Player Matchup

Pele
Pele
Boo_Charles_14
Pele
Level 99
God Stats
3W - 1L
1,500 SR
Queue Stats
529W - 466L
1,581 Elo+
Party 1
Heimdallr
Heimdallr
Jewtoricann
Heimdallr
Level 124
God Stats
11W - 7L
1,593 SR
Queue Stats
238W - 245L
1,576 Elo+
Solo
Hel
Hel
Kemotherapyy
Hel
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,502 Elo+
Solo
Tyr
Tyr
Novagog56
Tyr
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
469W - 423L
1,589 Elo+
Party 1
Sylvanus
Sylvanus
Soros1024
Sylvanus
Level 105
God Stats
7W - 5L
1,413 SR
Queue Stats
302W - 269L
1,564 Elo+
Solo
Team Averages
Level 100
1,501 SR
1,562 Elo+

VS

Team Averages
Level 142
1,462 SR
1,559 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
HernySwift
Tiamat
Level 159
God Stats
0W - 5L
1,132 SR
Queue Stats
152W - 155L
1,554 Elo+
Party 2
Jing Wei
Jing Wei
Jormungandr330
Jing Wei
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
159W - 147L
1,622 Elo+
Solo
Gilgamesh
Gilgamesh
Krieg
Gilgamesh
Level 145
God Stats
32W - 31L
1,616 SR
Queue Stats
315W - 332L
1,585 Elo+
Solo
Janus
Janus
iKILEMi
Janus
Level 125
God Stats
5W - 8L
1,564 SR
Queue Stats
163W - 149L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 5
10,568
587
10,385
14,412
5,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Jewtoricann
Heimdallr
15
1 / 1 / 2
9,682
538
6,331
9,980
3,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 1 / 3
10,593
589
6,809
9,973
3,942
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 1 / 7
8,942
497
8,895
13,553
7,239
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
Soros1024
Sylvanus
16
3 / 3 / 5
10,160
564
11,358
16,482
10,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
2 / 5 / 4
8,777
488
5,165
12,100
4,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
HernySwift
Tiamat
11
0 / 3 / 0
7,194
400
5,216
12,958
6,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
14
0 / 1 / 1
8,368
465
6,068
11,189
3,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
Krieg
Gilgamesh
15
3 / 6 / 1
9,352
520
13,107
18,301
9,086
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Janus
iKILEMi
Janus
17
3 / 2 / 2
10,227
568
9,237
9,505
3,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
17
Kills
8
8
Deaths
17
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
5
4
0.8
W
9
2
5
5.75
L
Tiamat
HernySwift
Tiamat
0
3
0
0
W
Heimdallr
Jewtoricann
Heimdallr
1
1
2
2
L
Jing Wei
0
1
1
0.5
W
2
1
3
3.5
L
Gilgamesh
Krieg
Gilgamesh
3
6
1
0.58
W
2
1
7
5.5
W
Sylvanus
Soros1024
Sylvanus
3
3
5
1.83
L
Janus
iKILEMi
Janus
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,778
Damage
38,793
64,400
Taken
64,053
31,379
Mitigated
26,871
33,743
Healing
16,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,165
1,537
0
3,324
12,100
4,452
139
2,714
9,386
0
45,860
W
10,385
2,150
0
3,802
14,412
5,795
192
1,967
12,397
0
72,070
L
Tiamat
HernySwift
Tiamat
5,216
547
0
3,365
12,958
6,670
0
2,309
10,649
28,699
0
W
Heimdallr
Jewtoricann
Heimdallr
6,331
2,620
0
3,660
9,980
3,646
712
2,606
7,320
0
66,827
L
Jing Wei
6,068
5,120
0
4,841
11,189
3,634
0
0
11,189
0
56,997
W
6,809
163
3,567
5,638
9,973
3,942
379
4,800
4,915
85,104
0
L
Gilgamesh
Krieg
Gilgamesh
13,107
2,301
0
3,483
18,301
9,086
147
8,752
9,233
527
61,998
W
8,895
580
462
7,214
13,553
7,239
0
4,331
9,186
0
34,285
W
Sylvanus
Soros1024
Sylvanus
11,358
3,743
1,125
8,275
16,482
10,757
1,215
783
15,645
53,540
7,839
L
Janus
iKILEMi
Janus
9,237
1,040
0
1,749
9,505
3,029
0
3,435
6,070
81,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,945
Gold Earned
43,918
563
Minions Killed
541
0
Camps Cleared
0
1,735,315
Distance Traveled
1,671,211
27
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,777
488
93
5
0
341,045
1
W
Pele
10,568
587
123
7
0
400,782
3
L
Tiamat
7,194
400
50
3
0
364,024
3
W
Heimdallr
9,682
538
121
7
0
331,108
8
L
Jing Wei
8,368
465
110
6
0
314,715
4
W
Hel
10,593
589
163
9
0
347,365
6
L
Gilgamesh
9,352
520
109
6
0
306,307
0
W
Tyr
8,942
497
50
3
0
383,419
6
W
Sylvanus
10,160
564
106
6
0
272,641
4
L
Janus
10,227
568
179
10
0
345,120
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role