Player Matchup

King Arthur
King Arthur
BigBallsBrett
King Arthur
Level 28
God Stats
4W - 6L
1,423 SR
Queue Stats
114W - 68L
1,688 Elo+
Party 2
Danzaburou
Danzaburou
Chosennn--
Danzaburou
Level 18
God Stats
13W - 18L
1,429 SR
Queue Stats
118W - 122L
1,530 Elo+
Party 1
Kumbhakarna
Kumbhakarna
HxCJakie
Kumbhakarna
Level 119
God Stats
8W - 4L
1,500 SR
Queue Stats
93W - 63L
1,666 Elo+
Party 2
Janus
Janus
Thanks4TheTP--
Janus
Level 149
God Stats
17W - 15L
1,384 SR
Queue Stats
59W - 74L
1,388 Elo+
Party 1
Hun Batz
Hun Batz
VinAF
Hun Batz
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
206W - 175L
1,652 Elo+
Party 2
Team Averages
Level 86
1,447 SR
1,585 Elo+

VS

Team Averages
Level 100
1,541 SR
1,497 Elo+
Ra
Ra
 
Ra
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
Glad_yAroldinHS
Skadi
Level 120
God Stats
4W - 8L
1,624 SR
Queue Stats
107W - 141L
1,480 Elo+
Party 3
Hades
Hades
Glad_ymiranha
Hades
Level 98
God Stats
16W - 10L
1,580 SR
Queue Stats
115W - 144L
1,504 Elo+
Party 3
Nemesis
Nemesis
Zilpix
Nemesis
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigBallsBrett
King Arthur
17
6 / 0 / 4
10,217
639
12,415
14,879
9,356
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Chosennn--
Danzaburou
14
5 / 2 / 7
9,355
585
5,555
9,505
3,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
HxCJakie
Kumbhakarna
13
3 / 0 / 10
8,343
521
6,119
9,992
5,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 4 / 2
8,770
548
6,233
6,775
2,140
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
VinAF
Hun Batz
17
6 / 0 / 4
9,821
614
5,494
9,398
3,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 4 / 2
7,724
483
6,698
8,324
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
 
Kumbhakarna
9
1 / 2 / 1
6,569
411
2,223
6,808
3,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 6 / 1
7,607
475
4,755
8,896
3,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

13
1 / 7 / 0
7,659
479
7,769
14,765
7,302
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Zilpix
Nemesis
11
0 / 4 / 1
6,522
408
2,710
9,985
3,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
23
Kills
6
6
Deaths
23
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
4
2
0.75
L
Kumbhakarna
 
Kumbhakarna
1
2
1
0.75
W
King Arthur
BigBallsBrett
King Arthur
6
0
4
8
W
Danzaburou
Chosennn--
Danzaburou
5
2
7
4.25
L
2
6
1
0.42
L
1
7
0
0.14
W
Kumbhakarna
HxCJakie
Kumbhakarna
3
0
10
8
W
3
4
2
1
W
Hun Batz
VinAF
Hun Batz
6
0
4
8
L
Nemesis
Zilpix
Nemesis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,816
Damage
24,155
50,549
Taken
48,778
23,345
Mitigated
20,271
21,199
Healing
13,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,698
729
104
1,915
8,324
3,122
326
3,050
5,274
44,721
0
L
Kumbhakarna
 
Kumbhakarna
2,223
212
540
1,460
6,808
3,379
0
3,749
3,059
17,375
0
W
King Arthur
BigBallsBrett
King Arthur
12,415
1,929
0
6,092
14,879
9,356
0
6,102
8,753
0
71,999
W
Danzaburou
Chosennn--
Danzaburou
5,555
2,602
0
4,271
9,505
3,045
0
3,733
5,580
0
44,986
L
4,755
1,834
222
458
8,896
3,009
0
3,688
5,208
0
42,915
L
7,769
762
96
5,205
14,765
7,302
0
336
14,429
46,801
0
W
Kumbhakarna
HxCJakie
Kumbhakarna
6,119
1,215
0
4,129
9,992
5,091
0
2,182
7,700
23,680
0
W
6,233
356
0
1,067
6,775
2,140
62
2,799
3,725
63,490
0
W
Hun Batz
VinAF
Hun Batz
5,494
2,002
0
5,640
9,398
3,713
0
1,271
8,101
0
75,684
L
Nemesis
Zilpix
Nemesis
2,710
980
0
3,691
9,985
3,459
0
1,529
8,456
0
35,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,506
Gold Earned
36,081
510
Minions Killed
346
0
Camps Cleared
0
1,638,340
Distance Traveled
1,320,665
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,724
483
78
5
0
291,572
8
L
Kumbhakarna
6,569
411
23
1
0
224,465
3
W
King Arthur
10,217
639
146
9
0
354,237
3
W
Danzaburou
9,355
585
76
5
0
278,238
2
L
Skadi
7,607
475
79
5
0
280,478
4
L
Hades
7,659
479
98
6
0
217,545
3
W
Kumbhakarna
8,343
521
36
2
0
330,165
5
W
Janus
8,770
548
120
8
0
310,442
2
W
Hun Batz
9,821
614
132
8
0
365,258
7
L
Nemesis
6,522
408
68
4
0
306,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role