY
Ganesha
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 209L
1,517 Elo+
Solo
Set
Set
Noksugen
Set
Level 28
God Stats
0W - 1L
1,468 SR
Queue Stats
12W - 12L
1,879 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CuentaSmurf5953
Cernunnos
12
8 / 0 / 4
7,974
570
8,722
8,016
2,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hel
Hx7maN
Hel
14
11 / 2 / 2
9,714
694
12,423
9,948
3,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
N3xXuZ Gc
Cerberus
12
2 / 0 / 8
8,148
582
2,829
5,369
3,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Osiris
14
5 / 1 / 5
8,770
626
7,589
7,009
6,286
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bakasura
manmen25
Bakasura
15
1 / 0 / 2
9,131
652
615
7,124
3,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
5,989
428
3,073
10,409
3,308
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
5
0 / 11 / 0
4,631
331
375
8,460
1,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Gilgamesh
Imortalsson1
Gilgamesh
8
1 / 4 / 1
5,749
411
5,279
10,488
3,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ganesha
LOLOTOMMY
Ganesha
9
0 / 4 / 1
5,546
396
1,350
6,215
2,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 5 / 1
6,587
471
4,615
10,099
4,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
27
Kills
2
3
Deaths
29
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Cernunnos
CuentaSmurf5953
Cernunnos
8
0
4
10
L
Medusa
0
11
0
0
W
Hel
Hx7maN
Hel
11
2
2
6
L
Gilgamesh
Imortalsson1
Gilgamesh
1
4
1
0.38
L
Ganesha
LOLOTOMMY
Ganesha
0
4
1
0.13
W
Cerberus
N3xXuZ Gc
Cerberus
2
0
8
6
L
1
5
1
0.3
W
Osiris
5
1
5
7.5
W
Bakasura
manmen25
Bakasura
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,178
Damage
14,692
37,466
Taken
45,671
20,006
Mitigated
15,618
18,571
Healing
4,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,073
504
0
2,026
10,409
3,308
0
7,366
3,043
28,860
0
W
Cernunnos
CuentaSmurf5953
Cernunnos
8,722
4,921
0
3,866
8,016
2,758
2,818
911
7,105
0
45,361
L
Medusa
375
108
0
0
8,460
1,541
0
1,708
6,752
0
4,434
W
Hel
Hx7maN
Hel
12,423
1,415
2,799
5,717
9,948
3,717
488
2,641
6,977
60,445
0
L
Gilgamesh
Imortalsson1
Gilgamesh
5,279
1,727
0
1,101
10,488
3,268
0
3,477
7,011
0
25,154
L
Ganesha
LOLOTOMMY
Ganesha
1,350
176
0
130
6,215
2,786
0
451
5,764
12,440
0
W
Cerberus
N3xXuZ Gc
Cerberus
2,829
112
0
1,685
5,369
3,599
831
0
5,369
26,336
0
L
4,615
1,720
0
1,050
10,099
4,715
0
2,250
7,849
0
23,176
W
Osiris
7,589
1,225
0
1,777
7,009
6,286
500
135
6,874
0
47,154
W
Bakasura
manmen25
Bakasura
615
208
0
2,727
7,124
3,646
3,567
360
6,718
0
57,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,737
Gold Earned
28,502
458
Minions Killed
172
0
Camps Cleared
0
1,365,493
Distance Traveled
1,046,215
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,989
428
53
4
0
237,024
1
W
Cernunnos
7,974
570
68
5
0
221,956
0
L
Medusa
4,631
331
10
1
0
226,156
2
W
Hel
9,714
694
116
8
0
281,886
2
L
Gilgamesh
5,749
411
42
3
0
169,037
0
L
Ganesha
5,546
396
21
2
0
145,173
1
W
Cerberus
8,148
582
35
3
0
288,452
0
L
Set
6,587
471
46
3
0
268,825
0
W
Osiris
8,770
626
87
6
0
282,184
1
W
Bakasura
9,131
652
152
11
0
291,015
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role