Player Matchup

Medusa
Medusa
RabChewey
Medusa
Level 28
God Stats
0W - 2L
1,311 SR
Queue Stats
78W - 95L
1,427 Elo+
Party 1
Sylvanus
Sylvanus
Sulmeldis
Sylvanus
Level 41
God Stats
5W - 4L
1,654 SR
Queue Stats
177W - 216L
1,413 Elo+
Party 1
Ao Kuang
Ao Kuang
TemHa9IMArI9I
Ao Kuang
Level 129
God Stats
9W - 14L
1,484 SR
Queue Stats
461W - 524L
1,469 Elo+
Party 1
Team Averages
Level 66
1,483 SR
1,436 Elo+

VS

Team Averages
Level 79
1,563 SR
1,481 Elo+
Artemis
Artemis
hasissan
Artemis
Level 24
God Stats
10W - 7L
1,504 SR
Queue Stats
84W - 114L
1,369 Elo+
Solo
Baron Samedi
Baron Samedi
onlykingkj
Baron Samedi
Level 67
God Stats
10W - 9L
1,621 SR
Queue Stats
56W - 56L
1,514 Elo+
Party 2
Fenrir
Fenrir
tired0fyalll
Fenrir
Level 146
God Stats
3W - 2L
1,565 SR
Queue Stats
375W - 358L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
RabChewey
Medusa
19
6 / 8 / 5
15,873
661
21,941
24,974
13,306
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sylvanus
Sulmeldis
Sylvanus
18
2 / 7 / 8
15,586
649
11,126
35,551
47,069
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
TemHa9IMArI9I
Ao Kuang
17
4 / 6 / 5
14,299
596
14,450
25,934
19,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
hasissan
Artemis
19
3 / 5 / 15
15,628
651
19,718
15,110
6,933
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Baron Samedi
onlykingkj
Baron Samedi
19
2 / 3 / 14
14,820
618
17,307
16,456
8,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
20
16 / 4 / 5
18,202
758
31,480
29,189
35,364
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
55
12
Kills
21
21
Deaths
12
18
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Medusa
RabChewey
Medusa
6
8
5
1.06
L
Sylvanus
Sulmeldis
Sylvanus
2
7
8
0.86
L
Ao Kuang
TemHa9IMArI9I
Ao Kuang
4
6
5
1.08
W
Artemis
hasissan
Artemis
3
5
15
2.1
W
Baron Samedi
onlykingkj
Baron Samedi
2
3
14
3
W
Fenrir
16
4
5
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,517
Damage
68,505
86,459
Taken
60,755
79,692
Mitigated
50,921
33,822
Healing
26,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
RabChewey
Medusa
21,941
14,198
0
7,514
24,974
13,306
2,323
1,984
22,748
0
100,521
L
Sylvanus
Sulmeldis
Sylvanus
11,126
3,564
6,497
11,928
35,551
47,069
710
8,945
25,813
43,031
0
L
Ao Kuang
TemHa9IMArI9I
Ao Kuang
14,450
2,139
0
7,883
25,934
19,317
0
5,102
20,403
57,404
0
W
Artemis
hasissan
Artemis
19,718
12,239
0
4,969
15,110
6,933
590
5,513
9,515
0
97,732
W
Baron Samedi
onlykingkj
Baron Samedi
17,307
242
5,233
6,492
16,456
8,624
656
6,449
9,607
91,602
0
W
Fenrir
31,480
11,126
0
10,176
29,189
35,364
1,807
13,129
15,470
0
76,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,758
Gold Earned
48,650
241
Minions Killed
296
0
Camps Cleared
0
1,112,135
Distance Traveled
1,197,002
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
15,873
661
126
5
0
345,654
5
L
Sylvanus
15,586
649
58
2
0
345,345
1
L
Ao Kuang
14,299
596
57
2
0
421,136
5
W
Artemis
15,628
651
108
5
0
355,332
1
W
Baron Samedi
14,820
618
109
5
0
394,803
7
W
Fenrir
18,202
758
79
3
0
446,867
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role