Player Matchup

Gilgamesh
Gilgamesh
Avoten
Gilgamesh
Level 114
God Stats
39W - 27L
1,700 SR
Queue Stats
142W - 91L
1,651 Elo+
Solo
Chiron
Chiron
Biiste
Chiron
Level 158
God Stats
2W - 1L
1,550 SR
Queue Stats
39W - 24L
1,676 Elo+
Party 2
Thanatos
Thanatos
Galnebørge
Thanatos
Level 107
God Stats
4W - 4L
1,557 SR
Queue Stats
54W - 33L
1,654 Elo+
Party 2
Tiamat
Tiamat
PromastahALEX
Tiamat
Level 126
God Stats
16W - 13L
1,684 SR
Queue Stats
212W - 212L
1,539 Elo+
Solo
Bellona
Bellona
haraboe
Bellona
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,266 Elo+
Party 2
Team Averages
Level 116
1,598 SR
1,557 Elo+

VS

Team Averages
Level 152
1,639 SR
1,608 Elo+
Gilgamesh
Gilgamesh
DawgHallMonitor
Gilgamesh
Level 160
God Stats
39W - 37L
1,665 SR
Queue Stats
239W - 253L
1,622 Elo+
Party 3
Sun Wukong
Sun Wukong
EXONA
Sun Wukong
Level 160
God Stats
8W - 4L
1,687 SR
Queue Stats
478W - 424L
1,557 Elo+
Party 1
Ao Kuang
Ao Kuang
MarquisForneus
Ao Kuang
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 122L
1,609 Elo+
Party 1
Terra
Terra
OneMoth
Terra
Level 120
God Stats
52W - 40L
1,668 SR
Queue Stats
104W - 93L
1,630 Elo+
Party 3
Cthulhu
Cthulhu
TwoCrabs
Cthulhu
Level 160
God Stats
44W - 35L
1,675 SR
Queue Stats
240W - 251L
1,621 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Avoten
Gilgamesh
20
7 / 8 / 17
17,185
614
24,393
32,411
26,983
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chiron
Biiste
Chiron
20
17 / 5 / 13
18,382
657
40,246
31,227
19,582
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thanatos
Galnebørge
Thanatos
20
4 / 7 / 16
15,012
536
17,549
27,171
13,558
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
9 / 3 / 16
16,740
598
32,671
17,940
11,718
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bellona
haraboe
Bellona
20
6 / 3 / 25
14,979
535
18,574
34,481
40,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DawgHallMonitor
Gilgamesh
20
5 / 7 / 8
14,029
501
16,676
27,932
21,034
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
EXONA
Sun Wukong
20
3 / 8 / 8
14,676
524
12,946
34,174
26,516
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
20
7 / 14 / 4
13,808
493
16,077
31,428
13,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Terra
OneMoth
Terra
17
3 / 8 / 8
13,681
489
11,025
31,192
35,679
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cthulhu
TwoCrabs
Cthulhu
20
8 / 6 / 7
15,251
545
31,376
50,384
63,471
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
61
43
Kills
26
26
Deaths
43
87
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Avoten
Gilgamesh
7
8
17
1.94
W
Chiron
Biiste
Chiron
17
5
13
4.7
L
Gilgamesh
DawgHallMonitor
Gilgamesh
5
7
8
1.29
L
Sun Wukong
EXONA
Sun Wukong
3
8
8
0.88
W
Thanatos
Galnebørge
Thanatos
4
7
16
1.71
L
Ao Kuang
7
14
4
0.64
L
Terra
OneMoth
Terra
3
8
8
0.88
W
9
3
16
5.67
L
Cthulhu
TwoCrabs
Cthulhu
8
6
7
1.92
W
Bellona
haraboe
Bellona
6
3
25
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

133,433
Damage
88,100
143,230
Taken
175,110
112,431
Mitigated
160,157
63,230
Healing
47,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Avoten
Gilgamesh
24,393
6,277
0
8,194
32,411
26,983
1,938
16,661
15,750
258
100,282
W
Chiron
Biiste
Chiron
40,246
20,892
1,530
11,810
31,227
19,582
3,699
13,830
17,397
0
163,817
L
Gilgamesh
DawgHallMonitor
Gilgamesh
16,676
3,433
0
5,816
27,932
21,034
4,357
4,131
23,801
0
102,861
L
Sun Wukong
EXONA
Sun Wukong
12,946
2,788
0
10,442
34,174
26,516
1,636
4,967
29,207
0
101,848
W
Thanatos
Galnebørge
Thanatos
17,549
5,749
0
18,694
27,171
13,558
626
13,984
13,187
0
116,922
L
Ao Kuang
16,077
5,115
0
6,178
31,428
13,457
841
6,575
24,853
87,295
9,848
L
Terra
OneMoth
Terra
11,025
1,263
2,748
4,026
31,192
35,679
934
5,018
26,174
49,708
0
W
32,671
4,148
695
7,355
17,940
11,718
1,135
5,974
11,966
149,913
0
L
Cthulhu
TwoCrabs
Cthulhu
31,376
2,865
1,295
17,204
50,384
63,471
22
12,667
37,717
100,161
11,463
W
Bellona
haraboe
Bellona
18,574
8,708
0
14,952
34,481
40,590
1,936
12,216
22,265
0
69,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,298
Gold Earned
71,445
781
Minions Killed
706
0
Camps Cleared
0
2,800,004
Distance Traveled
2,458,984
32
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
17,185
614
133
5
0
567,120
7
W
Chiron
18,382
657
217
8
0
532,216
4
L
Gilgamesh
14,029
501
159
6
0
488,863
11
L
Sun Wukong
14,676
524
175
6
0
521,492
3
W
Thanatos
15,012
536
147
5
0
552,668
2
L
Ao Kuang
13,808
493
132
5
0
445,040
2
L
Terra
13,681
489
75
3
0
495,777
7
W
Tiamat
16,740
598
207
7
0
553,123
14
L
Cthulhu
15,251
545
165
6
0
507,812
6
W
Bellona
14,979
535
77
3
0
594,877
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role