Player Matchup

Ymir
Ymir
DurfanatorTY
Ymir
Level 15
God Stats
1W - 0L
1,507 SR
Queue Stats
9W - 16L
1,190 Elo+
Party 1
Gilgamesh
Gilgamesh
The-Run-Away__
Gilgamesh
Level 77
God Stats
8W - 9L
1,437 SR
Queue Stats
532W - 734L
1,308 Elo+
Party 1
Cthulhu
Cthulhu
themondays1234
Cthulhu
Level 28
God Stats
42W - 36L
1,507 SR
Queue Stats
102W - 116L
1,365 Elo+
Party 1
Team Averages
Level 40
1,484 SR
1,288 Elo+

VS

Team Averages
Level 33
1,404 SR
1,306 Elo+
Ra
Ra
Fistedboy301
Ra
Level 49
God Stats
2W - 4L
1,408 SR
Queue Stats
321W - 358L
1,338 Elo+
Party 2
Hercules
Hercules
TayBoiiCash
Hercules
Level 22
God Stats
2W - 4L
1,399 SR
Queue Stats
71W - 129L
1,263 Elo+
Solo
Osiris
Osiris
Ultra_Shockwave2
Osiris
Level 27
God Stats
36W - 43L
1,406 SR
Queue Stats
70W - 94L
1,316 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 1 / 19
14,683
612
10,299
23,812
32,360
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
The-Run-Away__
Gilgamesh
20
17 / 2 / 4
17,555
731
31,203
24,762
20,550
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 6 / 10
14,476
603
18,302
23,094
13,457
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 10 / 1
16,097
671
24,888
20,184
7,237
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
TayBoiiCash
Hercules
17
0 / 6 / 7
13,788
575
10,479
27,097
28,155
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
1 / 7 / 6
13,483
562
7,240
19,669
10,629
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
22
23
Kills
8
9
Deaths
23
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
1
19
10.5
L
7
10
1
0.75
L
Hercules
TayBoiiCash
Hercules
0
6
7
0.58
W
Gilgamesh
The-Run-Away__
Gilgamesh
17
2
4
9.5
L
1
7
6
0.57
W
5
6
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,804
Damage
42,607
71,668
Taken
66,950
66,367
Mitigated
46,021
14,274
Healing
16,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,299
1,781
1,825
4,079
23,812
32,360
684
9,715
14,097
38,256
0
L
24,888
1,411
3,649
4,382
20,184
7,237
583
6,379
13,555
116,536
0
L
Hercules
TayBoiiCash
Hercules
10,479
1,544
270
6,471
27,097
28,155
92
10,576
16,071
0
52,296
W
Gilgamesh
The-Run-Away__
Gilgamesh
31,203
7,761
790
4,949
24,762
20,550
3,372
6,304
18,458
0
107,476
L
7,240
2,963
316
1,437
19,669
10,629
477
11,674
7,784
0
25,111
W
18,302
1,091
1,737
894
23,094
13,457
306
9,598
13,496
69,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,714
Gold Earned
43,368
221
Minions Killed
227
0
Camps Cleared
0
1,317,290
Distance Traveled
1,217,003
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
14,683
612
35
1
0
414,550
0
L
Ra
16,097
671
142
6
0
388,662
4
L
Hercules
13,788
575
67
3
0
405,227
1
W
Gilgamesh
17,555
731
83
3
0
488,970
1
L
Osiris
13,483
562
18
1
0
423,114
0
W
Cthulhu
14,476
603
103
4
0
413,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role