Player Matchup

Pele
Pele
DarrenB97
Pele
Level 95
God Stats
2W - 1L
1,335 SR
Queue Stats
456W - 433L
1,567 Elo+
Party 2
Freya
Freya
DieMFDieee
Freya
Level 18
God Stats
2W - 2L
1,304 SR
Queue Stats
51W - 50L
1,642 Elo+
Party 3
Gilgamesh
Gilgamesh
DrWhosHo
Gilgamesh
Level 103
God Stats
3W - 2L
1,623 SR
Queue Stats
324W - 322L
1,536 Elo+
Party 2
Nox
Nox
Insolidate
Nox
Level 147
God Stats
1W - 2L
1,497 SR
Queue Stats
60W - 54L
1,642 Elo+
Party 3
Hel
Hel
JammiYami
Hel
Level 144
God Stats
4W - 1L
1,831 SR
Queue Stats
401W - 411L
1,545 Elo+
Party 2
Team Averages
Level 101
1,518 SR
1,587 Elo+

VS

Team Averages
Level 54
1,612 SR
1,597 Elo+
Nemesis
Nemesis
Enuravall
Nemesis
Level 26
God Stats
76W - 38L
1,671 SR
Queue Stats
298W - 207L
1,640 Elo+
Party 1
Achilles
Achilles
HairoBORG
Achilles
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 34L
1,500 Elo+
Solo
Anhur
Anhur
Krabzy-
Anhur
Level 68
God Stats
29W - 12L
1,774 SR
Queue Stats
324W - 256L
1,670 Elo+
Party 1
Chang'e
Chang'e
SMITE-_-GOD
Chang'e
Level 84
God Stats
20W - 11L
1,618 SR
Queue Stats
948W - 659L
1,673 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ShadowSeaker360
Kumbhakarna
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
4 / 0 / 2
6,257
569
4,433
7,856
2,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Freya
10
5 / 1 / 2
6,013
547
4,867
5,388
1,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
DrWhosHo
Gilgamesh
10
2 / 2 / 1
5,875
534
4,607
7,606
3,648
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
1 / 1 / 5
6,060
551
4,671
3,074
1,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
6 / 1 / 4
6,922
629
7,939
7,286
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Enuravall
Nemesis
9
2 / 3 / 0
5,510
501
4,562
8,961
2,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
HairoBORG
Achilles
6
0 / 7 / 2
4,519
411
3,855
7,241
5,577
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anhur
Krabzy-
Anhur
8
1 / 5 / 0
5,243
477
2,316
5,855
1,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
SMITE-_-GOD
Chang'e
11
1 / 2 / 1
6,001
546
6,350
8,454
5,497
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
ShadowSeaker360
Kumbhakarna
8
0 / 1 / 1
4,570
415
1,623
7,276
4,523
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
18
Kills
4
5
Deaths
18
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
4
0
2
5
W
Freya
5
1
2
6
W
Gilgamesh
DrWhosHo
Gilgamesh
2
2
1
1.25
L
Nemesis
Enuravall
Nemesis
2
3
0
0.67
L
Achilles
HairoBORG
Achilles
0
7
2
0.14
W
1
1
5
3.5
W
6
1
4
8
L
Anhur
Krabzy-
Anhur
1
5
0
0.2
L
Chang'e
SMITE-_-GOD
Chang'e
1
2
1
0.75
L
Kumbhakarna
ShadowSeaker360
Kumbhakarna
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,517
Damage
18,706
31,210
Taken
37,787
10,850
Mitigated
20,082
15,095
Healing
8,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
4,433
1,786
0
3,358
7,856
2,365
0
2,033
5,823
0
30,041
W
Freya
4,867
1,903
0
3,007
5,388
1,333
168
1,103
4,285
23,393
0
W
Gilgamesh
DrWhosHo
Gilgamesh
4,607
1,273
0
502
7,606
3,648
0
4,317
3,289
0
27,906
L
Nemesis
Enuravall
Nemesis
4,562
2,402
0
1,770
8,961
2,931
0
3,433
5,528
0
30,892
L
Achilles
HairoBORG
Achilles
3,855
1,489
0
267
7,241
5,577
0
4,045
3,196
0
12,995
W
4,671
446
421
1,155
3,074
1,140
30
295
2,779
21,515
0
W
7,939
858
1,388
5,264
7,286
2,364
0
225
7,061
39,419
0
L
Anhur
Krabzy-
Anhur
2,316
1,442
0
962
5,855
1,554
0
4,610
1,245
0
21,240
L
Chang'e
SMITE-_-GOD
Chang'e
6,350
1,046
168
4,686
8,454
5,497
195
178
8,276
33,556
0
L
Kumbhakarna
ShadowSeaker360
Kumbhakarna
1,623
248
0
430
7,276
4,523
0
5,211
2,065
13,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,127
Gold Earned
25,843
281
Minions Killed
206
0
Camps Cleared
0
1,044,747
Distance Traveled
945,638
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,257
569
60
5
0
249,920
0
W
Freya
6,013
547
45
4
0
186,292
5
W
Gilgamesh
5,875
534
57
5
0
211,601
1
L
Nemesis
5,510
501
59
5
0
208,359
1
L
Achilles
4,519
411
18
2
0
184,783
0
W
Nox
6,060
551
49
4
0
182,074
1
W
Hel
6,922
629
70
6
0
214,860
1
L
Anhur
5,243
477
50
5
0
155,745
2
L
Chang'e
6,001
546
66
6
0
196,595
1
L
Kumbhakarna
4,570
415
13
1
0
200,156
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role