Player Matchup

Sol
Sol
AbyssalGazer347
Sol
Level 17
God Stats
6W - 2L
1,791 SR
Queue Stats
8W - 4L
1,711 Elo+
Solo
Guan Yu
Guan Yu
NemesisXXVIII
Guan Yu
Level 27
God Stats
3W - 1L
1,506 SR
Queue Stats
121W - 96L
1,566 Elo+
Solo
Sobek
Sobek
ZechFrost
Sobek
Level 27
God Stats
10W - 12L
1,500 SR
Queue Stats
177W - 185L
1,502 Elo+
Solo
Bastet
Bastet
ninein
Bastet
Level 29
God Stats
21W - 24L
1,599 SR
Queue Stats
196W - 229L
1,478 Elo+
Solo
Medusa
Medusa
xBloodBunny
Medusa
Level 25
God Stats
6W - 6L
1,686 SR
Queue Stats
24W - 24L
1,551 Elo+
Solo
Team Averages
Level 25
1,616 SR
1,562 Elo+

VS

Team Averages
Level 13
1,412 SR
1,412 Elo+
Baron Samedi
Baron Samedi
IrukaSenseii
Baron Samedi
Level 14
God Stats
4W - 6L
1,500 SR
Queue Stats
176W - 114L
1,643 Elo+
Solo
Neith
Neith
JoacoXeneize96
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,037 Elo+
Party 1
Scylla
Scylla
YodaOfSmite
Scylla
Level 18
God Stats
0W - 2L
1,292 SR
Queue Stats
69W - 64L
1,539 Elo+
Solo
Fenrir
Fenrir
bairo177
Fenrir
Level 13
God Stats
0W - 2L
1,269 SR
Queue Stats
0W - 6L
1,037 Elo+
Party 1
Yemoja
Yemoja
redox-auto399
Yemoja
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,807 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 4
11,027
580
9,820
10,538
4,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
16
6 / 2 / 7
10,737
565
8,551
14,957
10,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sobek
ZechFrost
Sobek
14
4 / 2 / 19
10,824
570
7,413
17,439
19,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
ninein
Bastet
15
3 / 4 / 5
9,839
518
6,387
14,928
6,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
20
17 / 1 / 5
13,756
724
19,457
10,445
4,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IrukaSenseii
Baron Samedi
16
4 / 3 / 1
10,163
535
8,944
14,668
13,702
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 10 / 4
7,980
420
4,602
11,268
2,744
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
16
3 / 5 / 3
9,659
508
8,891
12,159
3,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
bairo177
Fenrir
12
2 / 5 / 5
8,257
435
6,055
15,274
5,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 13 / 2
6,887
362
2,929
18,373
7,543
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
25
36
Kills
10
11
Deaths
36
40
Assists
15
Player
Kills
Deaths
Assists
KDA
W
6
2
4
4
L
Baron Samedi
IrukaSenseii
Baron Samedi
4
3
1
1.5
L
0
10
4
0.2
W
Guan Yu
6
2
7
4.75
L
Scylla
3
5
3
0.9
W
Sobek
ZechFrost
Sobek
4
2
19
6.75
L
Fenrir
bairo177
Fenrir
2
5
5
0.9
W
Bastet
ninein
Bastet
3
4
5
1.38
L
1
13
2
0.15
W
Medusa
17
1
5
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,628
Damage
31,421
68,307
Taken
71,742
44,825
Mitigated
33,213
29,324
Healing
14,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,820
2,719
1,044
5,649
10,538
4,545
4,183
4,164
6,374
68,862
4,465
L
Baron Samedi
IrukaSenseii
Baron Samedi
8,944
1,603
519
6,652
14,668
13,702
599
2,386
12,032
72,664
0
L
4,602
1,897
0
1,023
11,268
2,744
588
2,106
9,137
0
36,801
W
Guan Yu
8,551
2,184
1,379
7,356
14,957
10,544
1,148
4,549
10,408
0
52,638
L
Scylla
8,891
928
0
2,598
12,159
3,921
0
3,303
8,856
60,044
0
W
Sobek
ZechFrost
Sobek
7,413
1,838
0
6,442
17,439
19,505
1,193
4,698
12,741
18,437
0
L
Fenrir
bairo177
Fenrir
6,055
1,022
0
1,775
15,274
5,303
0
3,891
11,258
0
33,823
W
Bastet
ninein
Bastet
6,387
1,495
0
3,606
14,928
6,075
1,478
5,632
9,296
0
48,249
L
2,929
1,279
656
1,321
18,373
7,543
0
5,363
12,960
15,133
0
W
Medusa
19,457
9,129
0
3,848
10,445
4,156
4,534
2,447
7,998
0
112,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,183
Gold Earned
42,946
483
Minions Killed
383
0
Camps Cleared
0
1,868,718
Distance Traveled
1,560,203
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,027
580
106
6
0
333,850
3
L
Baron Samedi
10,163
535
133
7
0
290,215
1
L
Neith
7,980
420
84
4
0
307,793
4
W
Guan Yu
10,737
565
96
5
0
406,500
4
L
Scylla
9,659
508
102
5
0
292,430
9
W
Sobek
10,824
570
21
1
0
379,949
8
L
Fenrir
8,257
435
51
3
0
395,265
1
W
Bastet
9,839
518
75
4
0
426,022
2
L
Yemoja
6,887
362
13
1
0
274,500
2
W
Medusa
13,756
724
185
10
0
322,397
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role