Player Matchup

Danzaburou
Danzaburou
Jonpool92
Danzaburou
Level 25
God Stats
13W - 17L
1,480 SR
Queue Stats
284W - 422L
1,375 Elo+
Party 1
Neith
Neith
SithSalty
Neith
Level 25
God Stats
15W - 18L
1,454 SR
Queue Stats
208W - 279L
1,332 Elo+
Party 1
Tiamat
Tiamat
antwonfern
Tiamat
Level 14
God Stats
7W - 4L
1,500 SR
Queue Stats
44W - 38L
1,455 Elo+
Solo
Sylvanus
Sylvanus
stonedwitxh
Sylvanus
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 73L
1,392 Elo+
Party 1
Nemesis
Nemesis
xNervy
Nemesis
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 26
1,487 SR
1,411 Elo+

VS

Team Averages
Level 17
1,411 SR
1,442 Elo+
Tiamat
Tiamat
Br8silversquid
Tiamat
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DunkaRooKing
Neith
Level 4
God Stats
1W - 2L
1,311 SR
Queue Stats
6W - 7L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Ragnarokid
Guan Yu
Level 3
God Stats
0W - 2L
1,270 SR
Queue Stats
0W - 2L
1,257 Elo+
Solo
Ravana
Ravana
TrashPlayer7
Ravana
Level 27
God Stats
1W - 2L
1,477 SR
Queue Stats
36W - 35L
1,454 Elo+
Solo
Yemoja
Yemoja
zlootz
Yemoja
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jonpool92
Danzaburou
15
3 / 1 / 2
9,128
571
6,104
6,068
2,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
SithSalty
Neith
14
5 / 1 / 2
8,708
544
10,786
9,039
2,869
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
antwonfern
Tiamat
16
6 / 0 / 2
9,678
605
11,398
7,305
3,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
stonedwitxh
Sylvanus
12
1 / 1 / 5
7,698
481
1,529
7,211
4,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
xNervy
Nemesis
14
5 / 0 / 5
8,715
545
5,251
9,047
3,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 0
7,414
463
1,913
6,411
3,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 0
6,704
419
4,184
9,785
2,843
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
Ragnarokid
Guan Yu
9
1 / 10 / 0
5,991
374
5,736
13,803
8,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
13
1 / 2 / 0
7,291
456
3,529
8,382
4,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
zlootz
Yemoja
10
0 / 3 / 0
7,180
449
4,516
10,527
5,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
20
Kills
3
3
Deaths
20
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
1
4
0
0.25
W
Danzaburou
Jonpool92
Danzaburou
3
1
2
4
L
Guan Yu
Ragnarokid
Guan Yu
1
10
0
0.1
W
Neith
SithSalty
Neith
5
1
2
6
L
Ravana
1
2
0
0.5
W
Tiamat
antwonfern
Tiamat
6
0
2
7
W
Sylvanus
stonedwitxh
Sylvanus
1
1
5
3.5
W
Nemesis
xNervy
Nemesis
5
0
5
7.5
L
Yemoja
zlootz
Yemoja
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,068
Damage
19,878
38,670
Taken
48,908
17,533
Mitigated
24,541
14,300
Healing
11,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,913
266
0
2,699
6,411
3,047
0
3,448
2,707
44,888
0
L
4,184
1,853
0
2,185
9,785
2,843
580
1,015
8,740
0
34,339
W
Danzaburou
Jonpool92
Danzaburou
6,104
3,181
0
2,010
6,068
2,531
2,183
262
5,781
0
47,232
L
Guan Yu
Ragnarokid
Guan Yu
5,736
1,110
238
1,365
13,803
8,593
550
6,404
6,986
0
23,348
W
Neith
SithSalty
Neith
10,786
5,654
0
4,554
9,039
2,869
1,668
2,190
6,849
0
60,952
L
Ravana
3,529
1,211
0
2,456
8,382
4,967
0
0
8,382
0
37,249
W
Tiamat
antwonfern
Tiamat
11,398
814
0
2,854
7,305
3,608
166
1,646
5,276
60,458
0
W
Sylvanus
stonedwitxh
Sylvanus
1,529
776
1,519
2,563
7,211
4,685
598
1,450
5,711
14,338
0
W
Nemesis
xNervy
Nemesis
5,251
2,678
0
800
9,047
3,840
612
638
8,282
0
55,377
L
Yemoja
zlootz
Yemoja
4,516
1,099
629
1,791
10,527
5,091
414
1,347
9,166
24,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,927
Gold Earned
34,580
488
Minions Killed
351
0
Camps Cleared
0
1,398,115
Distance Traveled
1,352,084
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,414
463
114
7
0
293,323
3
L
Neith
6,704
419
78
5
0
246,674
0
W
Danzaburou
9,128
571
94
6
0
281,820
0
L
Guan Yu
5,991
374
35
2
0
321,670
6
W
Neith
8,708
544
113
7
0
274,152
0
L
Ravana
7,291
456
84
5
0
240,164
2
W
Tiamat
9,678
605
155
10
0
259,269
1
W
Sylvanus
7,698
481
28
2
0
258,843
2
W
Nemesis
8,715
545
98
6
0
324,031
1
L
Yemoja
7,180
449
40
3
0
250,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role