Player Matchup

Nox
Nox
Solangie
Nox
Level 88
God Stats
1W - 0L
1,192 SR
Queue Stats
23W - 20L
1,475 Elo+
Party 2
Terra
Terra
briannav54
Terra
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
142W - 93L
1,547 Elo+
Party 2
Hachiman
Hachiman
valentin13bell
Hachiman
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
121W - 75L
1,569 Elo+
Party 2
Team Averages
Level 116
1,397 SR
1,530 Elo+

VS

Team Averages
Level 67
1,547 SR
1,429 Elo+
Mercury
Mercury
CRI_Arthur0
Mercury
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,623 Elo+
Solo
Ymir
Ymir
SC_EAZY74
Ymir
Level 116
God Stats
5W - 7L
1,681 SR
Queue Stats
265W - 382L
1,332 Elo+
Party 1
Zhong Kui
Zhong Kui
SC_GODMODE
Zhong Kui
Level 46
God Stats
48W - 56L
1,460 SR
Queue Stats
215W - 322L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 6
8,241
687
3,646
3,837
1,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
12
0 / 2 / 12
9,008
751
5,027
10,740
11,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
14
10 / 0 / 3
10,587
882
15,688
8,518
3,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CRI_Arthur0
Mercury
12
2 / 4 / 0
8,042
670
4,127
8,560
3,231
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Ymir
10
0 / 5 / 2
7,168
597
3,350
12,526
11,212
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
SC_GODMODE
Zhong Kui
11
2 / 4 / 0
7,439
620
8,043
9,971
6,856
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
13
Kills
4
4
Deaths
13
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mercury
CRI_Arthur0
Mercury
2
4
0
0.5
L
Ymir
0
5
2
0.2
L
Zhong Kui
SC_GODMODE
Zhong Kui
2
4
0
0.5
W
3
2
6
3
W
Terra
0
2
12
3
W
Hachiman
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,361
Damage
15,520
23,095
Taken
31,057
16,051
Mitigated
21,299
11,171
Healing
3,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
CRI_Arthur0
Mercury
4,127
699
0
0
8,560
3,231
0
1,391
7,081
0
34,972
L
Ymir
3,350
78
0
612
12,526
11,212
0
3,982
8,402
13,158
0
L
Zhong Kui
SC_GODMODE
Zhong Kui
8,043
732
338
3,001
9,971
6,856
0
3,022
6,789
26,891
0
W
3,646
455
525
825
3,837
1,521
465
2,201
1,636
19,843
0
W
Terra
5,027
973
1,766
3,764
10,740
11,077
0
5,159
5,581
16,938
0
W
Hachiman
15,688
9,324
0
4,291
8,518
3,453
432
4,103
4,415
0
59,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,836
Gold Earned
22,649
146
Minions Killed
120
0
Camps Cleared
0
602,481
Distance Traveled
677,927
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,042
670
56
5
0
261,705
5
L
Ymir
7,168
597
14
1
0
209,023
2
L
Zhong Kui
7,439
620
50
4
0
207,199
2
W
Nox
8,241
687
40
3
0
173,293
1
W
Terra
9,008
751
28
2
0
229,566
3
W
Hachiman
10,587
882
78
7
0
199,622
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role