Player Matchup

Sun Wukong
Sun Wukong
Caco_Roto
Sun Wukong
Level 32
God Stats
18W - 16L
1,390 SR
Queue Stats
92W - 134L
1,237 Elo+
Party 3
Ra
Ra
Lucas Croft5531
Ra
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,548 Elo+
Solo
Arachne
Arachne
Martinucho10
Arachne
Level 45
God Stats
21W - 18L
1,377 SR
Queue Stats
330W - 310L
1,340 Elo+
Party 3
Ymir
Ymir
Mrsantino16
Ymir
Level 15
God Stats
3W - 10L
1,191 SR
Queue Stats
3W - 11L
1,203 Elo+
Party 3
Ullr
Ullr
godeling
Ullr
Level 67
God Stats
12W - 27L
1,209 SR
Queue Stats
276W - 297L
1,278 Elo+
Party 3
Team Averages
Level 38
1,333 SR
1,321 Elo+

VS

Team Averages
Level 43
1,502 SR
1,332 Elo+
Anubis
Anubis
Inferno-Narco
Anubis
Level 35
God Stats
23W - 18L
1,555 SR
Queue Stats
413W - 438L
1,362 Elo+
Party 1
Bacchus
Bacchus
Joshthelegend_1
Bacchus
Level 29
God Stats
8W - 12L
1,327 SR
Queue Stats
140W - 205L
1,272 Elo+
Party 2
Pele
Pele
NativeAM
Pele
Level 46
God Stats
3W - 1L
1,735 SR
Queue Stats
264W - 283L
1,425 Elo+
Solo
Sun Wukong
Sun Wukong
QuothOfTheRavenx
Sun Wukong
Level 58
God Stats
16W - 8L
1,500 SR
Queue Stats
1,005W - 1,015L
1,361 Elo+
Party 1
Artemis
Artemis
youngadamz2007
Artemis
Level 49
God Stats
3W - 3L
1,393 SR
Queue Stats
118W - 183L
1,238 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Caco_Roto
Sun Wukong
14
0 / 7 / 2
9,181
383
9,525
23,777
11,895
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
0 / 15 / 3
8,531
355
4,494
17,316
4,546
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Martinucho10
Arachne
16
5 / 7 / 4
10,885
454
14,318
26,020
11,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 10 / 5
9,300
388
4,042
20,808
8,051
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
16
4 / 8 / 0
10,571
440
4,665
15,875
5,320
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
22 / 0 / 4
14,765
615
25,457
13,706
7,196
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 2 / 17
12,252
511
6,597
12,798
15,988
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
19
8 / 5 / 11
12,893
537
15,500
16,707
7,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
QuothOfTheRavenx
Sun Wukong
19
2 / 2 / 7
12,538
522
15,710
18,829
16,894
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
12 / 2 / 10
12,736
531
21,626
10,630
5,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
96
11
Kills
47
47
Deaths
11
14
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Caco_Roto
Sun Wukong
0
7
2
0.14
W
22
0
4
24
W
3
2
17
5.75
L
0
15
3
0.1
L
Arachne
Martinucho10
Arachne
5
7
4
1
L
2
10
5
0.45
W
Pele
8
5
11
2.7
W
Sun Wukong
QuothOfTheRavenx
Sun Wukong
2
2
7
2.75
L
Ullr
4
8
0
0.5
W
12
2
10
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,044
Damage
84,890
103,796
Taken
72,670
41,129
Mitigated
52,874
16,551
Healing
27,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Caco_Roto
Sun Wukong
9,525
1,593
0
4,576
23,777
11,895
0
6,715
17,062
0
52,249
W
25,457
584
0
8,570
13,706
7,196
5,340
3,540
10,074
97,912
0
W
6,597
420
834
2,344
12,798
15,988
1,876
2,725
10,041
30,529
0
L
4,494
382
0
1,506
17,316
4,546
0
10,143
7,173
33,630
0
L
Arachne
Martinucho10
Arachne
14,318
9,569
0
8,021
26,020
11,317
0
4,525
21,495
0
53,065
L
4,042
343
0
772
20,808
8,051
0
7,314
13,494
24,484
0
W
Pele
15,500
5,283
0
5,508
16,707
7,164
783
923
15,784
0
92,992
W
Sun Wukong
QuothOfTheRavenx
Sun Wukong
15,710
4,032
0
5,481
18,829
16,894
811
369
18,414
0
81,219
L
Ullr
4,665
1,151
0
1,676
15,875
5,320
0
3,357
12,518
0
59,055
W
21,626
10,647
1,261
3,768
10,630
5,632
8,129
801
9,821
0
111,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,468
Gold Earned
65,184
373
Minions Killed
630
0
Camps Cleared
0
2,024,981
Distance Traveled
2,135,869
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,181
383
95
4
0
363,337
1
W
Anubis
14,765
615
144
6
0
427,994
0
W
Bacchus
12,252
511
44
2
0
435,877
1
L
Ra
8,531
355
71
3
0
338,833
1
L
Arachne
10,885
454
67
3
0
457,510
3
L
Ymir
9,300
388
42
2
0
459,126
0
W
Pele
12,893
537
155
6
0
424,827
0
W
Sun Wukong
12,538
522
139
6
0
428,144
2
L
Ullr
10,571
440
98
4
0
406,175
3
W
Artemis
12,736
531
148
6
0
419,027
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role