Player Matchup

Neith
Neith
DjangoCRT
Neith
Level 14
God Stats
3W - 3L
1,397 SR
Queue Stats
8W - 5L
1,628 Elo+
Party 1
Merlin
Merlin
RoiDesPirate
Merlin
Level 15
God Stats
1W - 1L
1,561 SR
Queue Stats
13W - 9L
1,675 Elo+
Party 1
Kali
Kali
Smocker
Kali
Level 17
God Stats
5W - 2L
1,830 SR
Queue Stats
11W - 11L
1,499 Elo+
Solo
Nemesis
Nemesis
SolDaystar
Nemesis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
ĀlphãVînsmøke
Kukulkan
Level 6
God Stats
6W - 5L
1,776 SR
Queue Stats
10W - 13L
1,515 Elo+
Party 3
Team Averages
Level 41
1,613 SR
1,563 Elo+

VS

Team Averages
Level 22
1,526 SR
1,595 Elo+
Freya
Freya
Chuguri
Freya
Level 27
God Stats
2W - 1L
1,343 SR
Queue Stats
30W - 19L
1,542 Elo+
Solo
Athena
Athena
ST4TR3KSN1P3R
Athena
Level 24
God Stats
14W - 8L
1,650 SR
Queue Stats
24W - 26L
1,544 Elo+
Party 2
Ra
Ra
gnar83
Ra
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
maffz
Izanami
Level 29
God Stats
27W - 20L
1,636 SR
Queue Stats
104W - 83L
1,608 Elo+
Solo
Nemesis
Nemesis
mindegyik
Nemesis
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 7L
1,780 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DjangoCRT
Neith
10
1 / 3 / 1
5,984
460
4,525
7,038
1,667
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
9
0 / 5 / 1
5,381
414
3,077
6,251
1,593
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kali
Smocker
Kali
9
1 / 6 / 2
5,707
439
3,679
8,169
3,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
SolDaystar
Nemesis
11
3 / 3 / 1
6,726
517
2,607
8,530
2,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 3 / 2
5,971
459
2,695
5,171
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Chuguri
Freya
13
6 / 3 / 1
8,055
620
5,781
9,154
3,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 0 / 7
7,489
576
4,513
9,524
4,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ra
12
2 / 0 / 4
7,518
578
1,871
2,827
879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
maffz
Izanami
12
3 / 2 / 2
7,393
569
4,795
7,797
2,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
mindegyik
Nemesis
14
5 / 0 / 4
8,241
634
5,152
7,586
2,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
5
Kills
20
20
Deaths
5
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Freya
Chuguri
Freya
6
3
1
2.17
L
Neith
DjangoCRT
Neith
1
3
1
0.5
L
Merlin
0
5
1
0.1
W
4
0
7
7.5
L
Kali
Smocker
Kali
1
6
2
0.33
L
Nemesis
SolDaystar
Nemesis
3
3
1
1.17
W
Ra
2
0
4
4
W
Izanami
maffz
Izanami
3
2
2
2
W
Nemesis
mindegyik
Nemesis
5
0
4
7
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,583
Damage
22,112
35,159
Taken
36,888
11,030
Mitigated
13,981
7,197
Healing
12,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
Chuguri
Freya
5,781
2,287
0
4,074
9,154
3,210
1,168
611
8,503
38,950
0
L
Neith
DjangoCRT
Neith
4,525
2,239
0
1,728
7,038
1,667
0
1,313
5,725
0
25,886
L
Merlin
3,077
579
0
130
6,251
1,593
0
1,760
4,485
27,666
0
W
4,513
1,647
0
2,973
9,524
4,867
133
2,976
6,490
16,629
0
L
Kali
Smocker
Kali
3,679
1,741
0
1,021
8,169
3,671
0
4,917
3,232
0
18,776
L
Nemesis
SolDaystar
Nemesis
2,607
916
0
3,562
8,530
2,368
0
1,488
6,992
0
33,665
W
Ra
1,871
267
235
693
2,827
879
337
489
2,248
36,019
0
W
Izanami
maffz
Izanami
4,795
3,490
0
3,517
7,797
2,805
139
1,308
6,437
0
56,037
W
Nemesis
mindegyik
Nemesis
5,152
2,727
0
599
7,586
2,220
0
148
7,438
0
67,412
L
2,695
390
97
659
5,171
1,731
430
2,489
2,560
25,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,769
Gold Earned
38,696
265
Minions Killed
407
0
Camps Cleared
0
1,128,592
Distance Traveled
1,192,939
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,055
620
79
6
0
215,894
3
L
Neith
5,984
460
62
5
0
223,486
0
L
Merlin
5,381
414
54
4
0
245,212
2
W
Athena
7,489
576
17
1
0
252,696
2
L
Kali
5,707
439
30
2
0
202,991
0
L
Nemesis
6,726
517
63
5
0
243,534
0
W
Ra
7,518
578
90
7
0
267,000
3
W
Izanami
7,393
569
113
9
0
191,072
2
W
Nemesis
8,241
634
108
8
0
266,277
0
L
Kukulkan
5,971
459
56
4
0
213,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role