Player Matchup

Anhur
Anhur
A_OLD_MAN_22
Anhur
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,584 Elo+
Party 2
Merlin
Merlin
Divion_
Merlin
Level 87
God Stats
5W - 4L
1,471 SR
Queue Stats
158W - 147L
1,424 Elo+
Party 2
Cerberus
Cerberus
Hells_Grunt11B
Cerberus
Level 26
God Stats
11W - 9L
1,544 SR
Queue Stats
56W - 60L
1,406 Elo+
Party 2
Team Averages
Level 70
1,505 SR
1,471 Elo+

VS

Team Averages
Level 48
1,529 SR
1,363 Elo+
Hel
Hel
Ba2hanS
Hel
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,275 Elo+
Solo
Chaac
Chaac
GRN Redlist
Chaac
Level 109
God Stats
7W - 6L
1,692 SR
Queue Stats
121W - 119L
1,459 Elo+
Party 1
Medusa
Medusa
HvW PENTA
Medusa
Level 28
God Stats
4W - 4L
1,396 SR
Queue Stats
24W - 26L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 6 / 3
13,202
733
14,255
14,283
5,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Divion_
Merlin
15
1 / 2 / 6
11,161
620
14,115
8,978
4,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
16
3 / 2 / 6
12,545
697
5,596
13,056
12,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
11
0 / 3 / 8
9,782
543
1,190
7,467
3,100
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

15
2 / 3 / 7
11,133
619
13,775
22,718
20,639
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
HvW PENTA
Medusa
15
7 / 5 / 3
12,123
674
14,536
14,301
4,918
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
27
11
Kills
9
10
Deaths
11
15
Assists
18
Player
Kills
Deaths
Assists
KDA
W
7
6
3
1.42
L
Hel
0
3
8
1.33
W
Merlin
Divion_
Merlin
1
2
6
2
L
2
3
7
1.83
W
Cerberus
3
2
6
3
L
Medusa
HvW PENTA
Medusa
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,966
Damage
29,501
36,317
Taken
44,486
22,140
Mitigated
28,657
5,966
Healing
14,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,255
10,117
0
0
14,283
5,925
2,045
981
13,302
0
66,593
L
Hel
1,190
610
2,447
2,870
7,467
3,100
0
5,481
1,986
6,784
0
W
Merlin
Divion_
Merlin
14,115
212
0
826
8,978
4,172
331
382
8,596
89,307
0
L
13,775
1,607
0
7,733
22,718
20,639
0
7,089
15,629
683
63,730
W
Cerberus
5,596
213
0
5,140
13,056
12,043
76
488
12,568
16,066
0
L
Medusa
HvW PENTA
Medusa
14,536
8,106
0
1,531
14,301
4,918
69
7,246
7,055
0
68,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,908
Gold Earned
33,038
247
Minions Killed
185
0
Camps Cleared
0
895,722
Distance Traveled
826,629
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,202
733
87
5
0
285,517
2
L
Hel
9,782
543
14
1
0
192,058
0
W
Merlin
11,161
620
122
7
0
296,357
1
L
Chaac
11,133
619
89
5
0
351,697
1
W
Cerberus
12,545
697
38
2
0
313,848
0
L
Medusa
12,123
674
82
5
0
282,874
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role