Player Matchup

Athena
Athena
AthenaNo1
Athena
Level 5
God Stats
33W - 8L
1,946 SR
Queue Stats
78W - 49L
1,882 Elo+
Solo
Scylla
Scylla
Gilgamesh017
Scylla
Level 6
God Stats
9W - 7L
1,669 SR
Queue Stats
298W - 241L
1,810 Elo+
Solo
Ganesha
Ganesha
GrimKronik
Ganesha
Level 28
God Stats
4W - 0L
1,558 SR
Queue Stats
162W - 164L
1,467 Elo+
Solo
Guan Yu
Guan Yu
Smicklez
Guan Yu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,697 Elo+
Solo
Chronos
Chronos
ThisGameFrTrash
Chronos
Level 29
God Stats
27W - 19L
1,652 SR
Queue Stats
397W - 368L
1,604 Elo+
Solo
Team Averages
Level 15
1,665 SR
1,692 Elo+

VS

Team Averages
Level 23
1,490 SR
1,628 Elo+
Ra
Ra
Marklead99
Ra
Level 27
God Stats
0W - 1L
1,716 SR
Queue Stats
11W - 10L
1,692 Elo+
Solo
Freya
Freya
TuPair07
Freya
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 67L
1,667 Elo+
Solo
Da Ji
Da Ji
YoloxDolox
Da Ji
Level 30
God Stats
4W - 4L
1,708 SR
Queue Stats
173W - 138L
1,637 Elo+
Solo
Ares
Ares
Zeruck666
Ares
Level 26
God Stats
1W - 2L
1,232 SR
Queue Stats
109W - 132L
1,432 Elo+
Solo
Danzaburou
Danzaburou
clοckwork
Danzaburou
Level 29
God Stats
7W - 6L
1,295 SR
Queue Stats
121W - 41L
1,713 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AthenaNo1
Athena
18
14 / 2 / 3
11,791
621
17,095
16,237
7,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
17
2 / 2 / 9
10,061
530
9,623
10,813
3,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
GrimKronik
Ganesha
13
0 / 5 / 14
8,722
459
4,916
11,716
8,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Guan Yu
Smicklez
Guan Yu
16
4 / 1 / 6
9,943
523
3,317
9,910
9,088
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
2 / 5 / 4
9,171
483
6,499
16,650
5,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 3
9,825
517
7,412
12,129
5,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
TuPair07
Freya
11
0 / 6 / 1
7,529
396
5,545
11,893
3,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
15
6 / 3 / 1
9,612
506
5,145
10,823
3,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
11
0 / 6 / 4
7,494
394
5,849
15,645
11,280
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
clοckwork
Danzaburou
17
5 / 3 / 2
11,032
581
9,321
13,471
5,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
24
22
Kills
13
15
Deaths
22
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Athena
AthenaNo1
Athena
14
2
3
7.75
W
Scylla
2
2
9
3.25
W
Ganesha
GrimKronik
Ganesha
0
5
14
1.4
L
2
4
3
0.88
W
Guan Yu
Smicklez
Guan Yu
4
1
6
7
W
2
5
4
0.8
L
Freya
TuPair07
Freya
0
6
1
0.08
L
Da Ji
6
3
1
2.17
L
Ares
0
6
4
0.33
L
Danzaburou
clοckwork
Danzaburou
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,450
Damage
33,272
65,326
Taken
63,961
34,070
Mitigated
28,875
17,387
Healing
18,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
AthenaNo1
Athena
17,095
5,362
0
3,588
16,237
7,698
0
5,888
10,211
79,576
0
W
Scylla
9,623
379
0
2,494
10,813
3,587
0
4,654
6,007
83,810
0
W
Ganesha
GrimKronik
Ganesha
4,916
537
0
1,433
11,716
8,106
0
6,072
5,596
19,641
0
L
7,412
239
988
3,772
12,129
5,046
81
7,501
4,628
72,776
0
W
Guan Yu
Smicklez
Guan Yu
3,317
604
815
2,971
9,910
9,088
716
4,989
4,831
0
46,725
W
6,499
2,907
0
6,086
16,650
5,591
29
2,729
13,855
66,473
0
L
Freya
TuPair07
Freya
5,545
1,453
0
2,413
11,893
3,573
0
8,217
3,676
32,837
0
L
Da Ji
5,145
1,034
0
3,068
10,823
3,760
0
5,519
5,304
0
48,401
L
Ares
5,849
321
0
991
15,645
11,280
225
10,382
5,263
22,359
0
L
Danzaburou
clοckwork
Danzaburou
9,321
4,194
0
6,912
13,471
5,216
3,313
6,514
6,957
0
91,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,688
Gold Earned
45,492
494
Minions Killed
463
0
Camps Cleared
0
1,749,816
Distance Traveled
1,660,238
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,791
621
132
7
0
420,493
2
W
Scylla
10,061
530
135
7
0
375,704
6
W
Ganesha
8,722
459
7
0
0
317,990
4
L
Ra
9,825
517
138
7
0
350,927
1
W
Guan Yu
9,943
523
101
5
0
348,121
0
W
Chronos
9,171
483
119
6
0
287,508
0
L
Freya
7,529
396
69
4
0
362,248
6
L
Da Ji
9,612
506
82
4
0
360,199
5
L
Ares
7,494
394
30
2
0
291,732
1
L
Danzaburou
11,032
581
144
8
0
295,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role