Player Matchup

Janus
Janus
GELATTOKUSH
Janus
Level 67
God Stats
3W - 6L
1,322 SR
Queue Stats
8W - 12L
1,355 Elo+
Solo
Thor
Thor
GnobbernGeb
Thor
Level 122
God Stats
3W - 7L
1,400 SR
Queue Stats
112W - 83L
1,651 Elo+
Party 1
Thanatos
Thanatos
Schokie
Thanatos
Level 127
God Stats
12W - 15L
1,560 SR
Queue Stats
400W - 253L
1,647 Elo+
Party 1
Team Averages
Level 105
1,427 SR
1,551 Elo+

VS

Team Averages
Level 87
1,487 SR
1,488 Elo+
Hera
Hera
Falcon9214
Hera
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Reyits
Medusa
Level 63
God Stats
6W - 3L
1,240 SR
Queue Stats
131W - 123L
1,539 Elo+
Party 2
Tsukuyomi
Tsukuyomi
cobadonga
Tsukuyomi
Level 49
God Stats
2W - 1L
1,722 SR
Queue Stats
5W - 8L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 4
9,277
714
7,886
11,253
3,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 5 / 4
10,126
779
7,701
15,566
9,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thanatos
Schokie
Thanatos
11
3 / 11 / 3
9,180
706
7,271
14,586
5,430
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 11
10,664
820
13,451
8,446
2,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Reyits
Medusa
14
7 / 2 / 11
10,520
809
9,051
7,967
2,946
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
cobadonga
Tsukuyomi
14
9 / 5 / 10
11,060
851
8,951
10,727
3,958
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
55
9
Kills
23
23
Deaths
9
11
Assists
32
Player
Kills
Deaths
Assists
KDA
W
7
2
11
6.25
L
2
7
4
0.57
L
4
5
4
1.2
W
Medusa
Reyits
Medusa
7
2
11
6.25
L
Thanatos
Schokie
Thanatos
3
11
3
0.41
W
Tsukuyomi
cobadonga
Tsukuyomi
9
5
10
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,858
Damage
31,453
41,405
Taken
27,140
18,078
Mitigated
9,582
7,670
Healing
1,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,451
3,095
0
298
8,446
2,678
1,573
2,314
5,813
43,766
0
L
7,886
338
0
1,672
11,253
3,520
93
2,197
8,936
38,264
0
L
7,701
1,005
604
1,875
15,566
9,128
0
5,384
9,930
0
26,379
W
Medusa
Reyits
Medusa
9,051
4,626
0
434
7,967
2,946
980
2,095
5,592
0
28,324
L
Thanatos
Schokie
Thanatos
7,271
1,364
0
3,519
14,586
5,430
0
5,268
9,016
0
26,158
W
Tsukuyomi
cobadonga
Tsukuyomi
8,951
2,266
0
610
10,727
3,958
500
2,951
7,407
0
31,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,583
Gold Earned
32,244
121
Minions Killed
139
0
Camps Cleared
0
666,637
Distance Traveled
779,161
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,664
820
79
6
0
250,225
1
L
Janus
9,277
714
61
5
0
220,811
3
L
Thor
10,126
779
23
2
0
232,930
4
W
Medusa
10,520
809
34
3
0
264,963
3
L
Thanatos
9,180
706
37
3
0
212,896
0
W
Tsukuyomi
11,060
851
26
2
0
263,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role