Player Matchup

Nemesis
Nemesis
FKCHAINLIGHTNING
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,761 Elo+
Party 1
Zeus
Zeus
RudeApollo4213
Zeus
Level 132
God Stats
9W - 0L
1,781 SR
Queue Stats
310W - 224L
1,697 Elo+
Party 1
Gilgamesh
Gilgamesh
SuperSpartanMLG
Gilgamesh
Level 155
God Stats
44W - 19L
1,573 SR
Queue Stats
547W - 361L
1,655 Elo+
Party 1
Team Averages
Level 98
1,618 SR
1,705 Elo+

VS

Team Averages
Level 85
1,453 SR
1,455 Elo+
Cthulhu
Cthulhu
Jack_Napier17
Cthulhu
Level 66
God Stats
19W - 7L
1,422 SR
Queue Stats
132W - 151L
1,452 Elo+
Party 2
Tiamat
Tiamat
dragon1k1ing
Tiamat
Level 121
God Stats
4W - 7L
1,443 SR
Queue Stats
127W - 133L
1,448 Elo+
Party 2
Hercules
Hercules
wick0
Hercules
Level 67
God Stats
6W - 10L
1,493 SR
Queue Stats
114W - 164L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 7
7,464
746
4,273
4,360
1,939
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 2 / 5
7,949
795
8,861
5,200
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
SuperSpartanMLG
Gilgamesh
12
6 / 1 / 5
8,390
839
12,356
7,478
3,894
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
3 / 2 / 1
7,897
790
5,748
11,117
7,912
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
9
0 / 5 / 1
6,532
653
2,727
7,755
3,133
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
wick0
Hercules
9
1 / 4 / 1
6,666
667
4,041
10,419
5,107
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
11
Kills
4
4
Deaths
11
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
L
Cthulhu
3
2
1
1.75
W
3
2
5
2.75
W
Gilgamesh
SuperSpartanMLG
Gilgamesh
6
1
5
8.5
L
Tiamat
0
5
1
0.1
L
Hercules
wick0
Hercules
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,490
Damage
12,516
17,038
Taken
29,291
7,484
Mitigated
16,152
3,310
Healing
4,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,273
1,600
0
649
4,360
1,939
211
2,947
1,413
0
15,203
L
Cthulhu
5,748
34
0
1,213
11,117
7,912
0
3,537
7,226
22,204
0
W
8,861
1,273
0
1,893
5,200
1,651
156
2,609
2,591
39,116
0
W
Gilgamesh
SuperSpartanMLG
Gilgamesh
12,356
3,707
0
768
7,478
3,894
507
2,991
4,487
0
33,082
L
Tiamat
2,727
91
0
1,224
7,755
3,133
351
1,061
6,600
25,453
0
L
Hercules
wick0
Hercules
4,041
1,222
0
1,990
10,419
5,107
0
3,654
6,365
0
8,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,803
Gold Earned
21,095
138
Minions Killed
102
0
Camps Cleared
0
574,685
Distance Traveled
559,436
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,464
746
21
2
0
197,947
2
L
Cthulhu
7,897
790
40
4
0
189,602
1
W
Zeus
7,949
795
79
8
0
161,734
2
W
Gilgamesh
8,390
839
38
4
0
215,004
4
L
Tiamat
6,532
653
50
5
0
176,224
2
L
Hercules
6,666
667
12
1
0
193,610
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role