Player Matchup

Discordia
Discordia
 
Discordia
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ASoulers
Sol
Level 66
God Stats
23W - 17L
1,540 SR
Queue Stats
231W - 248L
1,499 Elo+
Solo
Artemis
Artemis
chebele
Artemis
Level 67
God Stats
4W - 2L
1,592 SR
Queue Stats
172W - 190L
1,445 Elo+
Solo
Team Averages
Level 87
1,544 SR
1,481 Elo+

VS

Team Averages
Level 76
1,460 SR
1,426 Elo+
Janus
Janus
DiddlingDwarf
Janus
Level 88
God Stats
5W - 14L
1,543 SR
Queue Stats
198W - 219L
1,513 Elo+
Solo
Vulcan
Vulcan
FranKiller_730
Vulcan
Level 15
God Stats
4W - 5L
1,528 SR
Queue Stats
18W - 33L
1,424 Elo+
Solo
Medusa
Medusa
fasar17
Medusa
Level 125
God Stats
0W - 3L
1,309 SR
Queue Stats
4W - 15L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
3 / 1 / 11
9,927
764
7,585
8,198
2,664
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
5 / 1 / 7
9,454
727
6,602
8,261
3,866
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
chebele
Artemis
13
9 / 4 / 4
10,346
796
7,835
9,722
3,703
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 2
9,708
747
7,807
8,639
2,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

8
0 / 8 / 2
7,460
574
2,273
6,983
2,146
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
fasar17
Medusa
8
0 / 7 / 0
7,033
541
4,587
9,607
2,824
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
17
Kills
4
6
Deaths
18
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
1
11
8.5
W
5
1
7
8.5
L
4
3
2
1.67
L
0
8
2
0.13
W
Artemis
chebele
Artemis
9
4
4
2.75
L
Medusa
fasar17
Medusa
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,022
Damage
14,667
26,181
Taken
25,229
10,233
Mitigated
7,930
7,102
Healing
462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
7,585
322
175
2,139
8,198
2,664
423
1,856
6,342
45,245
0
W
6,602
1,007
0
2,620
8,261
3,866
602
3,018
5,243
31,913
0
L
7,807
317
0
0
8,639
2,960
0
5,778
2,861
41,963
0
L
2,273
568
0
0
6,983
2,146
0
3,013
3,970
13,995
0
W
Artemis
chebele
Artemis
7,835
4,530
528
1,640
9,722
3,703
1,572
5,243
4,479
0
33,261
L
Medusa
fasar17
Medusa
4,587
1,591
0
462
9,607
2,824
0
5,444
4,163
0
14,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,727
Gold Earned
24,201
171
Minions Killed
109
0
Camps Cleared
0
670,497
Distance Traveled
569,499
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,927
764
71
5
0
216,028
6
W
Sol
9,454
727
53
4
0
252,937
2
L
Janus
9,708
747
67
5
0
234,051
4
L
Vulcan
7,460
574
24
2
0
157,367
0
W
Artemis
10,346
796
47
4
0
201,532
1
L
Medusa
7,033
541
18
1
0
178,081
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role