Player Matchup

King Arthur
King Arthur
KenshiiTTV
King Arthur
Level 26
God Stats
10W - 12L
1,561 SR
Queue Stats
26W - 41L
1,396 Elo+
Party 2
Da Ji
Da Ji
LenzoRyū
Da Ji
Level 29
God Stats
4W - 3L
1,744 SR
Queue Stats
35W - 34L
1,505 Elo+
Party 2
Anhur
Anhur
Meotwo
Anhur
Level 120
God Stats
6W - 1L
1,675 SR
Queue Stats
132W - 107L
1,518 Elo+
Party 2
Nu Wa
Nu Wa
RidiKapo
Nu Wa
Level 68
God Stats
17W - 9L
1,696 SR
Queue Stats
162W - 173L
1,423 Elo+
Party 2
Athena
Athena
SIIxz602
Athena
Level 60
God Stats
2W - 0L
2,020 SR
Queue Stats
51W - 55L
1,491 Elo+
Party 2
Team Averages
Level 61
1,739 SR
1,466 Elo+

VS

Team Averages
Level 54
1,416 SR
1,545 Elo+
Anubis
Anubis
Actimel99
Anubis
Level 27
God Stats
6W - 8L
1,580 SR
Queue Stats
16W - 21L
1,480 Elo+
Party 1
Sun Wukong
Sun Wukong
Alixxxan
Sun Wukong
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Vollmond38
Neith
Level 21
God Stats
0W - 2L
1,302 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Ymir
Ymir
irischan
Ymir
Level 68
God Stats
3W - 3L
1,434 SR
Queue Stats
18W - 30L
1,451 Elo+
Party 1
Gilgamesh
Gilgamesh
onjus
Gilgamesh
Level 96
God Stats
0W - 1L
1,263 SR
Queue Stats
18W - 25L
1,793 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KenshiiTTV
King Arthur
17
4 / 5 / 12
11,314
514
8,092
17,940
19,151
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
LenzoRyū
Da Ji
19
7 / 7 / 17
12,811
582
12,226
16,988
7,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
Meotwo
Anhur
20
16 / 1 / 15
14,217
646
29,203
19,032
8,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
RidiKapo
Nu Wa
20
12 / 8 / 15
13,770
626
22,881
17,378
5,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
SIIxz602
Athena
17
6 / 4 / 26
12,228
556
10,046
22,052
19,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Actimel99
Anubis
18
8 / 11 / 9
11,680
531
24,305
21,874
8,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Alixxxan
Sun Wukong
15
6 / 7 / 1
10,354
471
11,054
20,504
17,115
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
15
0 / 8 / 3
9,598
436
5,046
15,130
4,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
14
3 / 11 / 4
9,951
452
9,008
22,802
17,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
onjus
Gilgamesh
17
8 / 8 / 4
11,342
516
13,192
20,921
13,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
46
45
Kills
25
25
Deaths
45
85
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Anubis
Actimel99
Anubis
8
11
9
1.14
L
Sun Wukong
Alixxxan
Sun Wukong
6
7
1
0.93
W
King Arthur
KenshiiTTV
King Arthur
4
5
12
2
W
Da Ji
LenzoRyū
Da Ji
7
7
17
2.21
W
Anhur
Meotwo
Anhur
16
1
15
23.5
W
Nu Wa
RidiKapo
Nu Wa
12
8
15
2.44
W
Athena
SIIxz602
Athena
6
4
26
4.75
L
Neith
0
8
3
0.19
L
Ymir
3
11
4
0.45
L
Gilgamesh
onjus
Gilgamesh
8
8
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,448
Damage
62,605
93,390
Taken
101,231
59,169
Mitigated
61,107
29,659
Healing
16,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Actimel99
Anubis
24,305
717
0
7,035
21,874
8,603
388
8,788
12,581
81,144
0
L
Sun Wukong
Alixxxan
Sun Wukong
11,054
2,047
0
2,345
20,504
17,115
758
4,608
15,637
0
45,948
W
King Arthur
KenshiiTTV
King Arthur
8,092
1,028
0
3,323
17,940
19,151
324
4,908
12,891
0
46,646
W
Da Ji
LenzoRyū
Da Ji
12,226
3,196
0
5,249
16,988
7,162
4,132
5,708
11,138
0
72,947
W
Anhur
Meotwo
Anhur
29,203
21,913
0
13,111
19,032
8,357
5,073
4,567
14,407
0
114,857
W
Nu Wa
RidiKapo
Nu Wa
22,881
4,426
344
3,321
17,378
5,404
1,554
9,333
7,640
74,426
0
W
Athena
SIIxz602
Athena
10,046
3,074
0
4,311
22,052
19,095
585
9,436
12,163
27,199
0
L
Neith
5,046
2,301
0
3,147
15,130
4,207
592
5,545
9,431
0
56,537
L
Ymir
9,008
1,094
0
2,135
22,802
17,802
0
6,324
16,311
38,543
0
L
Gilgamesh
onjus
Gilgamesh
13,192
3,574
0
2,150
20,921
13,380
0
6,427
14,344
0
77,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,340
Gold Earned
52,925
482
Minions Killed
492
0
Camps Cleared
0
1,972,545
Distance Traveled
1,775,106
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,680
531
126
6
0
294,055
3
L
Sun Wukong
10,354
471
99
5
0
361,604
3
W
King Arthur
11,314
514
76
3
0
391,166
0
W
Da Ji
12,811
582
115
5
0
392,159
4
W
Anhur
14,217
646
160
7
0
377,241
4
W
Nu Wa
13,770
626
101
5
0
361,418
0
W
Athena
12,228
556
30
1
0
450,561
10
L
Neith
9,598
436
116
5
0
370,501
5
L
Ymir
9,951
452
45
2
0
339,343
9
L
Gilgamesh
11,342
516
106
5
0
409,603
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role