Player Matchup

Bacchus
Bacchus
AllinStalin
Bacchus
Level 7
God Stats
4W - 6L
1,244 SR
Queue Stats
5W - 6L
1,049 Elo+
Party 1
Anhur
Anhur
Tkaay
Anhur
Level 11
God Stats
0W - 3L
1,500 SR
Queue Stats
31W - 30L
1,397 Elo+
Party 1
Freya
Freya
UrlokVaïkar
Freya
Level 5
God Stats
0W - 1L
1,283 SR
Queue Stats
2W - 2L
1,554 Elo+
Solo
Ullr
Ullr
mackanbus
Ullr
Level 17
God Stats
31W - 32L
1,492 SR
Queue Stats
216W - 218L
1,366 Elo+
Party 3
Gilgamesh
Gilgamesh
wille620
Gilgamesh
Level 14
God Stats
14W - 22L
1,346 SR
Queue Stats
150W - 165L
1,381 Elo+
Party 3
Team Averages
Level 11
1,373 SR
1,349 Elo+

VS

Team Averages
Level 40
1,564 SR
1,442 Elo+
Anhur
Anhur
AixTermination
Anhur
Level 78
God Stats
2W - 0L
1,739 SR
Queue Stats
128W - 124L
1,510 Elo+
Party 2
Gilgamesh
Gilgamesh
Buildzito
Gilgamesh
Level 12
God Stats
4W - 6L
1,415 SR
Queue Stats
10W - 16L
1,429 Elo+
Party 2
Arachne
Arachne
Revoxito
Arachne
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 14L
1,445 Elo+
Party 2
Hera
Hera
Shinomed
Hera
Level 86
God Stats
8W - 3L
1,658 SR
Queue Stats
200W - 186L
1,529 Elo+
Party 2
Ymir
Ymir
TheMox04
Ymir
Level 14
God Stats
3W - 1L
1,510 SR
Queue Stats
58W - 62L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AllinStalin
Bacchus
12
4 / 4 / 6
7,931
496
6,242
14,568
9,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Anhur
Tkaay
Anhur
14
10 / 4 / 3
8,660
541
10,911
10,072
3,307
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 5 / 1
6,835
427
2,230
10,147
4,146
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ullr
10
0 / 6 / 0
6,546
409
2,678
10,210
3,628
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
wille620
Gilgamesh
8
0 / 6 / 1
5,871
367
4,712
9,636
4,167
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 6 / 3
8,951
559
6,572
12,489
3,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Buildzito
Gilgamesh
14
4 / 0 / 9
8,073
505
6,548
8,672
4,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
Revoxito
Arachne
13
2 / 3 / 11
8,096
506
7,319
8,018
3,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hera
17
12 / 0 / 5
10,593
662
15,725
8,473
2,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
12
1 / 5 / 5
7,351
459
3,893
9,420
6,441
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
14
Kills
25
25
Deaths
14
11
Assists
33
Player
Kills
Deaths
Assists
KDA
W
6
6
3
1.25
L
Bacchus
AllinStalin
Bacchus
4
4
6
1.75
W
Gilgamesh
Buildzito
Gilgamesh
4
0
9
8.5
W
Arachne
Revoxito
Arachne
2
3
11
2.5
W
Hera
12
0
5
14.5
W
Ymir
1
5
5
0.7
L
Anhur
Tkaay
Anhur
10
4
3
2.88
L
0
5
1
0.1
L
Ullr
0
6
0
0
L
Gilgamesh
wille620
Gilgamesh
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,773
Damage
40,057
54,633
Taken
47,072
24,331
Mitigated
20,847
10,580
Healing
11,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,572
3,392
0
3,305
12,489
3,652
2,005
2,860
9,629
0
47,587
L
Bacchus
AllinStalin
Bacchus
6,242
1,058
0
2,304
14,568
9,083
0
5,246
9,214
20,660
0
W
Gilgamesh
Buildzito
Gilgamesh
6,548
1,616
0
2,752
8,672
4,592
1,158
44
8,628
0
31,928
W
Arachne
Revoxito
Arachne
7,319
3,850
0
1,477
8,018
3,365
0
1,154
6,864
0
39,022
W
Hera
15,725
3,643
138
3,875
8,473
2,797
3,418
1,875
6,598
77,829
0
W
Ymir
3,893
393
0
395
9,420
6,441
114
2,497
6,923
21,671
0
L
Anhur
Tkaay
Anhur
10,911
6,413
0
2,933
10,072
3,307
175
4,539
5,489
0
35,737
L
2,230
1,011
0
2,530
10,147
4,146
2,224
4,829
5,086
31,932
317
L
Ullr
2,678
1,444
0
2,052
10,210
3,628
230
1,707
8,393
0
36,513
L
Gilgamesh
wille620
Gilgamesh
4,712
844
0
761
9,636
4,167
0
2,713
6,833
0
19,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,843
Gold Earned
43,064
260
Minions Killed
383
0
Camps Cleared
0
1,306,656
Distance Traveled
1,438,474
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,951
559
72
5
0
259,206
1
L
Bacchus
7,931
496
35
2
0
278,613
2
W
Gilgamesh
8,073
505
60
4
0
306,540
1
W
Arachne
8,096
506
63
4
0
336,175
0
W
Hera
10,593
662
163
10
0
302,951
2
W
Ymir
7,351
459
25
2
0
233,602
0
L
Anhur
8,660
541
59
4
0
244,586
0
L
Freya
6,835
427
57
4
0
273,464
2
L
Ullr
6,546
409
74
5
0
251,778
1
L
Gilgamesh
5,871
367
35
2
0
258,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role