Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Gorelko
Chang'e
Level 106
God Stats
15W - 12L
1,650 SR
Queue Stats
130W - 121L
1,463 Elo+
Party 1
Sylvanus
Sylvanus
PKS Squib
Sylvanus
Level 111
God Stats
31W - 26L
1,569 SR
Queue Stats
623W - 609L
1,553 Elo+
Party 1
Ymir
Ymir
Ra1nforce
Ymir
Level 76
God Stats
8W - 6L
1,536 SR
Queue Stats
48W - 44L
1,437 Elo+
Party 1
Izanami
Izanami
ZweiEvanTheo
Izanami
Level 64
God Stats
3W - 3L
1,379 SR
Queue Stats
71W - 78L
1,419 Elo+
Party 1
Team Averages
Level 91
1,527 SR
1,474 Elo+

VS

Team Averages
Level 74
1,498 SR
1,415 Elo+
Athena
Athena
AbdulrahmanASHz
Athena
Level 100
God Stats
0W - 3L
1,500 SR
Queue Stats
235W - 209L
1,469 Elo+
Solo
Odin
Odin
ItsOnlySercan
Odin
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 57L
1,403 Elo+
Party 2
Ymir
Ymir
NuriTheVizardo
Ymir
Level 83
God Stats
6W - 5L
1,478 SR
Queue Stats
68W - 70L
1,398 Elo+
Party 2
Tiamat
Tiamat
ScaRxSnipe
Tiamat
Level 81
God Stats
12W - 14L
1,480 SR
Queue Stats
81W - 84L
1,385 Elo+
Party 2
Olorun
Olorun
Tayfun245
Olorun
Level 29
God Stats
4W - 5L
1,531 SR
Queue Stats
8W - 8L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
6 / 0 / 3
6,634
603
3,917
5,123
1,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Gorelko
Chang'e
11
6 / 0 / 6
6,613
601
7,247
6,664
2,202
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
PKS Squib
Sylvanus
12
2 / 0 / 2
6,983
635
3,818
6,374
3,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ymir
8
1 / 1 / 6
5,501
500
3,681
7,205
3,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
ZweiEvanTheo
Izanami
10
0 / 2 / 0
5,738
522
1,402
4,217
1,357
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
5,137
467
4,630
10,433
3,648
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 0
5,109
464
2,594
6,572
1,988
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

6
0 / 3 / 2
4,943
449
2,313
5,992
3,188
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Tiamat
ScaRxSnipe
Tiamat
8
0 / 5 / 0
5,009
455
5,066
6,402
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Olorun
Tayfun245
Olorun
9
3 / 1 / 0
5,334
485
4,039
3,834
1,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
15
Kills
3
3
Deaths
15
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
3
7.5
L
0
5
1
0.1
W
Chang'e
Gorelko
Chang'e
6
0
6
9
L
0
1
0
0
L
0
3
2
0.33
W
Sylvanus
PKS Squib
Sylvanus
2
0
2
3
W
Ymir
1
1
6
4
L
Tiamat
ScaRxSnipe
Tiamat
0
5
0
0
L
Olorun
Tayfun245
Olorun
3
1
0
3
W
Izanami
ZweiEvanTheo
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,065
Damage
18,642
29,583
Taken
33,233
11,859
Mitigated
13,242
11,995
Healing
7,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,917
1,304
0
555
5,123
1,815
0
1,476
3,603
0
30,173
L
4,630
789
0
2,172
10,433
3,648
0
4,713
5,720
30,731
0
W
Chang'e
Gorelko
Chang'e
7,247
1,175
1,018
2,991
6,664
2,202
0
5,116
1,250
28,501
0
L
2,594
179
0
1,995
6,572
1,988
0
3,283
3,289
0
21,053
L
2,313
476
0
807
5,992
3,188
0
3,258
2,734
10,224
0
W
Sylvanus
PKS Squib
Sylvanus
3,818
1,278
52
3,806
6,374
3,359
352
1,087
5,225
32,089
5,959
W
Ymir
3,681
712
318
2,067
7,205
3,126
132
5,554
1,529
15,595
0
L
Tiamat
ScaRxSnipe
Tiamat
5,066
701
0
1,503
6,402
3,122
46
2,323
4,079
21,004
0
L
Olorun
Tayfun245
Olorun
4,039
1,476
74
1,299
3,834
1,296
0
917
2,917
24,345
0
W
Izanami
ZweiEvanTheo
Izanami
1,402
777
0
1,188
4,217
1,357
856
2,289
1,928
0
33,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,469
Gold Earned
25,532
299
Minions Killed
209
0
Camps Cleared
0
1,007,160
Distance Traveled
920,492
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,634
603
63
6
0
241,913
1
L
Athena
5,137
467
57
5
0
196,629
0
W
Chang'e
6,613
601
58
5
0
208,988
2
L
Odin
5,109
464
55
5
0
186,661
3
L
Ymir
4,943
449
20
2
0
172,153
3
W
Sylvanus
6,983
635
89
8
0
153,424
0
W
Ymir
5,501
500
14
1
0
194,568
2
L
Tiamat
5,009
455
41
4
0
179,109
2
L
Olorun
5,334
485
36
3
0
185,940
1
W
Izanami
5,738
522
75
7
0
208,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role