Player Matchup

Rama
Rama
Silver II
A Sad God
Rama
Silver II
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
66W - 65L
1,366 MMR
Solo
Set
Set
Gold V
AIR D R0SE 1 o
Set
Gold V
Level 147
God Stats
45W - 47L
1,517 SR
Queue Stats
596W - 594L
1,439 MMR
Solo
Bakasura
Bakasura
Gold III
Alan_Dx15
Bakasura
Gold III
Level 155
God Stats
8W - 8L
1,444 SR
Queue Stats
226W - 225L
1,390 MMR
Solo
Anubis
Anubis
Silver II
Eremith_Jackie
Anubis
Silver II
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,417 MMR
Solo
Cerberus
Cerberus
Gold IV
jhonwar_96
Cerberus
Gold IV
Level 88
God Stats
9W - 7L
1,620 SR
Queue Stats
101W - 103L
1,327 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,516 SR
1,388 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,555 SR
1,414 MMR
Tyr
Tyr
Silver II
 
Tyr
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold III
MALIBU_game8577
Jormungandr
Gold III
Level 89
God Stats
29W - 25L
1,531 SR
Queue Stats
246W - 241L
1,482 MMR
Solo
Merlin
Merlin
Silver II
ReaperCode1802
Merlin
Silver II
Level 156
God Stats
3W - 0L
1,624 SR
Queue Stats
148W - 143L
1,315 MMR
Solo
Arachne
Arachne
Bronze III
Vmean
Arachne
Bronze III
Level 120
God Stats
3W - 2L
1,660 SR
Queue Stats
8W - 7L
1,400 MMR
Solo
Jing Wei
Jing Wei
Gold V
assturosso
Jing Wei
Gold V
Level 143
God Stats
8W - 12L
1,460 SR
Queue Stats
94W - 105L
1,371 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
14
1 / 5 / 3
8,633
432
6,337
13,680
4,518
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 3 / 2
10,972
549
7,807
14,274
11,821
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
Alan_Dx15
Bakasura
18
4 / 4 / 2
10,949
547
8,744
16,435
8,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 7 / 0
9,511
476
8,799
12,901
6,731
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
jhonwar_96
Cerberus
14
2 / 4 / 1
9,004
450
4,533
15,994
13,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
ScyllaDanzaburouTiamatAthenaKing Arthur

VS

Bans
Cu ChulainnTsukuyomiNu WaGuan YuAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
5 / 1 / 6
12,306
615
11,454
13,362
12,987
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jormungandr
MALIBU_game8577
Jormungandr
15
2 / 3 / 7
10,146
507
6,708
11,760
7,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

18
5 / 3 / 13
11,839
592
14,533
9,152
3,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Vmean
Arachne
17
4 / 4 / 4
10,500
525
7,693
16,013
6,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jing Wei
assturosso
Jing Wei
18
7 / 1 / 7
11,400
570
11,913
12,139
4,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
60
12
Kills
23
23
Deaths
12
8
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
5
1
6
8
L
Rama
1
5
3
0.5
L
2
3
2
1
L
Bakasura
Alan_Dx15
Bakasura
4
4
2
1.25
L
3
7
0
0.43
W
Jormungandr
MALIBU_game8577
Jormungandr
2
3
7
1.83
W
5
3
13
3.83
W
Arachne
Vmean
Arachne
4
4
4
1.5
W
Jing Wei
assturosso
Jing Wei
7
1
7
10.5
L
Cerberus
jhonwar_96
Cerberus
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,220
Damage
52,301
73,284
Taken
62,426
45,492
Mitigated
34,958
21,916
Healing
18,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
11,454
1,068
0
5,765
13,362
12,987
454
2,113
11,109
0
77,605
L
Rama
6,337
4,682
258
4,597
13,680
4,518
0
2,844
10,836
0
58,317
L
7,807
3,364
0
5,316
14,274
11,821
0
625
13,649
0
86,584
L
Bakasura
Alan_Dx15
Bakasura
8,744
6,444
0
4,062
16,435
8,477
858
4,251
12,184
0
78,058
L
8,799
206
0
3,746
12,901
6,731
0
7,154
5,747
53,746
0
W
Jormungandr
MALIBU_game8577
Jormungandr
6,708
1,989
717
2,939
11,760
7,937
180
2,586
8,659
34,235
0
W
14,533
421
0
1,079
9,152
3,241
821
3,978
5,174
89,938
0
W
Arachne
Vmean
Arachne
7,693
6,271
0
2,752
16,013
6,176
924
1,962
13,731
0
73,060
W
Jing Wei
assturosso
Jing Wei
11,913
8,906
0
5,676
12,139
4,617
4,361
2,693
9,446
0
76,135
L
Cerberus
jhonwar_96
Cerberus
4,533
194
0
3,937
15,994
13,945
0
6,367
9,627
34,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,069
Gold Earned
56,191
664
Minions Killed
622
0
Camps Cleared
0
1,730,892
Distance Traveled
1,940,251
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,306
615
160
8
0
448,938
1
L
Rama
8,633
432
107
5
0
301,585
4
L
Set
10,972
549
186
9
0
390,376
0
L
Bakasura
10,949
547
155
8
0
423,002
4
L
Anubis
9,511
476
112
6
0
267,818
6
W
Jormungandr
10,146
507
52
3
0
380,179
5
W
Merlin
11,839
592
155
8
0
350,881
4
W
Arachne
10,500
525
122
6
0
392,271
0
W
Jing Wei
11,400
570
133
7
0
367,982
7
L
Cerberus
9,004
450
104
5
0
348,111
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role