Player Matchup

Chaac
Chaac
ArigatoRobot0
Chaac
Level 27
God Stats
3W - 6L
1,552 SR
Queue Stats
65W - 56L
1,602 Elo+
Party 2
Heimdallr
Heimdallr
Bargane
Heimdallr
Level 39
God Stats
5W - 6L
1,447 SR
Queue Stats
58W - 37L
1,618 Elo+
Party 2
Fafnir
Fafnir
Sanga8
Fafnir
Level 28
God Stats
4W - 2L
1,572 SR
Queue Stats
72W - 57L
1,619 Elo+
Party 2
Baba Yaga
Baba Yaga
StompMaster
Baba Yaga
Level 21
God Stats
15W - 14L
1,602 SR
Queue Stats
46W - 48L
1,565 Elo+
Party 2
Tyr
Tyr
xSarco
Tyr
Level 18
God Stats
18W - 5L
1,733 SR
Queue Stats
55W - 32L
1,654 Elo+
Solo
Team Averages
Level 27
1,581 SR
1,612 Elo+

VS

Team Averages
Level 19
1,722 SR
1,578 Elo+
Ah Muzen Cab
Ah Muzen Cab
Ganik7
Ah Muzen Cab
Level 33
God Stats
8W - 11L
1,789 SR
Queue Stats
313W - 291L
1,582 Elo+
Party 1
Guan Yu
Guan Yu
H0NRY
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,634 Elo+
Solo
Athena
Athena
Medo2x2
Athena
Level 18
God Stats
12W - 7L
2,013 SR
Queue Stats
57W - 51L
1,621 Elo+
Party 1
Sol
Sol
MidlaneKingdom
Sol
Level 25
God Stats
29W - 26L
1,652 SR
Queue Stats
136W - 104L
1,704 Elo+
Solo
Nemesis
Nemesis
OverTimePT
Nemesis
Level 17
God Stats
5W - 6L
1,657 SR
Queue Stats
139W - 138L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 4
10,862
517
6,911
16,245
6,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
Bargane
Heimdallr
19
4 / 2 / 5
12,173
580
14,575
13,614
5,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
Sanga8
Fafnir
14
3 / 4 / 10
10,444
497
7,505
14,366
14,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baba Yaga
StompMaster
Baba Yaga
16
4 / 9 / 8
10,710
510
13,105
17,664
6,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyr
xSarco
Tyr
16
7 / 4 / 5
10,924
520
16,797
20,675
19,237
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Ganik7
Ah Muzen Cab
16
1 / 4 / 1
10,102
481
5,863
15,986
6,185
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
H0NRY
Guan Yu
10
1 / 6 / 2
7,778
370
3,479
9,798
6,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
Medo2x2
Athena
15
5 / 9 / 6
10,654
507
13,034
19,391
9,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
9 / 1 / 4
13,935
664
23,117
18,469
7,371
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
OverTimePT
Nemesis
17
5 / 2 / 8
11,222
534
9,926
17,256
8,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
42
22
Kills
21
21
Deaths
22
32
Assists
21
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
W
Heimdallr
Bargane
Heimdallr
4
2
5
3.25
L
Ah Muzen Cab
Ganik7
Ah Muzen Cab
1
4
1
0.38
L
Guan Yu
H0NRY
Guan Yu
1
6
2
0.33
L
Athena
Medo2x2
Athena
5
9
6
0.89
L
9
1
4
11
L
Nemesis
OverTimePT
Nemesis
5
2
8
4.5
W
Fafnir
Sanga8
Fafnir
3
4
10
2
W
Baba Yaga
StompMaster
Baba Yaga
4
9
8
0.89
W
Tyr
xSarco
Tyr
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,893
Damage
55,419
82,564
Taken
80,900
53,617
Mitigated
39,056
21,125
Healing
26,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,911
925
0
6,476
16,245
6,932
1,494
4,276
11,969
0
66,502
W
Heimdallr
Bargane
Heimdallr
14,575
8,992
0
6,200
13,614
5,680
2,242
4,849
8,765
0
90,628
L
Ah Muzen Cab
Ganik7
Ah Muzen Cab
5,863
2,273
0
8,915
15,986
6,185
371
2,387
13,577
0
69,544
L
Guan Yu
H0NRY
Guan Yu
3,479
871
255
1,270
9,798
6,869
0
3,632
6,058
0
17,559
L
Athena
Medo2x2
Athena
13,034
2,335
0
1,552
19,391
9,777
328
6,354
12,877
43,758
0
L
23,117
8,791
0
11,853
18,469
7,371
3,728
6,554
11,577
133,960
0
L
Nemesis
OverTimePT
Nemesis
9,926
4,006
0
2,788
17,256
8,854
0
1,781
15,449
0
74,074
W
Fafnir
Sanga8
Fafnir
7,505
1,590
0
2,523
14,366
14,890
147
7,868
6,448
27,388
0
W
Baba Yaga
StompMaster
Baba Yaga
13,105
1,029
0
1,707
17,664
6,878
1,408
9,176
8,363
59,875
0
W
Tyr
xSarco
Tyr
16,797
1,652
0
4,219
20,675
19,237
694
9,982
10,493
752
58,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,113
Gold Earned
53,691
531
Minions Killed
574
0
Camps Cleared
0
2,010,727
Distance Traveled
2,104,548
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,862
517
104
5
0
430,863
3
W
Heimdallr
12,173
580
186
9
0
388,714
4
L
Ah Muzen Cab
10,102
481
134
6
0
454,378
0
L
Guan Yu
7,778
370
38
2
0
328,670
0
L
Athena
10,654
507
60
3
0
418,692
2
L
Sol
13,935
664
232
11
0
416,923
10
L
Nemesis
11,222
534
110
5
0
485,885
0
W
Fafnir
10,444
497
39
2
0
400,044
6
W
Baba Yaga
10,710
510
124
6
0
373,816
3
W
Tyr
10,924
520
78
4
0
417,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role