Player Matchup

Gilgamesh
Gilgamesh
BADCOMPANY_04
Gilgamesh
Level 120
God Stats
1W - 1L
1,738 SR
Queue Stats
37W - 27L
1,578 Elo+
Party 1
Sun Wukong
Sun Wukong
XxAxe_Anarchy2xX
Sun Wukong
Level 120
God Stats
19W - 12L
1,705 SR
Queue Stats
35W - 29L
1,671 Elo+
Party 1
Sol
Sol
rio2802
Sol
Level 50
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 5L
1,634 Elo+
Party 1
Team Averages
Level 97
1,648 SR
1,628 Elo+

VS

Team Averages
Level 104
1,465 SR
1,499 Elo+
Anubis
Anubis
Nyxillu
Anubis
Level 83
God Stats
4W - 5L
1,527 SR
Queue Stats
72W - 76L
1,547 Elo+
Party 2
Cthulhu
Cthulhu
SCUG-_-
Cthulhu
Level 87
God Stats
43W - 34L
1,367 SR
Queue Stats
764W - 830L
1,434 Elo+
Solo
Ullr
Ullr
madhatter21_66
Ullr
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 135L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BADCOMPANY_04
Gilgamesh
13
4 / 5 / 6
10,044
717
10,528
12,878
5,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
XxAxe_Anarchy2xX
Sun Wukong
14
3 / 0 / 7
10,749
768
5,841
10,442
6,568
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sol
13
3 / 3 / 7
10,071
719
8,192
8,955
2,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Nyxillu
Anubis
13
4 / 3 / 1
9,399
671
4,375
8,198
4,043
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
SCUG-_-
Cthulhu
10
1 / 4 / 3
8,303
593
7,845
12,853
12,429
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
2 / 3 / 5
9,188
656
9,001
9,605
3,447
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
10
Kills
7
8
Deaths
10
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BADCOMPANY_04
Gilgamesh
4
5
6
1.4
L
Anubis
Nyxillu
Anubis
4
3
1
1.5
L
Cthulhu
SCUG-_-
Cthulhu
1
4
3
0.63
W
Sun Wukong
XxAxe_Anarchy2xX
Sun Wukong
3
0
7
6.5
L
2
3
5
1.5
W
Sol
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,561
Damage
21,221
32,275
Taken
30,656
14,479
Mitigated
19,919
10,429
Healing
5,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BADCOMPANY_04
Gilgamesh
10,528
2,015
0
2,477
12,878
5,069
466
3,554
9,324
0
42,488
L
Anubis
Nyxillu
Anubis
4,375
245
0
2,330
8,198
4,043
0
1,677
6,521
25,479
0
L
Cthulhu
SCUG-_-
Cthulhu
7,845
100
0
2,658
12,853
12,429
0
3,424
9,429
26,649
0
W
Sun Wukong
XxAxe_Anarchy2xX
Sun Wukong
5,841
998
0
4,952
10,442
6,568
660
4,529
5,913
0
30,346
L
9,001
1,810
0
190
9,605
3,447
0
3,142
6,463
0
36,056
W
Sol
8,192
2,802
0
3,000
8,955
2,842
1,965
4,241
4,714
37,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,864
Gold Earned
26,890
174
Minions Killed
146
0
Camps Cleared
0
767,336
Distance Traveled
748,877
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,044
717
60
4
0
248,545
6
L
Anubis
9,399
671
48
3
0
235,217
4
L
Cthulhu
8,303
593
36
3
0
257,347
3
W
Sun Wukong
10,749
768
63
5
0
278,074
0
L
Ullr
9,188
656
62
4
0
256,313
2
W
Sol
10,071
719
51
4
0
240,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role