Player Matchup

Ra
Ra
CursoryTuner159
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
DorfMan258
Sun Wukong
Level 25
God Stats
32W - 29L
1,403 SR
Queue Stats
84W - 88L
1,294 Elo+
Solo
Anhur
Anhur
TooBigTightFit69
Anhur
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 16L
1,500 Elo+
Solo
Zeus
Zeus
chaosthegod99
Zeus
Level 28
God Stats
7W - 5L
1,485 SR
Queue Stats
17W - 15L
1,351 Elo+
Solo
Athena
Athena
iiSweatyM
Athena
Level 18
God Stats
3W - 1L
1,467 SR
Queue Stats
25W - 14L
1,388 Elo+
Solo
Team Averages
Level 15
1,471 SR
1,407 Elo+

VS

Team Averages
Level 14
1,495 SR
1,443 Elo+
Cthulhu
Cthulhu
BOPscythe
Cthulhu
Level 28
God Stats
1W - 2L
1,556 SR
Queue Stats
61W - 63L
1,436 Elo+
Solo
Yemoja
Yemoja
ItsLuzZ
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Loki
Loki
KingWap1571
Loki
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
MissDeathLex
Amaterasu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
xUnlimitedEnergy
Aphrodite
Level 21
God Stats
21W - 11L
1,417 SR
Queue Stats
109W - 81L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 1
6,967
348
372
8,605
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
DorfMan258
Sun Wukong
17
13 / 0 / 3
11,501
575
12,836
10,759
7,944
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 6 / 11
9,227
461
6,110
10,510
3,557
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
5 / 5 / 3
9,360
468
15,305
9,030
3,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
iiSweatyM
Athena
12
9 / 3 / 11
9,766
488
9,095
15,196
14,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BOPscythe
Cthulhu
14
11 / 5 / 4
9,532
477
14,109
18,389
13,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yemoja
ItsLuzZ
Yemoja
10
1 / 6 / 2
7,668
383
3,291
12,953
7,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

8
2 / 9 / 2
6,886
344
3,825
7,583
2,111
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
MissDeathLex
Amaterasu
10
2 / 9 / 2
7,123
356
1,942
11,877
5,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Aphrodite
12
2 / 5 / 5
8,080
404
7,480
13,176
5,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
33
30
Kills
18
22
Deaths
34
29
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BOPscythe
Cthulhu
11
5
4
2.6
W
0
8
1
0.06
W
Sun Wukong
DorfMan258
Sun Wukong
13
0
3
14.5
L
Yemoja
ItsLuzZ
Yemoja
1
6
2
0.33
L
2
9
2
0.33
L
Amaterasu
MissDeathLex
Amaterasu
2
9
2
0.33
W
3
6
11
1.42
W
5
5
3
1.3
W
Athena
iiSweatyM
Athena
9
3
11
4.83
L
Aphrodite
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,718
Damage
30,647
54,100
Taken
63,978
31,491
Mitigated
33,980
8,347
Healing
15,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BOPscythe
Cthulhu
14,109
1,288
112
3,316
18,389
13,049
0
5,222
12,749
50,365
0
W
372
206
91
225
8,605
2,346
983
953
7,575
15,102
0
W
Sun Wukong
DorfMan258
Sun Wukong
12,836
5,622
0
4,589
10,759
7,944
1,643
3,501
7,158
0
64,332
L
Yemoja
ItsLuzZ
Yemoja
3,291
1,502
1,490
660
12,953
7,224
42
6,731
6,041
14,939
0
L
3,825
1,646
0
0
7,583
2,111
0
553
6,951
0
15,395
L
Amaterasu
MissDeathLex
Amaterasu
1,942
1,424
0
166
11,877
5,897
283
4,706
7,019
0
19,690
W
6,110
3,715
0
1,395
10,510
3,557
1,654
5,778
4,594
0
32,014
W
15,305
1,282
426
973
9,030
3,118
1,548
5,416
3,487
49,212
0
W
Athena
iiSweatyM
Athena
9,095
3,473
0
648
15,196
14,526
174
8,563
6,406
21,461
0
L
Aphrodite
7,480
1,561
4,667
5,358
13,176
5,699
674
6,855
6,002
41,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,821
Gold Earned
39,289
300
Minions Killed
242
0
Camps Cleared
0
1,562,149
Distance Traveled
1,562,875
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,532
477
79
4
0
347,168
6
W
Ra
6,967
348
30
2
0
298,558
3
W
Sun Wukong
11,501
575
132
7
0
358,995
0
L
Yemoja
7,668
383
26
1
0
345,134
5
L
Loki
6,886
344
25
1
0
289,406
2
L
Amaterasu
7,123
356
40
2
0
283,272
0
W
Anhur
9,227
461
45
2
0
315,532
0
W
Zeus
9,360
468
79
4
0
230,067
0
W
Athena
9,766
488
14
1
0
358,997
0
L
Aphrodite
8,080
404
72
4
0
297,895
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role