Player Matchup

Sun Wukong
Sun Wukong
Adamastoor
Sun Wukong
Level 65
God Stats
2W - 1L
1,488 SR
Queue Stats
9W - 14L
1,296 Elo+
Party 2
Ares
Ares
CuraçauBlue
Ares
Level 5
God Stats
1W - 1L
1,289 SR
Queue Stats
2W - 3L
1,363 Elo+
Party 2
Mercury
Mercury
Le0Rodrigues
Mercury
Level 122
God Stats
3W - 3L
1,324 SR
Queue Stats
18W - 16L
1,336 Elo+
Party 2
Discordia
Discordia
dalto21
Discordia
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 13L
1,269 Elo+
Party 2
Neith
Neith
renatademarco
Neith
Level 68
God Stats
10W - 11L
1,428 SR
Queue Stats
11W - 15L
1,336 Elo+
Party 2
Team Averages
Level 58
1,406 SR
1,320 Elo+

VS

Team Averages
Level 36
1,521 SR
1,388 Elo+
Tsukuyomi
Tsukuyomi
Crackman25216
Tsukuyomi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 65L
1,438 Elo+
Party 1
Neith
Neith
DEFSLAIR
Neith
Level 35
God Stats
2W - 4L
1,494 SR
Queue Stats
17W - 39L
1,268 Elo+
Solo
Yemoja
Yemoja
GonzaGelvez
Yemoja
Level 29
God Stats
3W - 7L
1,500 SR
Queue Stats
37W - 60L
1,393 Elo+
Party 1
Anubis
Anubis
RamaCarb1
Anubis
Level 45
God Stats
10W - 11L
1,291 SR
Queue Stats
38W - 57L
1,417 Elo+
Party 1
Osiris
Osiris
kookbr
Osiris
Level 42
God Stats
2W - 1L
1,819 SR
Queue Stats
43W - 60L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Adamastoor
Sun Wukong
20
12 / 4 / 7
14,185
567
17,086
20,804
20,670
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
4 / 4 / 13
12,692
508
8,538
18,765
20,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
Le0Rodrigues
Mercury
20
14 / 2 / 11
14,616
585
23,740
18,917
10,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
dalto21
Discordia
19
4 / 5 / 12
12,916
517
16,400
10,534
3,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
1 / 2 / 10
12,058
482
8,125
12,213
5,226
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Crackman25216
Tsukuyomi
18
5 / 7 / 5
12,110
484
12,598
25,256
11,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
DEFSLAIR
Neith
14
1 / 9 / 3
9,422
377
5,963
13,930
8,006
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
17
3 / 5 / 5
10,830
433
11,184
17,694
19,995
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Anubis
RamaCarb1
Anubis
18
5 / 8 / 2
11,862
474
12,167
17,057
8,502
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
kookbr
Osiris
15
3 / 7 / 3
10,229
409
7,935
18,578
15,084
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
35
35
Kills
17
17
Deaths
36
53
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Adamastoor
Sun Wukong
12
4
7
3.88
L
Tsukuyomi
Crackman25216
Tsukuyomi
5
7
5
1.07
W
4
4
13
2.63
L
Neith
DEFSLAIR
Neith
1
9
3
0.28
L
Yemoja
3
5
5
1.1
W
Mercury
Le0Rodrigues
Mercury
14
2
11
9.75
L
Anubis
RamaCarb1
Anubis
5
8
2
0.75
W
Discordia
dalto21
Discordia
4
5
12
2
L
Osiris
kookbr
Osiris
3
7
3
0.64
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,889
Damage
49,847
81,233
Taken
92,515
59,694
Mitigated
63,426
17,765
Healing
15,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Adamastoor
Sun Wukong
17,086
3,210
0
2,425
20,804
20,670
765
3,509
17,295
0
81,852
L
Tsukuyomi
Crackman25216
Tsukuyomi
12,598
3,081
0
7,535
25,256
11,839
0
5,892
19,073
0
93,264
W
8,538
553
0
1,153
18,765
20,213
1,552
8,541
10,224
28,326
0
L
Neith
DEFSLAIR
Neith
5,963
2,396
0
1,461
13,930
8,006
593
2,520
11,216
0
29,768
L
Yemoja
11,184
1,497
796
960
17,694
19,995
609
6,128
11,420
55,469
0
W
Mercury
Le0Rodrigues
Mercury
23,740
11,676
1,713
8,034
18,917
10,291
2,876
2,987
15,930
0
103,407
L
Anubis
RamaCarb1
Anubis
12,167
162
434
3,582
17,057
8,502
126
4,689
11,932
77,427
0
W
Discordia
dalto21
Discordia
16,400
1,351
0
567
10,534
3,294
1,830
3,106
7,428
85,548
0
L
Osiris
kookbr
Osiris
7,935
2,086
0
1,120
18,578
15,084
120
4,398
13,936
0
35,152
W
8,125
2,918
0
3,873
12,213
5,226
4,019
5,208
7,005
0
67,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,467
Gold Earned
54,453
566
Minions Killed
441
0
Camps Cleared
0
2,423,551
Distance Traveled
2,013,799
26
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,185
567
130
5
0
451,757
10
L
Tsukuyomi
12,110
484
134
5
0
461,242
0
W
Ares
12,692
508
32
1
0
506,889
0
L
Neith
9,422
377
43
2
0
376,930
0
L
Yemoja
10,830
433
70
3
0
387,478
2
W
Mercury
14,616
585
154
6
0
595,778
5
L
Anubis
11,862
474
125
5
0
355,919
2
W
Discordia
12,916
517
142
6
0
449,216
3
L
Osiris
10,229
409
69
3
0
432,230
0
W
Neith
12,058
482
108
4
0
419,911
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role