Player Matchup

Bacchus
Bacchus
Darkwood257
Bacchus
Level 34
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 26L
1,208 Elo+
Party 1
Medusa
Medusa
Jebertius
Medusa
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 22L
1,208 Elo+
Party 1
Janus
Janus
Macot
Janus
Level 66
God Stats
4W - 6L
1,500 SR
Queue Stats
29W - 26L
1,208 Elo+
Party 1
Team Averages
Level 35
1,500 SR
1,208 Elo+

VS

Team Averages
Level 19
1,291 SR
1,114 Elo+
Fenrir
Fenrir
DREADMYBUTT
Fenrir
Level 42
God Stats
1W - 3L
1,454 SR
Queue Stats
12W - 24L
1,322 Elo+
Party 2
Skadi
Skadi
SweetYetSalty
Skadi
Level 8
God Stats
0W - 3L
1,290 SR
Queue Stats
0W - 6L
1,010 Elo+
Party 2
Cerberus
Cerberus
Swordboypat
Cerberus
Level 8
God Stats
0W - 5L
1,131 SR
Queue Stats
0W - 5L
1,010 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Darkwood257
Bacchus
14
4 / 2 / 11
11,395
670
8,356
13,986
17,631
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Medusa
Jebertius
Medusa
14
3 / 6 / 11
11,031
649
13,568
11,679
4,096
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
Macot
Janus
16
9 / 2 / 7
12,394
729
13,776
6,575
2,198
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 5 / 4
10,362
610
8,563
16,344
6,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 5 / 2
10,483
617
9,745
12,617
4,851
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Swordboypat
Cerberus
12
2 / 6 / 7
10,910
642
4,420
17,306
23,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
16
Kills
9
10
Deaths
16
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
5
4
1
W
Bacchus
Darkwood257
Bacchus
4
2
11
4.75
W
Medusa
Jebertius
Medusa
3
6
11
1.42
W
Janus
Macot
Janus
9
2
7
6.25
L
4
5
2
1
L
Cerberus
Swordboypat
Cerberus
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,700
Damage
22,728
32,240
Taken
46,267
23,925
Mitigated
33,993
3,551
Healing
2,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,563
2,048
0
1,262
16,344
6,098
99
8,137
8,207
0
33,449
W
Bacchus
Darkwood257
Bacchus
8,356
1,951
295
1,225
13,986
17,631
454
2,012
11,974
17,189
0
W
Medusa
Jebertius
Medusa
13,568
8,546
0
951
11,679
4,096
523
1,959
9,720
0
36,728
W
Janus
Macot
Janus
13,776
1,405
0
1,080
6,575
2,198
1,192
1,135
5,440
52,930
0
L
9,745
4,251
0
0
12,617
4,851
1,789
6,952
5,665
0
44,044
L
Cerberus
Swordboypat
Cerberus
4,420
361
0
1,260
17,306
23,044
1,216
7,067
10,239
17,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,820
Gold Earned
31,755
119
Minions Killed
149
0
Camps Cleared
0
917,069
Distance Traveled
765,663
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,362
610
45
3
0
287,588
3
W
Bacchus
11,395
670
10
1
0
322,931
2
W
Medusa
11,031
649
27
2
0
284,774
3
W
Janus
12,394
729
82
5
0
309,364
2
L
Skadi
10,483
617
67
4
0
220,058
0
L
Cerberus
10,910
642
37
2
0
258,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role