Player Matchup

Loki
Loki
Apolloson
Loki
Level 88
God Stats
30W - 36L
1,324 SR
Queue Stats
141W - 242L
1,306 Elo+
Party 2
Merlin
Merlin
EnosWolfsbane
Merlin
Level 43
God Stats
2W - 3L
1,176 SR
Queue Stats
245W - 360L
1,314 Elo+
Party 2
Vamana
Vamana
Thatguythesav
Vamana
Level 18
God Stats
10W - 8L
1,852 SR
Queue Stats
192W - 313L
1,459 Elo+
Party 2
Terra
Terra
Thor9394
Terra
Level 35
God Stats
12W - 21L
1,402 SR
Queue Stats
308W - 465L
1,422 Elo+
Party 2
Medusa
Medusa
wildjosi
Medusa
Level 43
God Stats
14W - 21L
1,345 SR
Queue Stats
217W - 324L
1,396 Elo+
Party 2
Team Averages
Level 45
1,420 SR
1,380 Elo+

VS

Team Averages
Level 41
1,615 SR
1,469 Elo+
Heimdallr
Heimdallr
BerserkrWarlord
Heimdallr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 57L
1,391 Elo+
Party 1
Bakasura
Bakasura
Cannnibal123
Bakasura
Level 29
God Stats
11W - 4L
1,806 SR
Queue Stats
78W - 74L
1,446 Elo+
Party 1
Nox
Nox
KongHilala
Nox
Level 67
God Stats
15W - 5L
1,679 SR
Queue Stats
96W - 76L
1,565 Elo+
Solo
Guan Yu
Guan Yu
SlitheryGoblin
Guan Yu
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 37L
1,467 Elo+
Party 1
Sylvanus
Sylvanus
Velxea
Sylvanus
Level 58
God Stats
13W - 13L
1,591 SR
Queue Stats
107W - 110L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
5 / 8 / 6
8,415
495
6,328
12,849
4,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 5 / 2
9,903
583
5,286
8,576
3,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
5 / 4 / 3
8,928
525
8,705
15,420
14,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Terra
Thor9394
Terra
12
1 / 4 / 4
7,746
456
7,409
13,024
9,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
wildjosi
Medusa
11
1 / 4 / 1
6,760
398
6,920
11,842
3,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BerserkrWarlord
Heimdallr
13
1 / 3 / 5
7,890
464
8,859
11,093
5,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
Cannnibal123
Bakasura
16
5 / 4 / 3
9,504
559
8,266
10,867
5,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
14 / 3 / 1
11,483
675
14,053
10,407
4,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 4 / 3
9,318
548
6,419
9,716
5,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
Velxea
Sylvanus
13
2 / 3 / 5
8,809
518
6,923
14,513
13,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
41
17
Kills
24
25
Deaths
17
16
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Loki
5
8
6
1
W
Heimdallr
BerserkrWarlord
Heimdallr
1
3
5
1.17
W
Bakasura
Cannnibal123
Bakasura
5
4
3
1.63
L
5
5
2
1.2
W
14
3
1
4.83
W
2
4
3
0.88
L
5
4
3
1.63
L
Terra
Thor9394
Terra
1
4
4
0.75
W
Sylvanus
Velxea
Sylvanus
2
3
5
1.5
L
Medusa
wildjosi
Medusa
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,648
Damage
44,520
61,711
Taken
56,596
34,396
Mitigated
33,148
16,650
Healing
17,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
6,328
3,121
0
2,326
12,849
4,362
0
5,299
7,183
0
35,081
W
Heimdallr
BerserkrWarlord
Heimdallr
8,859
3,268
501
2,248
11,093
5,051
1,197
3,969
7,082
0
38,898
W
Bakasura
Cannnibal123
Bakasura
8,266
5,284
0
1,782
10,867
5,103
1,551
1,011
9,668
0
58,191
L
5,286
611
0
1,263
8,576
3,210
0
5,686
2,606
43,007
0
W
14,053
1,967
0
1,100
10,407
4,103
3,310
3,086
6,987
59,166
0
W
6,419
1,944
302
2,572
9,716
5,797
2,729
94
9,147
0
38,840
L
8,705
3,548
135
5,677
15,420
14,022
692
701
13,894
0
35,963
L
Terra
Thor9394
Terra
7,409
490
2,428
3,500
13,024
9,033
0
4,365
8,568
34,128
0
W
Sylvanus
Velxea
Sylvanus
6,923
1,528
3,738
5,209
14,513
13,094
979
4,033
10,402
30,216
0
L
Medusa
wildjosi
Medusa
6,920
2,954
0
1,321
11,842
3,769
0
4,248
7,513
0
28,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,752
Gold Earned
47,004
326
Minions Killed
428
0
Camps Cleared
0
1,666,772
Distance Traveled
1,523,206
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,415
495
60
4
0
307,238
0
W
Heimdallr
7,890
464
68
4
0
287,792
1
W
Bakasura
9,504
559
107
6
0
321,298
4
L
Merlin
9,903
583
105
6
0
322,390
5
W
Nox
11,483
675
118
7
0
326,230
5
W
Guan Yu
9,318
548
81
5
0
311,982
0
L
Vamana
8,928
525
58
3
0
346,097
2
L
Terra
7,746
456
59
3
0
332,189
2
W
Sylvanus
8,809
518
54
3
0
275,904
3
L
Medusa
6,760
398
44
3
0
358,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role