Player Matchup

Agni
Agni
GetUpAndTry
Agni
Level 65
God Stats
2W - 0L
1,457 SR
Queue Stats
24W - 24L
1,609 Elo+
Solo
Cerberus
Cerberus
MrSonic2001
Cerberus
Level 63
God Stats
17W - 17L
1,569 SR
Queue Stats
113W - 109L
1,553 Elo+
Party 1
Anhur
Anhur
somerandomkid289
Anhur
Level 92
God Stats
15W - 11L
1,343 SR
Queue Stats
102W - 88L
1,621 Elo+
Party 1
Team Averages
Level 73
1,456 SR
1,594 Elo+

VS

Team Averages
Level 119
1,688 SR
1,533 Elo+
Cerberus
Cerberus
AfriendlyOctopus
Cerberus
Level 126
God Stats
7W - 11L
1,856 SR
Queue Stats
59W - 65L
1,677 Elo+
Solo
Nox
Nox
Zacened
Nox
Level 103
God Stats
26W - 40L
1,386 SR
Queue Stats
197W - 362L
1,348 Elo+
Solo
Cupid
Cupid
djthagemini
Cupid
Level 128
God Stats
3W - 4L
1,822 SR
Queue Stats
111W - 149L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 6
8,658
787
5,918
4,365
1,383
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
MrSonic2001
Cerberus
11
3 / 1 / 8
8,721
793
4,743
8,107
6,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
6 / 2 / 7
9,053
823
7,087
10,394
3,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 2
6,594
599
2,606
5,711
2,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nox
9
0 / 8 / 3
6,799
618
3,781
8,349
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 2 / 0
8,392
763
5,607
7,555
2,281
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
14
Kills
3
3
Deaths
14
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
5
0
6
8
W
Cerberus
MrSonic2001
Cerberus
3
1
8
7
L
Nox
0
8
3
0.19
L
3
2
0
1.5
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,748
Damage
11,994
22,866
Taken
21,615
11,204
Mitigated
6,876
8,828
Healing
3,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,606
41
0
471
5,711
2,226
0
2,486
3,225
10,014
0
W
5,918
337
0
661
4,365
1,383
882
1,175
3,118
26,962
0
W
Cerberus
MrSonic2001
Cerberus
4,743
340
0
3,985
8,107
6,261
444
1,627
6,412
23,519
0
L
Nox
3,781
573
0
965
8,349
2,369
0
4,460
3,889
12,464
0
L
5,607
3,618
79
1,576
7,555
2,281
0
3,736
3,819
0
32,789
W
7,087
3,904
0
4,182
10,394
3,560
1,577
3,279
6,871
0
44,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,432
Gold Earned
21,785
167
Minions Killed
85
0
Camps Cleared
0
625,841
Distance Traveled
482,475
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,594
599
19
2
0
124,644
2
W
Agni
8,658
787
56
5
0
203,132
2
W
Cerberus
8,721
793
51
5
0
237,692
3
L
Nox
6,799
618
12
1
0
163,881
1
L
Cupid
8,392
763
54
5
0
193,950
3
W
Anhur
9,053
823
60
5
0
185,017
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role