Player Matchup

Neith
Neith
J_Mikevc
Neith
Level 49
God Stats
23W - 26L
1,427 SR
Queue Stats
99W - 112L
1,350 Elo+
Party 3
Mercury
Mercury
Schelela_
Mercury
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
331W - 452L
1,406 Elo+
Party 1
Ullr
Ullr
Zamba77
Ullr
Level 49
God Stats
2W - 9L
1,227 SR
Queue Stats
316W - 449L
1,422 Elo+
Party 1
Nox
Nox
angello1996k
Nox
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
mUrkd_you
Horus
Level 68
God Stats
2W - 1L
1,707 SR
Queue Stats
228W - 211L
1,345 Elo+
Party 3
Team Averages
Level 59
1,472 SR
1,405 Elo+

VS

Team Averages
Level 55
1,423 SR
1,358 Elo+
Gilgamesh
Gilgamesh
Deackn
Gilgamesh
Level 82
God Stats
6W - 7L
1,247 SR
Queue Stats
143W - 163L
1,367 Elo+
Party 2
Nemesis
Nemesis
Majitolutz
Nemesis
Level 36
God Stats
12W - 10L
1,469 SR
Queue Stats
14W - 12L
1,340 Elo+
Solo
Thoth
Thoth
headhunter0987
Thoth
Level 68
God Stats
2W - 1L
1,226 SR
Queue Stats
91W - 107L
1,314 Elo+
Party 2
Ao Kuang
Ao Kuang
jd2playya
Ao Kuang
Level 49
God Stats
39W - 26L
1,637 SR
Queue Stats
212W - 218L
1,461 Elo+
Solo
Apollo
Apollo
tazzafraz
Apollo
Level 41
God Stats
4W - 4L
1,535 SR
Queue Stats
16W - 23L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
J_Mikevc
Neith
9
1 / 1 / 0
5,016
502
3,011
6,307
1,651
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
Schelela_
Mercury
10
2 / 1 / 0
5,877
588
1,835
8,232
2,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ullr
Zamba77
Ullr
10
0 / 4 / 2
5,069
507
2,262
6,276
1,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
0 / 3 / 0
4,437
444
1,532
5,645
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
mUrkd_you
Horus
8
0 / 2 / 0
4,800
480
1,553
5,145
1,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Deackn
Gilgamesh
10
2 / 1 / 2
5,772
577
4,872
4,209
1,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nemesis
Majitolutz
Nemesis
9
2 / 0 / 2
5,742
574
2,492
4,392
1,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
5 / 2 / 0
6,481
648
5,718
4,580
1,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ao Kuang
jd2playya
Ao Kuang
8
2 / 1 / 0
4,711
471
2,656
5,268
920
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
tazzafraz
Apollo
8
0 / 0 / 1
4,755
476
2,228
2,196
387
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
3
Kills
11
11
Deaths
4
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Deackn
Gilgamesh
2
1
2
3
L
Neith
J_Mikevc
Neith
1
1
0
1
W
Nemesis
Majitolutz
Nemesis
2
0
2
3
L
Mercury
Schelela_
Mercury
2
1
0
2
L
Ullr
Zamba77
Ullr
0
4
2
0.25
L
0
3
0
0
W
5
2
0
2.5
W
Ao Kuang
jd2playya
Ao Kuang
2
1
0
2
L
Horus
mUrkd_you
Horus
0
2
0
0
W
Apollo
tazzafraz
Apollo
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,193
Damage
17,966
31,605
Taken
20,645
8,916
Mitigated
6,040
9,498
Healing
4,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Deackn
Gilgamesh
4,872
1,018
0
313
4,209
1,852
68
216
3,943
0
21,097
L
Neith
J_Mikevc
Neith
3,011
1,084
0
2,723
6,307
1,651
551
2,017
4,250
0
28,865
W
Nemesis
Majitolutz
Nemesis
2,492
662
0
938
4,392
1,413
246
294
4,096
0
19,778
L
Mercury
Schelela_
Mercury
1,835
1,059
99
3,205
8,232
2,208
0
1,026
7,050
0
22,832
L
Ullr
Zamba77
Ullr
2,262
1,293
0
1,416
6,276
1,895
0
236
6,018
0
15,633
L
1,532
249
0
237
5,645
1,607
0
3,231
2,054
19,103
0
W
5,718
194
0
1,327
4,580
1,468
1,117
872
3,610
28,573
0
W
Ao Kuang
jd2playya
Ao Kuang
2,656
734
198
860
5,268
920
0
0
5,268
9,998
0
L
Horus
mUrkd_you
Horus
1,553
1,126
620
1,198
5,145
1,555
217
1,286
3,859
0
20,623
W
Apollo
tazzafraz
Apollo
2,228
543
328
841
2,196
387
50
0
2,196
0
21,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,199
Gold Earned
27,461
213
Minions Killed
211
0
Camps Cleared
0
890,895
Distance Traveled
966,045
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,772
577
44
4
0
228,491
0
L
Neith
5,016
502
54
5
0
157,886
2
W
Nemesis
5,742
574
47
5
0
201,324
0
L
Mercury
5,877
588
54
5
0
206,027
2
L
Ullr
5,069
507
34
3
0
166,178
1
L
Nox
4,437
444
24
2
0
188,794
4
W
Thoth
6,481
648
57
6
0
156,529
4
W
Ao Kuang
4,711
471
20
2
0
199,666
0
L
Horus
4,800
480
47
5
0
172,010
3
W
Apollo
4,755
476
43
4
0
180,035
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role