Player Matchup

Janus
Janus
BellaClok
Janus
Level 16
God Stats
4W - 6L
1,516 SR
Queue Stats
75W - 51L
1,607 Elo+
Party 1
Gilgamesh
Gilgamesh
Gatewalk
Gilgamesh
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 31L
1,516 Elo+
Solo
Ymir
Ymir
KanieKruegs
Ymir
Level 27
God Stats
8W - 7L
1,803 SR
Queue Stats
120W - 138L
1,519 Elo+
Solo
Skadi
Skadi
MindTricksterr-
Skadi
Level 25
God Stats
4W - 5L
1,396 SR
Queue Stats
139W - 101L
1,590 Elo+
Party 1
Sun Wukong
Sun Wukong
TormentRoko
Sun Wukong
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
49W - 41L
1,482 Elo+
Solo
Team Averages
Level 19
1,543 SR
1,543 Elo+

VS

Team Averages
Level 23
1,595 SR
1,598 Elo+
Tyr
Tyr
Akwuaa
Tyr
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
136W - 115L
1,512 Elo+
Solo
Tiamat
Tiamat
Bossi_KK
Tiamat
Level 29
God Stats
12W - 8L
1,692 SR
Queue Stats
73W - 59L
1,547 Elo+
Solo
Jing Wei
Jing Wei
Fidgety_Oxygen_
Jing Wei
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 18L
1,735 Elo+
Solo
Sylvanus
Sylvanus
Tcherno bill386
Sylvanus
Level 29
God Stats
4W - 1L
1,751 SR
Queue Stats
92W - 57L
1,593 Elo+
Solo
Ao Kuang
Ao Kuang
andre_mn10
Ao Kuang
Level 15
God Stats
4W - 3L
1,529 SR
Queue Stats
44W - 35L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BellaClok
Janus
17
5 / 4 / 8
11,379
495
16,761
12,959
4,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Gatewalk
Gilgamesh
19
9 / 3 / 2
12,110
527
12,879
23,255
13,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 12 / 6
8,532
371
7,992
24,686
19,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 5 / 9
10,226
445
20,117
17,792
6,029
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
TormentRoko
Sun Wukong
3
0 / 3 / 0
6,154
268
526
3,028
847

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Akwuaa
Tyr
18
5 / 3 / 12
13,647
593
12,883
19,134
18,264
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
Bossi_KK
Tiamat
18
2 / 3 / 6
12,257
533
7,592
12,623
7,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jing Wei
18
10 / 3 / 6
13,154
572
19,141
21,224
9,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
16
0 / 5 / 14
11,071
481
9,707
27,887
29,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ao Kuang
andre_mn10
Ao Kuang
20
10 / 4 / 6
14,413
627
16,242
20,227
10,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
71
18
Kills
27
27
Deaths
18
25
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Tyr
Akwuaa
Tyr
5
3
12
3.67
L
Janus
BellaClok
Janus
5
4
8
2.25
W
Tiamat
Bossi_KK
Tiamat
2
3
6
1.67
W
Jing Wei
10
3
6
4.33
L
Gilgamesh
Gatewalk
Gilgamesh
9
3
2
3.33
L
1
12
6
0.33
L
3
5
9
1.5
W
Sylvanus
0
5
14
1.4
L
Sun Wukong
TormentRoko
Sun Wukong
0
3
0
0
W
Ao Kuang
andre_mn10
Ao Kuang
10
4
6
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,275
Damage
65,565
81,720
Taken
101,095
43,935
Mitigated
74,331
6,090
Healing
51,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
Akwuaa
Tyr
12,883
1,327
0
6,545
19,134
18,264
1,466
6,288
12,578
0
64,979
L
Janus
BellaClok
Janus
16,761
834
190
1,208
12,959
4,226
0
5,417
7,542
71,252
0
W
Tiamat
Bossi_KK
Tiamat
7,592
966
1,116
6,179
12,623
7,137
2,413
2,992
9,462
74,745
0
W
Jing Wei
19,141
15,255
0
9,792
21,224
9,001
4,245
3,945
17,129
0
107,045
L
Gilgamesh
Gatewalk
Gilgamesh
12,879
2,901
0
1,613
23,255
13,632
0
7,501
15,754
0
67,789
L
7,992
2,010
0
819
24,686
19,201
294
11,936
12,750
31,903
0
L
20,117
7,534
0
2,245
17,792
6,029
67
7,982
9,810
0
73,348
W
Sylvanus
9,707
2,745
4,292
12,918
27,887
29,852
288
7,159
20,478
42,202
11,115
L
Sun Wukong
TormentRoko
Sun Wukong
526
252
0
15
3,028
847
0
0
3,028
0
6,236
W
Ao Kuang
andre_mn10
Ao Kuang
16,242
3,705
0
10,237
20,227
10,077
5,095
3,704
16,377
118,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,401
Gold Earned
64,542
446
Minions Killed
607
0
Camps Cleared
0
1,777,597
Distance Traveled
2,217,430
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
13,647
593
120
5
0
486,183
8
L
Janus
11,379
495
166
7
0
464,488
3
W
Tiamat
12,257
533
145
6
0
435,898
0
W
Jing Wei
13,154
572
111
5
0
423,381
0
L
Gilgamesh
12,110
527
119
5
0
485,513
1
L
Ymir
8,532
371
35
2
0
361,382
3
L
Skadi
10,226
445
113
5
0
413,351
2
W
Sylvanus
11,071
481
62
3
0
393,253
4
L
Sun Wukong
6,154
268
13
1
0
52,863
0
W
Ao Kuang
14,413
627
169
7
0
478,715
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role