Player Matchup

Bellona
Bellona
Bobbleheadz7873
Bellona
Level 5
God Stats
0W - 1L
1,117 SR
Queue Stats
11W - 16L
1,258 Elo+
Solo
Odin
Odin
Comrade Wojtek
Odin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,445 Elo+
Solo
Kukulkan
Kukulkan
SekhmetTheEye
Kukulkan
Level 17
God Stats
0W - 1L
1,350 SR
Queue Stats
97W - 99L
1,371 Elo+
Solo
Loki
Loki
SenJu_TOQUIMA
Loki
Level 25
God Stats
13W - 23L
1,316 SR
Queue Stats
146W - 202L
1,270 Elo+
Solo
Neith
Neith
Winning5150
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,176 Elo+
Solo
Team Averages
Level 12
1,357 SR
1,304 Elo+

VS

Team Averages
Level 26
1,544 SR
1,431 Elo+
Izanami
Izanami
BassFungus26327
Izanami
Level 29
God Stats
5W - 4L
1,537 SR
Queue Stats
206W - 203L
1,493 Elo+
Party 1
Osiris
Osiris
LIMESTUFF
Osiris
Level 28
God Stats
25W - 26L
1,403 SR
Queue Stats
255W - 290L
1,301 Elo+
Party 2
Set
Set
LlMESTUFF
Set
Level 29
God Stats
12W - 19L
1,433 SR
Queue Stats
214W - 270L
1,389 Elo+
Party 2
Hel
Hel
Mas923
Hel
Level 14
God Stats
2W - 0L
1,700 SR
Queue Stats
16W - 11L
1,476 Elo+
Party 1
Ymir
Ymir
master2good4u
Ymir
Level 28
God Stats
20W - 12L
1,644 SR
Queue Stats
173W - 186L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 18 / 3
7,209
360
4,810
19,947
12,232
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 9 / 0
7,400
370
2,519
13,581
10,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
SekhmetTheEye
Kukulkan
13
4 / 7 / 0
8,660
433
13,450
16,211
6,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 10 / 1
8,577
429
6,643
16,594
5,190
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 8 / 0
7,080
354
5,676
11,936
3,787
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
18 / 1 / 11
12,675
634
21,106
11,456
5,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Osiris
LIMESTUFF
Osiris
18
11 / 1 / 0
12,047
602
13,432
13,618
15,147
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
8 / 0 / 2
12,963
648
6,635
11,219
6,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hel
Mas923
Hel
14
3 / 5 / 13
9,395
470
5,356
10,632
4,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
12 / 0 / 16
12,386
619
15,000
14,988
18,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
94
6
Kills
52
52
Deaths
7
4
Assists
42
Player
Kills
Deaths
Assists
KDA
W
18
1
11
23.5
L
0
18
3
0.08
L
0
9
0
0
W
Osiris
LIMESTUFF
Osiris
11
1
0
11
W
8
0
2
9
W
Hel
Mas923
Hel
3
5
13
1.9
L
Kukulkan
SekhmetTheEye
Kukulkan
4
7
0
0.57
L
2
10
1
0.25
L
0
8
0
0
W
12
0
16
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,098
Damage
61,529
78,269
Taken
61,913
37,575
Mitigated
49,976
8,621
Healing
23,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,106
17,678
0
5,171
11,456
5,140
4,377
4,447
6,768
0
86,358
L
4,810
1,983
0
324
19,947
12,232
830
6,747
12,834
0
23,169
L
2,519
529
0
929
13,581
10,356
480
1,853
11,646
0
28,739
W
Osiris
LIMESTUFF
Osiris
13,432
5,345
0
4,221
13,618
15,147
3,066
60
13,362
0
61,550
W
6,635
3,510
0
3,797
11,219
6,890
1,941
0
11,194
0
129,060
W
Hel
Mas923
Hel
5,356
1,391
2,703
2,618
10,632
4,321
1,675
5,321
4,878
21,366
0
L
Kukulkan
SekhmetTheEye
Kukulkan
13,450
1,461
426
4,632
16,211
6,010
272
6,163
9,908
42,264
0
L
6,643
2,078
0
1,656
16,594
5,190
0
2,621
13,887
0
37,687
L
5,676
2,839
0
654
11,936
3,787
0
2,298
9,638
0
31,376
W
15,000
3,369
0
4,523
14,988
18,478
1,116
2,825
11,944
45,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,926
Gold Earned
59,466
265
Minions Killed
563
0
Camps Cleared
0
1,407,724
Distance Traveled
1,877,343
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,675
634
180
9
0
359,465
3
L
Bellona
7,209
360
37
2
0
325,639
0
L
Odin
7,400
370
49
2
0
243,084
2
W
Osiris
12,047
602
116
6
0
400,707
0
W
Set
12,963
648
195
10
0
399,971
0
W
Hel
9,395
470
34
2
0
321,102
3
L
Kukulkan
8,660
433
71
4
0
213,849
0
L
Loki
8,577
429
58
3
0
350,119
0
L
Neith
7,080
354
50
3
0
275,033
0
W
Ymir
12,386
619
38
2
0
396,098
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role