Player Matchup

Danzaburou
Danzaburou
AjboogieDa3rd
Danzaburou
Level 16
God Stats
4W - 0L
1,866 SR
Queue Stats
6W - 2L
1,597 Elo+
Solo
Tiamat
Tiamat
BlackDragon1339
Tiamat
Level 20
God Stats
7W - 5L
1,467 SR
Queue Stats
20W - 27L
1,445 Elo+
Solo
Yemoja
Yemoja
Eort02
Yemoja
Level 29
God Stats
1W - 0L
1,575 SR
Queue Stats
33W - 31L
1,470 Elo+
Solo
Achilles
Achilles
Necromenon
Achilles
Level 27
God Stats
15W - 14L
1,654 SR
Queue Stats
123W - 118L
1,499 Elo+
Solo
Discordia
Discordia
ScriptedFailure
Discordia
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
270W - 253L
1,410 Elo+
Solo
Team Averages
Level 24
1,612 SR
1,484 Elo+

VS

Team Averages
Level 25
1,579 SR
1,476 Elo+
Scylla
Scylla
BioLoxical
Scylla
Level 8
God Stats
1W - 2L
1,743 SR
Queue Stats
2W - 3L
1,747 Elo+
Solo
Danzaburou
Danzaburou
Jonpool92
Danzaburou
Level 25
God Stats
13W - 17L
1,498 SR
Queue Stats
284W - 422L
1,387 Elo+
Party 1
Neith
Neith
SithSalty
Neith
Level 26
God Stats
15W - 18L
1,468 SR
Queue Stats
208W - 279L
1,344 Elo+
Party 1
Sylvanus
Sylvanus
stonedwitxh
Sylvanus
Level 24
God Stats
1W - 1L
1,687 SR
Queue Stats
48W - 73L
1,404 Elo+
Party 1
Nemesis
Nemesis
xNervy
Nemesis
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AjboogieDa3rd
Danzaburou
17
9 / 0 / 6
10,913
606
12,585
13,103
5,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
7 / 1 / 4
10,705
595
10,355
11,028
7,176
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
Eort02
Yemoja
14
1 / 1 / 11
9,450
525
4,141
8,703
7,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
Necromenon
Achilles
17
7 / 3 / 8
10,830
602
9,897
11,771
5,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
ScriptedFailure
Discordia
18
7 / 4 / 3
11,380
632
9,482
9,070
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BioLoxical
Scylla
14
6 / 9 / 1
9,052
503
4,726
12,365
4,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Jonpool92
Danzaburou
13
0 / 5 / 1
8,198
455
5,827
10,948
3,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Neith
SithSalty
Neith
11
0 / 5 / 0
6,990
388
5,379
11,817
3,155
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
stonedwitxh
Sylvanus
10
0 / 8 / 0
6,790
377
3,548
13,087
6,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
xNervy
Nemesis
13
2 / 4 / 1
8,372
465
6,187
14,700
5,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
11
31
Kills
8
9
Deaths
31
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AjboogieDa3rd
Danzaburou
9
0
6
12
L
Scylla
BioLoxical
Scylla
6
9
1
0.72
W
7
1
4
9
W
Yemoja
Eort02
Yemoja
1
1
11
6.5
L
Danzaburou
Jonpool92
Danzaburou
0
5
1
0.1
W
Achilles
Necromenon
Achilles
7
3
8
3.67
W
Discordia
ScriptedFailure
Discordia
7
4
3
2.13
L
Neith
SithSalty
Neith
0
5
0
0
L
Sylvanus
stonedwitxh
Sylvanus
0
8
0
0
L
Nemesis
xNervy
Nemesis
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,460
Damage
25,667
53,675
Taken
62,917
28,204
Mitigated
21,930
26,031
Healing
10,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AjboogieDa3rd
Danzaburou
12,585
6,549
0
8,954
13,103
5,078
3,222
1,265
11,838
0
96,735
L
Scylla
BioLoxical
Scylla
4,726
985
0
2,038
12,365
4,214
432
6,673
5,234
40,631
0
W
10,355
782
0
3,036
11,028
7,176
2,315
447
10,549
50,739
0
W
Yemoja
Eort02
Yemoja
4,141
864
3,344
3,075
8,703
7,713
1,634
1,200
7,503
21,476
0
L
Danzaburou
Jonpool92
Danzaburou
5,827
1,349
0
1,814
10,948
3,479
732
6,592
4,356
0
38,827
W
Achilles
Necromenon
Achilles
9,897
2,019
0
5,004
11,771
5,158
711
1,908
9,841
0
53,424
W
Discordia
ScriptedFailure
Discordia
9,482
1,198
0
2,618
9,070
3,079
1,849
3,120
5,670
62,093
0
L
Neith
SithSalty
Neith
5,379
1,906
0
2,520
11,817
3,155
0
2,287
9,492
0
43,513
L
Sylvanus
stonedwitxh
Sylvanus
3,548
1,828
829
2,187
13,087
6,007
0
2,285
10,802
13,438
0
L
Nemesis
xNervy
Nemesis
6,187
3,558
0
764
14,700
5,075
0
5,491
9,055
0
53,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,278
Gold Earned
39,402
485
Minions Killed
373
0
Camps Cleared
0
1,520,844
Distance Traveled
1,537,128
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,913
606
143
8
0
276,354
2
L
Scylla
9,052
503
95
5
0
259,398
1
W
Tiamat
10,705
595
85
5
0
294,963
2
W
Yemoja
9,450
525
39
2
0
290,325
0
L
Danzaburou
8,198
455
87
5
0
315,450
0
W
Achilles
10,830
602
86
5
0
342,016
7
W
Discordia
11,380
632
132
7
0
317,186
6
L
Neith
6,990
388
80
4
0
276,761
2
L
Sylvanus
6,790
377
16
1
0
307,135
7
L
Nemesis
8,372
465
95
5
0
378,384
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role