Player Matchup

Loki
Loki
MCbecorn
Loki
Level 46
God Stats
4W - 1L
1,814 SR
Queue Stats
312W - 291L
1,515 Elo+
Solo
Ah Puch
Ah Puch
Makimba
Ah Puch
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
MeltyBiscuit
Nu Wa
Level 126
God Stats
22W - 22L
1,468 SR
Queue Stats
275W - 319L
1,431 Elo+
Party 2
Hou Yi
Hou Yi
SarcasticHulk
Hou Yi
Level 69
God Stats
3W - 2L
1,221 SR
Queue Stats
316W - 324L
1,428 Elo+
Party 2
Odin
Odin
nalbornozt
Odin
Level 67
God Stats
9W - 6L
1,448 SR
Queue Stats
289W - 263L
1,471 Elo+
Solo
Team Averages
Level 88
1,490 SR
1,469 Elo+

VS

Team Averages
Level 70
1,613 SR
1,489 Elo+
Skadi
Skadi
HotFootPicks
Skadi
Level 14
God Stats
3W - 3L
1,558 SR
Queue Stats
12W - 19L
1,457 Elo+
Party 1
Fenrir
Fenrir
briggatus
Fenrir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
ggamer2016190
Tyr
Level 83
God Stats
21W - 29L
1,529 SR
Queue Stats
176W - 171L
1,502 Elo+
Party 1
Ganesha
Ganesha
pollocrack000
Ganesha
Level 69
God Stats
6W - 2L
1,774 SR
Queue Stats
107W - 110L
1,490 Elo+
Party 1
Ah Puch
Ah Puch
themerwew
Ah Puch
Level 80
God Stats
3W - 2L
1,706 SR
Queue Stats
172W - 159L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
19
8 / 3 / 11
12,654
575
14,475
13,951
6,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Makimba
Ah Puch
20
9 / 0 / 5
13,797
627
20,360
10,973
10,200
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
8 / 1 / 9
11,880
540
17,389
11,186
4,019
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
1 / 0 / 8
11,752
534
9,017
12,003
4,802
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
4 / 4 / 13
11,020
501
8,090
17,144
16,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 8 / 1
9,672
440
8,534
17,117
5,502
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

Fenrir
briggatus
Fenrir
13
1 / 2 / 0
8,583
390
2,477
13,317
5,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 6 / 2
10,087
459
10,389
23,483
17,650
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ganesha
13
1 / 6 / 4
9,314
423
3,878
18,457
18,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
themerwew
Ah Puch
15
2 / 9 / 1
9,672
440
8,644
22,027
8,107
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
15
30
Kills
7
8
Deaths
31
46
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
8
1
0.44
W
Loki
8
3
11
4.5
W
Ah Puch
Makimba
Ah Puch
9
0
5
11.5
W
8
1
9
12.5
W
1
0
8
5
L
Fenrir
briggatus
Fenrir
1
2
0
0.5
L
0
6
2
0.17
W
4
4
13
2.63
L
Ganesha
1
6
4
0.5
L
Ah Puch
themerwew
Ah Puch
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,331
Damage
33,922
65,257
Taken
94,401
42,438
Mitigated
54,948
29,287
Healing
25,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,534
3,122
350
2,693
17,117
5,502
1,104
5,407
11,710
0
58,566
W
Loki
14,475
4,440
0
6,275
13,951
6,633
566
2,794
11,157
0
96,980
W
Ah Puch
Makimba
Ah Puch
20,360
2,479
0
7,457
10,973
10,200
1,481
2,244
8,729
94,858
0
W
17,389
3,864
0
3,553
11,186
4,019
1,480
5,168
6,018
75,238
0
W
9,017
4,624
0
6,679
12,003
4,802
3,276
797
11,206
0
87,231
L
Fenrir
briggatus
Fenrir
2,477
364
0
6,493
13,317
5,304
0
4,099
9,218
0
53,679
L
10,389
574
0
8,677
23,483
17,650
0
15,993
7,490
0
69,994
W
8,090
1,206
255
5,068
17,144
16,784
590
5,094
12,050
0
30,326
L
Ganesha
3,878
446
0
1,986
18,457
18,385
0
3,369
15,088
37,422
0
L
Ah Puch
themerwew
Ah Puch
8,644
421
0
5,581
22,027
8,107
540
11,374
10,653
62,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,103
Gold Earned
47,328
620
Minions Killed
474
0
Camps Cleared
0
2,120,946
Distance Traveled
1,732,843
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,672
440
113
5
0
371,323
3
W
Loki
12,654
575
146
7
0
441,708
0
W
Ah Puch
13,797
627
187
9
0
401,372
0
W
Nu Wa
11,880
540
102
5
0
434,899
3
W
Hou Yi
11,752
534
139
6
0
424,279
3
L
Fenrir
8,583
390
100
5
0
370,474
6
L
Tyr
10,087
459
136
6
0
369,671
3
W
Odin
11,020
501
46
2
0
418,688
12
L
Ganesha
9,314
423
22
1
0
315,947
0
L
Ah Puch
9,672
440
103
5
0
305,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role