Player Matchup

Ah Puch
Ah Puch
SchwabbelbergTV
Ah Puch
Level 19
God Stats
6W - 3L
1,687 SR
Queue Stats
123W - 81L
1,624 Elo+
Party 2
Anhur
Anhur
Sergiyon
Anhur
Level 144
God Stats
2W - 6L
1,262 SR
Queue Stats
504W - 357L
1,599 Elo+
Party 2
Nemesis
Nemesis
Shizuiiii
Nemesis
Level 62
God Stats
16W - 11L
1,472 SR
Queue Stats
339W - 306L
1,552 Elo+
Party 2
Ymir
Ymir
XEWE
Ymir
Level 25
God Stats
10W - 9L
1,598 SR
Queue Stats
48W - 34L
1,585 Elo+
Party 2
Tyr
Tyr
xElreyDylan
Tyr
Level 66
God Stats
33W - 22L
1,638 SR
Queue Stats
780W - 583L
1,560 Elo+
Party 2
Team Averages
Level 63
1,531 SR
1,584 Elo+

VS

Team Averages
Level 54
1,689 SR
1,500 Elo+
Anhur
Anhur
Fowells
Anhur
Level 29
God Stats
2W - 2L
1,714 SR
Queue Stats
84W - 80L
1,559 Elo+
Party 1
Baron Samedi
Baron Samedi
Seromelo
Baron Samedi
Level 125
God Stats
3W - 1L
1,727 SR
Queue Stats
137W - 159L
1,454 Elo+
Solo
Nu Wa
Nu Wa
TermiRAtor
Nu Wa
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
kartonski
Ymir
Level 46
God Stats
7W - 1L
2,002 SR
Queue Stats
94W - 85L
1,556 Elo+
Party 1
Ratatoskr
Ratatoskr
ºWóòÐPéckèRº
Ratatoskr
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 6
12,103
576
15,414
11,906
3,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
Sergiyon
Anhur
19
12 / 3 / 2
12,851
612
15,369
16,742
5,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Shizuiiii
Nemesis
14
0 / 3 / 5
9,260
441
3,360
15,133
6,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
XEWE
Ymir
15
0 / 5 / 10
10,253
488
3,412
16,971
10,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
9 / 1 / 3
13,106
624
16,471
18,062
19,676
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Fowells
Anhur
16
2 / 8 / 3
9,844
469
7,790
16,038
4,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Seromelo
Baron Samedi
14
1 / 8 / 1
9,023
430
5,710
17,336
18,818
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nu Wa
18
4 / 4 / 3
10,843
516
16,970
11,581
3,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
15
2 / 2 / 8
10,150
483
8,613
16,413
16,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
6 / 2 / 4
11,282
537
8,286
13,674
5,801
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
34
24
Kills
15
15
Deaths
24
26
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anhur
Fowells
Anhur
2
8
3
0.44
W
3
3
6
2
W
Anhur
Sergiyon
Anhur
12
3
2
4.33
L
Baron Samedi
Seromelo
Baron Samedi
1
8
1
0.19
W
Nemesis
Shizuiiii
Nemesis
0
3
5
0.83
L
Nu Wa
4
4
3
1.38
W
Ymir
XEWE
Ymir
0
5
10
1
L
Ymir
2
2
8
3
W
9
1
3
10.5
L
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,026
Damage
47,369
78,814
Taken
75,042
45,201
Mitigated
49,970
30,418
Healing
18,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Fowells
Anhur
7,790
3,661
0
3,719
16,038
4,513
374
1,309
14,713
0
67,322
W
15,414
70
0
4,826
11,906
3,952
237
5,092
6,553
99,768
0
W
Anhur
Sergiyon
Anhur
15,369
6,790
0
8,215
16,742
5,204
1,570
5,305
11,256
0
104,795
L
Baron Samedi
Seromelo
Baron Samedi
5,710
985
153
5,362
17,336
18,818
0
3,167
14,045
53,188
0
W
Nemesis
Shizuiiii
Nemesis
3,360
1,477
0
5,672
15,133
6,284
83
4,669
10,247
0
56,530
L
Nu Wa
16,970
4,088
53
2,926
11,581
3,938
412
5,008
6,301
78,989
0
W
Ymir
XEWE
Ymir
3,412
552
0
2,855
16,971
10,085
78
9,494
7,276
29,762
0
L
Ymir
8,613
938
0
2,598
16,413
16,900
0
6,925
9,280
42,622
0
W
16,471
2,365
0
8,850
18,062
19,676
258
5,776
12,189
296
90,796
L
8,286
2,179
0
3,974
13,674
5,801
0
1,985
11,597
0
72,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,573
Gold Earned
51,142
643
Minions Killed
563
0
Camps Cleared
0
1,993,963
Distance Traveled
1,828,115
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,844
469
124
6
0
327,732
1
W
Ah Puch
12,103
576
187
9
0
370,733
4
W
Anhur
12,851
612
162
8
0
347,766
1
L
Baron Samedi
9,023
430
83
4
0
313,038
5
W
Nemesis
9,260
441
94
4
0
445,806
2
L
Nu Wa
10,843
516
142
7
0
348,072
3
W
Ymir
10,253
488
34
2
0
382,866
9
L
Ymir
10,150
483
61
3
0
406,475
7
W
Tyr
13,106
624
166
8
0
446,792
3
L
Ratatoskr
11,282
537
153
7
0
432,798
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role