Player Matchup

Mercury
Mercury
Abvax
Mercury
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 22L
1,621 Elo+
Solo
Gilgamesh
Gilgamesh
Glubbert
Gilgamesh
Level 25
God Stats
9W - 10L
1,844 SR
Queue Stats
112W - 78L
1,726 Elo+
Solo
Artemis
Artemis
H3nium
Artemis
Level 28
God Stats
14W - 15L
1,597 SR
Queue Stats
281W - 472L
1,350 Elo+
Solo
Geb
Geb
LongTriangle
Geb
Level 27
God Stats
4W - 3L
1,539 SR
Queue Stats
39W - 32L
1,679 Elo+
Solo
Scylla
Scylla
reallyshiesty
Scylla
Level 3
God Stats
4W - 4L
1,500 SR
Queue Stats
142W - 98L
1,456 Elo+
Solo
Team Averages
Level 22
1,596 SR
1,566 Elo+

VS

Team Averages
Level 22
1,574 SR
1,510 Elo+
Anhur
Anhur
HarumachiHDDT
Anhur
Level 20
God Stats
6W - 6L
1,853 SR
Queue Stats
95W - 65L
1,694 Elo+
Party 1
Ra
Ra
MadMan1357917
Ra
Level 28
God Stats
15W - 8L
1,407 SR
Queue Stats
143W - 157L
1,428 Elo+
Solo
Bellona
Bellona
TboonT
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,247 Elo+
Solo
Tsukuyomi
Tsukuyomi
WhiteCrack
Tsukuyomi
Level 28
God Stats
1W - 2L
1,291 SR
Queue Stats
17W - 29L
1,490 Elo+
Solo
Mulan
Mulan
wookiepi
Mulan
Level 29
God Stats
38W - 15L
1,818 SR
Queue Stats
603W - 283L
1,693 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Abvax
Mercury
8
3 / 1 / 2
4,952
619
1,697
5,031
1,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Glubbert
Gilgamesh
9
3 / 1 / 5
5,120
640
3,227
4,030
1,364
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
H3nium
Artemis
7
1 / 2 / 2
4,244
531
2,509
4,535
436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 3 / 2
3,871
484
2,563
5,790
1,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
5 / 0 / 4
5,815
727
4,556
2,492
652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 3
4,665
583
4,456
4,553
1,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 5 / 0
4,027
503
2,065
5,120
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
TboonT
Bellona
4
0 / 2 / 1
3,408
426
1,536
2,315
1,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
WhiteCrack
Tsukuyomi
7
4 / 3 / 1
4,602
575
2,265
6,205
1,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
wookiepi
Mulan
6
1 / 2 / 4
4,320
540
4,240
5,044
2,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
12
Kills
7
7
Deaths
13
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
Abvax
Mercury
3
1
2
4
W
Gilgamesh
Glubbert
Gilgamesh
3
1
5
5.5
W
Artemis
H3nium
Artemis
1
2
2
1
L
2
1
3
3.5
W
0
3
2
0.33
L
0
5
0
0
L
Bellona
TboonT
Bellona
0
2
1
0.25
L
Tsukuyomi
WhiteCrack
Tsukuyomi
4
3
1
1.5
W
5
0
4
7
L
Mulan
wookiepi
Mulan
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,552
Damage
14,562
21,878
Taken
23,237
5,282
Mitigated
8,339
6,392
Healing
5,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Abvax
Mercury
1,697
594
0
530
5,031
1,355
1,128
890
4,093
0
22,273
W
Gilgamesh
Glubbert
Gilgamesh
3,227
780
0
830
4,030
1,364
329
598
3,356
0
20,347
W
Artemis
H3nium
Artemis
2,509
764
0
1,946
4,535
436
0
0
4,535
0
12,663
L
4,456
2,655
0
1,370
4,553
1,162
108
1,182
3,256
0
27,086
W
2,563
541
0
2,175
5,790
1,475
0
0
5,790
7,562
0
L
2,065
96
32
1,117
5,120
1,691
0
1,865
3,111
17,404
0
L
Bellona
TboonT
Bellona
1,536
784
0
130
2,315
1,242
27
243
2,036
0
4,669
L
Tsukuyomi
WhiteCrack
Tsukuyomi
2,265
645
0
1,627
6,205
1,962
0
913
5,168
0
13,422
W
4,556
577
0
911
2,492
652
0
363
2,039
21,858
0
L
Mulan
wookiepi
Mulan
4,240
407
0
1,381
5,044
2,282
0
2,362
2,547
0
8,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,002
Gold Earned
21,022
169
Minions Killed
131
0
Camps Cleared
0
736,876
Distance Traveled
715,849
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
4,952
619
53
7
0
166,061
0
W
Gilgamesh
5,120
640
33
4
0
145,361
1
W
Artemis
4,244
531
31
4
0
126,941
1
L
Anhur
4,665
583
46
6
0
142,511
0
W
Geb
3,871
484
7
1
0
147,686
3
L
Ra
4,027
503
35
4
0
125,635
3
L
Bellona
3,408
426
6
1
0
118,978
0
L
Tsukuyomi
4,602
575
35
4
0
164,116
0
W
Scylla
5,815
727
45
6
0
150,827
2
L
Mulan
4,320
540
9
1
0
164,609
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role