Player Matchup

Cthulhu
Cthulhu
Alekale9
Cthulhu
Level 89
God Stats
1W - 1L
1,465 SR
Queue Stats
69W - 87L
1,312 Elo+
Party 2
Neith
Neith
HugoChavez1954
Neith
Level 51
God Stats
20W - 13L
1,525 SR
Queue Stats
109W - 133L
1,339 Elo+
Party 2
Hun Batz
Hun Batz
SrToTTiOMG
Hun Batz
Level 101
God Stats
3W - 5L
1,500 SR
Queue Stats
91W - 114L
1,304 Elo+
Party 2
Vulcan
Vulcan
canarion41_cheto
Vulcan
Level 88
God Stats
4W - 5L
1,427 SR
Queue Stats
78W - 98L
1,376 Elo+
Party 2
Cu Chulainn
Cu Chulainn
patriarca8
Cu Chulainn
Level 24
God Stats
3W - 2L
1,302 SR
Queue Stats
56W - 82L
1,361 Elo+
Party 2
Team Averages
Level 71
1,444 SR
1,338 Elo+

VS

Team Averages
Level 46
1,468 SR
1,372 Elo+
Thor
Thor
 
Thor
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
LittlePiglet959
Yemoja
Level 42
God Stats
6W - 2L
1,300 SR
Queue Stats
161W - 254L
1,324 Elo+
Solo
Chaac
Chaac
gintoki6515
Chaac
Level 24
God Stats
0W - 1L
1,453 SR
Queue Stats
0W - 2L
1,219 Elo+
Party 1
Neith
Neith
kaiMcKai
Neith
Level 35
God Stats
0W - 2L
1,293 SR
Queue Stats
0W - 3L
1,192 Elo+
Party 1
Ymir
Ymir
opglp
Ymir
Level 29
God Stats
52W - 33L
1,792 SR
Queue Stats
134W - 101L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alekale9
Cthulhu
14
1 / 2 / 4
8,750
515
9,667
14,563
13,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
3 / 3 / 3
8,087
476
7,390
10,456
3,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
SrToTTiOMG
Hun Batz
17
5 / 1 / 3
9,968
586
5,032
9,510
4,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 0 / 5
8,762
515
6,458
7,442
2,878
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
patriarca8
Cu Chulainn
16
4 / 0 / 4
9,100
535
8,273
7,813
5,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
2 / 1 / 0
8,036
473
3,662
10,444
5,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 6 / 0
6,038
355
4,365
8,803
3,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

13
0 / 5 / 0
7,506
442
3,620
12,039
6,507
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Neith
kaiMcKai
Neith
12
0 / 2 / 5
7,297
429
6,988
7,804
2,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
opglp
Ymir
11
4 / 3 / 1
7,986
470
8,160
13,469
10,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
17
Kills
6
6
Deaths
17
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
1
0
2
W
Cthulhu
Alekale9
Cthulhu
1
2
4
1.5
W
3
3
3
1.5
L
0
6
0
0
W
Hun Batz
SrToTTiOMG
Hun Batz
5
1
3
6.5
W
4
0
5
6.5
L
0
5
0
0
L
Neith
kaiMcKai
Neith
0
2
5
1.25
L
Ymir
opglp
Ymir
4
3
1
1.5
W
Cu Chulainn
patriarca8
Cu Chulainn
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,820
Damage
26,795
49,784
Taken
52,559
30,406
Mitigated
29,310
17,703
Healing
7,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,662
1,440
0
307
10,444
5,471
0
2,669
7,775
0
43,532
W
Cthulhu
Alekale9
Cthulhu
9,667
126
670
5,168
14,563
13,971
0
4,346
10,217
47,133
0
W
7,390
3,365
0
3,782
10,456
3,837
1,972
2,716
7,740
0
52,404
L
4,365
1,329
10
280
8,803
3,795
0
4,026
4,777
18,564
0
W
Hun Batz
SrToTTiOMG
Hun Batz
5,032
1,165
0
4,382
9,510
4,053
180
1,086
8,424
0
71,574
W
6,458
2,783
0
1,830
7,442
2,878
935
3,565
3,877
43,385
0
L
3,620
679
0
2,796
12,039
6,507
693
2,369
9,670
0
34,059
L
Neith
kaiMcKai
Neith
6,988
2,314
0
2,521
7,804
2,906
0
3,797
4,007
0
37,703
L
Ymir
opglp
Ymir
8,160
1,837
0
1,839
13,469
10,631
0
4,640
8,829
42,128
0
W
Cu Chulainn
patriarca8
Cu Chulainn
8,273
1,814
0
1,871
7,813
5,667
492
812
7,001
7,497
39,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,667
Gold Earned
36,863
449
Minions Killed
328
0
Camps Cleared
0
1,680,510
Distance Traveled
1,507,707
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,036
473
87
5
0
320,785
4
W
Cthulhu
8,750
515
71
4
0
351,175
0
W
Neith
8,087
476
95
6
0
281,023
5
L
Yemoja
6,038
355
20
1
0
314,333
2
W
Hun Batz
9,968
586
122
7
0
362,415
0
W
Vulcan
8,762
515
74
4
0
341,117
13
L
Chaac
7,506
442
74
4
0
283,219
3
L
Neith
7,297
429
90
5
0
306,137
4
L
Ymir
7,986
470
57
3
0
283,233
1
W
Cu Chulainn
9,100
535
87
5
0
344,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role