Player Matchup

Hercules
Hercules
Dëlta
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
JuIеs
Sylvanus
Level 146
God Stats
1W - 2L
1,550 SR
Queue Stats
53W - 34L
1,695 Elo+
Party 2
Mercury
Mercury
Krazio
Mercury
Level 160
God Stats
2W - 4L
1,794 SR
Queue Stats
61W - 44L
1,632 Elo+
Party 2
Danzaburou
Danzaburou
Papimero
Danzaburou
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
Teiws59
Fafnir
Level 146
God Stats
5W - 1L
1,752 SR
Queue Stats
155W - 117L
1,661 Elo+
Party 2
Team Averages
Level 143
1,619 SR
1,597 Elo+

VS

Team Averages
Level 136
1,651 SR
1,629 Elo+
Awilix
Awilix
Jelious
Awilix
Level 160
God Stats
15W - 17L
1,674 SR
Queue Stats
336W - 342L
1,607 Elo+
Solo
Hel
Hel
JorgeYe146
Hel
Level 150
God Stats
4W - 4L
1,743 SR
Queue Stats
481W - 355L
1,684 Elo+
Party 1
Tyr
Tyr
RodríGO
Tyr
Level 125
God Stats
1W - 5L
1,317 SR
Queue Stats
67W - 60L
1,635 Elo+
Party 1
Chiron
Chiron
aranchafoz
Chiron
Level 87
God Stats
22W - 16L
1,512 SR
Queue Stats
179W - 130L
1,533 Elo+
Party 1
Vulcan
Vulcan
portm4n
Vulcan
Level 158
God Stats
5W - 4L
2,011 SR
Queue Stats
804W - 624L
1,688 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dëlta
Hercules
11
4 / 3 / 10
7,456
574
10,201
12,231
5,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
JuIеs
Sylvanus
13
7 / 2 / 2
8,415
647
7,812
10,503
4,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mercury
Krazio
Mercury
12
3 / 3 / 4
7,515
578
4,452
7,046
2,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
Papimero
Danzaburou
14
7 / 1 / 2
8,930
687
12,061
9,156
2,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fafnir
Teiws59
Fafnir
14
1 / 1 / 3
7,764
597
4,390
8,868
6,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Jelious
Awilix
11
4 / 3 / 2
6,940
534
5,802
10,736
3,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 5 / 7
6,966
536
3,416
11,977
2,989
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
3 / 2 / 1
7,169
551
5,639
9,314
4,417
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
aranchafoz
Chiron
10
1 / 5 / 0
5,986
460
2,883
10,252
2,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
portm4n
Vulcan
11
1 / 7 / 3
6,502
500
7,594
8,097
2,520
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
22
Kills
10
10
Deaths
22
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
Dëlta
Hercules
4
3
10
3
L
Awilix
Jelious
Awilix
4
3
2
1.67
L
1
5
7
0.9
W
Sylvanus
JuIеs
Sylvanus
7
2
2
4
W
Mercury
Krazio
Mercury
3
3
4
1.67
W
Danzaburou
Papimero
Danzaburou
7
1
2
8
L
3
2
1
1.75
W
Fafnir
Teiws59
Fafnir
1
1
3
2.5
L
Chiron
aranchafoz
Chiron
1
5
0
0.2
L
Vulcan
portm4n
Vulcan
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,916
Damage
25,334
47,804
Taken
50,376
22,682
Mitigated
15,978
20,190
Healing
13,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Dëlta
Hercules
10,201
3,569
0
4,173
12,231
5,711
0
2,818
9,413
0
26,235
L
Awilix
Jelious
Awilix
5,802
1,605
0
2,470
10,736
3,357
0
2,596
8,066
0
33,705
L
3,416
307
1,985
2,466
11,977
2,989
0
1,962
10,015
14,413
0
W
Sylvanus
JuIеs
Sylvanus
7,812
1,844
526
4,151
10,503
4,856
0
4,548
5,955
46,899
7,866
W
Mercury
Krazio
Mercury
4,452
1,644
0
240
7,046
2,176
0
917
6,129
0
39,040
W
Danzaburou
Papimero
Danzaburou
12,061
6,130
0
6,036
9,156
2,974
365
1,313
7,843
0
61,690
L
5,639
782
0
2,855
9,314
4,417
0
2,862
6,122
0
39,505
W
Fafnir
Teiws59
Fafnir
4,390
668
0
5,064
8,868
6,965
0
1,414
7,454
40,160
0
L
Chiron
aranchafoz
Chiron
2,883
1,335
504
3,012
10,252
2,695
0
0
10,195
0
33,022
L
Vulcan
portm4n
Vulcan
7,594
2,002
0
0
8,097
2,520
0
4,067
3,970
33,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,080
Gold Earned
33,563
427
Minions Killed
282
0
Camps Cleared
0
1,326,999
Distance Traveled
1,315,849
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,456
574
32
2
0
291,208
1
L
Awilix
6,940
534
58
4
0
293,214
2
L
Hel
6,966
536
18
1
0
258,502
1
W
Sylvanus
8,415
647
114
9
0
237,113
2
W
Mercury
7,515
578
84
6
0
285,104
3
W
Danzaburou
8,930
687
110
8
0
233,383
4
L
Tyr
7,169
551
71
5
0
265,718
3
W
Fafnir
7,764
597
87
7
0
280,191
5
L
Chiron
5,986
460
69
5
0
227,170
0
L
Vulcan
6,502
500
66
5
0
271,245
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role