Player Matchup

Ao Kuang
Ao Kuang
JaGGeN_SaMa
Ao Kuang
Level 27
God Stats
37W - 40L
1,495 SR
Queue Stats
438W - 543L
1,336 Elo+
Party 1
Chernobog
Chernobog
Mcmagnate
Chernobog
Level 29
God Stats
6W - 7L
1,573 SR
Queue Stats
377W - 461L
1,355 Elo+
Party 1
Sun Wukong
Sun Wukong
TheUnluckiestBoy
Sun Wukong
Level 86
God Stats
5W - 5L
1,896 SR
Queue Stats
518W - 552L
1,439 Elo+
Party 1
Vulcan
Vulcan
lx__N1K1T0Carp-
Vulcan
Level 24
God Stats
3W - 5L
1,500 SR
Queue Stats
350W - 432L
1,335 Elo+
Party 1
Ares
Ares
zx_Guijoa14
Ares
Level 9
God Stats
1W - 5L
1,113 SR
Queue Stats
3W - 10L
1,185 Elo+
Party 1
Team Averages
Level 35
1,515 SR
1,330 Elo+

VS

Team Averages
Level 16
1,470 SR
1,371 Elo+
Thoth
Thoth
Cant-Stop-Sly
Thoth
Level 14
God Stats
2W - 5L
1,235 SR
Queue Stats
3W - 8L
1,202 Elo+
Solo
Merlin
Merlin
HugsandBunnies
Merlin
Level 13
God Stats
13W - 14L
1,545 SR
Queue Stats
16W - 16L
1,420 Elo+
Solo
Sobek
Sobek
NavarreteX55
Sobek
Level 23
God Stats
20W - 19L
1,530 SR
Queue Stats
52W - 55L
1,381 Elo+
Solo
Gilgamesh
Gilgamesh
hailski
Gilgamesh
Level 27
God Stats
1W - 6L
1,539 SR
Queue Stats
129W - 157L
1,350 Elo+
Solo
Artemis
Artemis
malscher
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
JaGGeN_SaMa
Ao Kuang
16
6 / 1 / 3
11,123
585
9,123
15,808
5,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chernobog
Mcmagnate
Chernobog
16
7 / 0 / 3
10,221
538
12,584
9,306
3,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
TheUnluckiestBoy
Sun Wukong
18
9 / 1 / 6
11,706
616
12,056
13,592
11,302
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
3 / 0 / 3
9,640
507
5,588
3,284
1,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 5 / 4
7,935
418
4,204
15,291
11,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
7,498
395
2,349
6,748
2,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 5 / 0
8,953
471
9,165
12,641
4,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 2 / 5
8,124
428
7,265
15,206
11,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
hailski
Gilgamesh
14
2 / 10 / 0
8,855
466
6,680
17,774
9,884
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
malscher
Artemis
13
3 / 7 / 1
8,240
434
7,818
9,836
3,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
26
Kills
7
7
Deaths
26
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
2
5
0
0.4
W
Ao Kuang
JaGGeN_SaMa
Ao Kuang
6
1
3
7.5
W
Chernobog
Mcmagnate
Chernobog
7
0
3
8.5
L
0
2
5
1.25
W
Sun Wukong
TheUnluckiestBoy
Sun Wukong
9
1
6
12
L
Gilgamesh
hailski
Gilgamesh
2
10
0
0.2
W
3
0
3
4.5
L
Artemis
malscher
Artemis
3
7
1
0.5
W
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,555
Damage
33,277
57,281
Taken
62,205
33,702
Mitigated
31,587
15,242
Healing
16,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,349
537
0
1,868
6,748
2,035
36
2,964
3,526
32,117
0
L
9,165
569
0
3,381
12,641
4,499
202
3,838
8,683
70,892
0
W
Ao Kuang
JaGGeN_SaMa
Ao Kuang
9,123
2,840
0
5,640
15,808
5,947
0
3,930
11,702
64,400
0
W
Chernobog
Mcmagnate
Chernobog
12,584
7,349
0
3,902
9,306
3,943
1,451
3,020
6,286
0
77,880
L
7,265
633
0
6,978
15,206
11,341
274
4,477
10,689
28,796
0
W
Sun Wukong
TheUnluckiestBoy
Sun Wukong
12,056
3,631
0
3,262
13,592
11,302
1,704
2,735
10,831
0
72,461
L
Gilgamesh
hailski
Gilgamesh
6,680
2,604
0
4,218
17,774
9,884
692
5,452
12,256
0
47,408
W
5,588
2,630
0
561
3,284
1,307
796
1,218
1,946
42,686
0
L
Artemis
malscher
Artemis
7,818
4,018
0
0
9,836
3,828
1,636
1,700
8,136
0
41,557
W
4,204
726
340
1,537
15,291
11,203
392
7,554
7,737
17,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,625
Gold Earned
41,670
491
Minions Killed
415
0
Camps Cleared
0
1,739,878
Distance Traveled
1,637,192
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,498
395
78
4
0
306,560
0
L
Merlin
8,953
471
128
7
0
286,267
1
W
Ao Kuang
11,123
585
83
4
0
388,426
1
W
Chernobog
10,221
538
136
7
0
345,366
2
L
Sobek
8,124
428
47
2
0
385,285
0
W
Sun Wukong
11,706
616
151
8
0
323,471
1
L
Gilgamesh
8,855
466
99
5
0
347,885
0
W
Vulcan
9,640
507
101
5
0
345,421
2
L
Artemis
8,240
434
63
3
0
311,195
4
W
Ares
7,935
418
20
1
0
337,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role