Player Matchup

Chang'e
Chang'e
Caviar Noir
Chang'e
Level 75
God Stats
49W - 37L
1,550 SR
Queue Stats
131W - 151L
1,456 Elo+
Solo
Gilgamesh
Gilgamesh
DaZestyTesty
Gilgamesh
Level 115
God Stats
2W - 2L
1,637 SR
Queue Stats
61W - 88L
1,369 Elo+
Solo
Apollo
Apollo
MedusasEyes2148
Apollo
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 97L
1,461 Elo+
Solo
Team Averages
Level 106
1,562 SR
1,429 Elo+

VS

Team Averages
Level 65
1,531 SR
1,339 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
BREEBREE5447
Chaac
Level 63
God Stats
17W - 13L
1,728 SR
Queue Stats
204W - 273L
1,272 Elo+
Party 1
Ymir
Ymir
HulkSMASH21
Ymir
Level 49
God Stats
1W - 4L
1,366 SR
Queue Stats
7W - 18L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Caviar Noir
Chang'e
12
3 / 1 / 7
8,373
761
6,322
9,554
3,278
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Gilgamesh
DaZestyTesty
Gilgamesh
12
7 / 2 / 4
8,547
777
10,458
8,891
5,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 0 / 5
7,643
695
3,943
7,178
2,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
1 / 4 / 1
6,861
624
4,773
6,454
2,317
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 3 / 1
7,191
654
7,850
9,754
5,995
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 4 / 3
6,471
588
5,553
10,338
8,350
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
11
Kills
3
3
Deaths
11
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
4
1
0.38
L
2
3
1
0.83
W
Chang'e
Caviar Noir
Chang'e
3
1
7
6.5
W
Gilgamesh
DaZestyTesty
Gilgamesh
7
2
4
4.5
L
0
4
3
0.38
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,723
Damage
18,176
25,623
Taken
26,546
10,934
Mitigated
16,662
10,145
Healing
6,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
4,773
468
468
725
6,454
2,317
0
970
5,409
28,714
0
L
7,850
968
877
3,839
9,754
5,995
61
2,193
7,423
0
31,776
W
Chang'e
Caviar Noir
Chang'e
6,322
339
2,561
4,588
9,554
3,278
721
4,982
4,472
28,114
0
W
Gilgamesh
DaZestyTesty
Gilgamesh
10,458
1,678
0
2,208
8,891
5,273
211
3,021
5,695
0
19,635
L
5,553
567
0
312
10,338
8,350
0
3,239
6,907
10,617
0
W
3,943
1,923
0
788
7,178
2,383
825
2,036
5,042
0
32,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,563
Gold Earned
20,523
133
Minions Killed
110
0
Camps Cleared
0
568,509
Distance Traveled
547,951
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,861
624
50
5
0
172,351
1
L
Chaac
7,191
654
52
5
0
201,648
2
W
Chang'e
8,373
761
48
4
0
188,431
1
W
Gilgamesh
8,547
777
25
2
0
188,209
3
L
Ymir
6,471
588
8
1
0
173,952
0
W
Apollo
7,643
695
60
5
0
191,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role