Player Matchup

Cernunnos
Cernunnos
Gold I
 
Cernunnos
Gold I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Platinum IV
CrzyMoose17
Guan Yu
Platinum IV
Level 124
God Stats
18W - 7L
1,852 SR
Queue Stats
408W - 411L
1,821 MMR
Party 1
Hun Batz
Hun Batz
Gold III
SilverShroud-_-
Hun Batz
Gold III
Level 113
God Stats
1W - 0L
1,451 SR
Queue Stats
21W - 17L
1,735 MMR
Solo
Hades
Hades
Gold II
Xo-NastyN8-oX
Hades
Gold II
Level 159
God Stats
169W - 108L
1,751 SR
Queue Stats
1,078W - 1,059L
1,701 MMR
Solo
Ganesha
Ganesha
Platinum IV
Yonko Luffy6126
Ganesha
Platinum IV
Level 65
God Stats
9W - 5L
1,658 SR
Queue Stats
154W - 150L
1,531 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 113
1,642 SR
1,657 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 110
1,749 SR
1,700 MMR
Bastet
Bastet
Gold I
CERTIFIED_KRACK
Bastet
Gold I
Level 56
God Stats
27W - 19L
1,682 SR
Queue Stats
94W - 94L
1,691 MMR
Solo
Nu Wa
Nu Wa
Platinum II
EVIL RAT 86
Nu Wa
Platinum II
Level 160
God Stats
41W - 45L
1,676 SR
Queue Stats
367W - 367L
1,825 MMR
Party 2
Khepri
Khepri
Gold V
FRL81
Khepri
Gold V
Level 146
God Stats
5W - 6L
2,113 SR
Queue Stats
75W - 76L
1,688 MMR
Solo
Vamana
Vamana
Gold II
Haan Wavy
Vamana
Gold II
Level 43
God Stats
1W - 1L
1,739 SR
Queue Stats
62W - 64L
1,675 MMR
Solo
Hachiman
Hachiman
Gold I
The BK Swagmire
Hachiman
Gold I
Level 147
God Stats
1W - 5L
1,532 SR
Queue Stats
338W - 339L
1,622 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
18
2 / 1 / 4
11,781
589
9,789
12,348
4,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
CrzyMoose17
Guan Yu
17
5 / 0 / 8
11,604
580
8,726
19,134
19,823
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
18
7 / 2 / 8
11,492
575
10,765
15,526
6,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
8 / 3 / 7
12,060
603
20,751
21,651
13,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
0 / 2 / 16
10,113
506
5,538
19,985
17,554
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
SetTiamatScyllaAthenaApollo

VS

Bans
TsukuyomiDanzaburouSun WukongJanusTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 2
8,979
449
9,408
16,557
6,104
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
0 / 6 / 4
8,133
407
9,567
11,320
3,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
FRL81
Khepri
12
4 / 4 / 3
9,209
460
7,452
15,690
15,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
Haan Wavy
Vamana
15
0 / 4 / 1
9,133
457
9,120
17,087
13,940
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
15
3 / 1 / 4
9,529
476
7,589
11,321
4,351
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
22
22
Kills
8
8
Deaths
22
43
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
2
1
4
4
L
1
7
2
0.29
W
Guan Yu
CrzyMoose17
Guan Yu
5
0
8
9
L
0
6
4
0.33
L
Khepri
FRL81
Khepri
4
4
3
1.38
L
Vamana
Haan Wavy
Vamana
0
4
1
0.13
W
Hun Batz
7
2
8
5.5
L
Hachiman
3
1
4
5
W
8
3
7
3.83
W
0
2
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,569
Damage
43,136
88,644
Taken
71,975
62,561
Mitigated
42,821
41,202
Healing
13,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
9,789
4,136
0
6,795
12,348
4,892
3,620
1,873
10,287
0
104,929
L
9,408
2,581
0
1,592
16,557
6,104
19
3,363
13,194
0
64,131
W
Guan Yu
CrzyMoose17
Guan Yu
8,726
1,373
3,615
8,966
19,134
19,823
688
2,585
16,303
0
75,634
L
9,567
1,468
0
1,350
11,320
3,255
0
7,643
3,677
54,006
0
L
Khepri
FRL81
Khepri
7,452
1,320
0
1,852
15,690
15,171
0
8,938
6,752
24,159
0
L
Vamana
Haan Wavy
Vamana
9,120
4,720
0
4,426
17,087
13,940
753
5,311
11,776
0
64,971
W
Hun Batz
10,765
3,143
0
1,565
15,526
6,660
2,219
4,075
11,241
0
93,301
L
Hachiman
7,589
3,776
0
4,165
11,321
4,351
0
1,334
9,987
0
58,209
W
20,751
2,160
1,209
14,245
21,651
13,632
453
5,501
15,799
109,447
0
W
5,538
806
0
4,807
19,985
17,554
276
6,536
13,151
31,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,050
Gold Earned
44,983
648
Minions Killed
507
0
Camps Cleared
0
2,000,182
Distance Traveled
1,841,681
34
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,781
589
158
8
0
357,650
8
L
Bastet
8,979
449
112
6
0
421,187
5
W
Guan Yu
11,604
580
147
7
0
434,913
4
L
Nu Wa
8,133
407
108
5
0
334,068
7
L
Khepri
9,209
460
29
1
0
372,004
3
L
Vamana
9,133
457
142
7
0
359,385
1
W
Hun Batz
11,492
575
143
7
0
431,898
1
L
Hachiman
9,529
476
116
6
0
355,037
3
W
Hades
12,060
603
181
9
0
362,053
10
W
Ganesha
10,113
506
19
1
0
413,668
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role