Player Matchup

Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
MarsWolflord_
Merlin
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 15L
1,346 Elo+
Solo
Sun Wukong
Sun Wukong
The_Haughton
Sun Wukong
Level 18
God Stats
5W - 11L
1,090 SR
Queue Stats
170W - 142L
1,333 Elo+
Solo
Anubis
Anubis
osmani92000
Anubis
Level 28
God Stats
20W - 17L
1,460 SR
Queue Stats
196W - 199L
1,320 Elo+
Solo
Mercury
Mercury
vercoeSpecter
Mercury
Level 19
God Stats
20W - 11L
1,360 SR
Queue Stats
78W - 69L
1,337 Elo+
Solo
Team Averages
Level 22
1,382 SR
1,367 Elo+

VS

Team Averages
Level 13
1,500 SR
1,440 Elo+
Xing Tian
Xing Tian
DeCoachNL
Xing Tian
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
FreeZY_Aiim99
Neith
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Artemis
Artemis
MrxEscobar
Artemis
Level 43
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 20L
1,222 Elo+
Party 2
Ymir
Ymir
daveLADUH
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,478 Elo+
Party 1
Anubis
Anubis
kalchu1389
Anubis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
11 / 0 / 4
11,117
585
13,104
10,798
3,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
11 / 0 / 12
11,530
607
17,194
10,220
3,713
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
The_Haughton
Sun Wukong
17
13 / 1 / 11
11,290
594
10,191
13,640
10,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anubis
17
13 / 3 / 10
12,091
636
18,041
14,194
8,053
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
13
2 / 7 / 10
9,167
482
3,793
13,005
4,219
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DeCoachNL
Xing Tian
11
0 / 9 / 3
7,350
387
3,242
16,369
5,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 7 / 6
7,740
407
6,133
10,942
3,688
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Artemis
MrxEscobar
Artemis
13
6 / 5 / 1
8,522
449
10,445
12,128
4,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
10
1 / 13 / 1
6,674
351
3,882
18,521
7,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
kalchu1389
Anubis
12
2 / 18 / 2
7,936
418
7,786
20,554
6,933
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
23
50
Kills
10
11
Deaths
52
47
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
11
0
4
13
L
Xing Tian
DeCoachNL
Xing Tian
0
9
3
0.17
L
1
7
6
0.57
W
11
0
12
17
L
Artemis
MrxEscobar
Artemis
6
5
1
1.3
W
Sun Wukong
The_Haughton
Sun Wukong
13
1
11
18.5
L
Ymir
1
13
1
0.12
L
Anubis
kalchu1389
Anubis
2
18
2
0.17
W
Anubis
13
3
10
6
W
Mercury
2
7
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,323
Damage
31,488
61,857
Taken
78,514
30,105
Mitigated
27,661
27,975
Healing
8,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
13,104
10,136
0
4,762
10,798
3,978
6,051
3,118
7,680
0
81,357
L
Xing Tian
DeCoachNL
Xing Tian
3,242
187
0
0
16,369
5,168
216
6,542
9,827
35,127
0
L
6,133
3,660
0
1,588
10,942
3,688
0
3,635
7,307
0
25,756
W
17,194
1,153
0
4,646
10,220
3,713
1,628
3,108
7,112
63,973
0
L
Artemis
MrxEscobar
Artemis
10,445
5,446
647
2,140
12,128
4,655
897
5,050
7,078
0
50,733
W
Sun Wukong
The_Haughton
Sun Wukong
10,191
2,764
0
8,074
13,640
10,142
90
1,854
11,786
0
62,653
L
Ymir
3,882
836
0
506
18,521
7,217
0
8,556
9,965
17,338
631
L
Anubis
kalchu1389
Anubis
7,786
1,398
0
3,915
20,554
6,933
0
11,452
9,102
26,142
0
W
Anubis
18,041
403
0
7,444
14,194
8,053
2,611
5,028
9,166
79,993
0
W
Mercury
3,793
1,481
0
3,049
13,005
4,219
1,305
1,710
11,295
0
25,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,195
Gold Earned
38,222
539
Minions Killed
227
0
Camps Cleared
0
1,633,217
Distance Traveled
1,454,082
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,117
585
150
8
0
311,190
0
L
Xing Tian
7,350
387
57
3
0
344,922
2
L
Neith
7,740
407
34
2
0
283,019
0
W
Merlin
11,530
607
94
5
0
347,208
0
L
Artemis
8,522
449
77
4
0
287,385
0
W
Sun Wukong
11,290
594
103
5
0
372,491
0
L
Ymir
6,674
351
28
1
0
295,359
1
L
Anubis
7,936
418
31
2
0
243,397
4
W
Anubis
12,091
636
141
7
0
250,442
2
W
Mercury
9,167
482
51
3
0
351,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role